I miss flash. Could gain aggro on sleeping mobs without waking them. But now, everyone just AOE's and doesn't bother sleeping mobs. So no point I guess.
I miss flash. Could gain aggro on sleeping mobs without waking them. But now, everyone just AOE's and doesn't bother sleeping mobs. So no point I guess.
Which is still the silliest thing. They gave all the healers Repose, but never bothered making use of it.
Give repose a use! Make there be something in a raid that needs to be slept, or something. It's a dead skill now that has one singular use because SE decided it had to.
Aero 3
........
It's interesting seeing people say Cleric Stance. Do people actually miss it, or is that just cool to say?
Back in ARR/HW I liked Cleric Stance. It was an interesting skill check and I was proud of my stance dancing powers. Then SE said it was going away in SB. "What?!", cried the healer community. "Won't healing be super boring without it?" Well, no, as it turns out. Healing is just fine without CS and 3 years on now I honestly don't miss the stance dance at all (see also, tank stances.) I didn't mind CS's existence but I'm also not sad that it's gone now.
Rest in piece flaming arrow
I never played much with HW version, but I'd gladly take either version at this point. Literally anything that helps break up "broil broil broil broil broil" I will take literally anything at this point.It's interesting seeing people say Cleric Stance. Do people actually miss it, or is that just cool to say?
Back in ARR/HW I liked Cleric Stance. It was an interesting skill check and I was proud of my stance dancing powers. Then SE said it was going away in SB. "What?!", cried the healer community. "Won't healing be super boring without it?" Well, no, as it turns out. Healing is just fine without CS and 3 years on now I honestly don't miss the stance dance at all (see also, tank stances.) I didn't mind CS's existence but I'm also not sad that it's gone now.
I could never miss any of the ground targeted DoTs. IMO they are not worth having in FFXIV especially when they are making up such a small % of a job's DPS. Just make it an AOE DoT applied directly to the enemy and minimize visual clutter at all costs. It's not compatible with a game that is using ground markers as an indication for almost everything. Garuda-Egi's AOE is particularly egregious when you are doing a dungeon that already has enemies creating tornadoes. I hope all the DPS ground-targeted AOEs are taken out or reworked, especially super clumsy ones like Salted Earth.
I am more forgiving of defensive stuff. oGCD heals are pretty important and there's bigger gameplay implications in their use. Earthly Star is a super cool idea made more compelling by the dynamic functionality.
Also as a Final Fantasy fan, the Shadow Flare we got was a massive disgrace to the name. That's not what Shadow Flare is like at all and in terms of energy, damage, and impact, it should be much more like Scorch or something. Incidentally we do have that version of Shadow Flare but it's only used by enemies. If we ever get Geomancers I hope they cut the crap and give us the real deal; it was their strongest attack in FFIII so it would fit. It was also a Chemist concoction in FFV so it could work on them, too.
Don't know if anyone has ever compiled a list but you could create one by browsing the old patch notes.
Not every skill needs to be useful in every type of content. Repose can still be handy for a leveling healer, esp if they're new to the game, when they're doing open world content. I've also seen some healers use it in dungeons with an undergeared tank.
The PvE version of Fluid Aura - now that's a joke. I don't know if it's any better in PvP since I don't PvP.
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