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  1. #1
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I agree with you assessment that some (if not most) will not prefer the cumbersome tactics. However I argue that the best of the tactics should be left to the most dedicated. I hope they do not make this game JUST for the causal player-do throw her a bone though.
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  2. #2
    Player
    Martin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    204
    Character
    Shin Scarlet
    World
    Hyperion
    Main Class
    Archer Lv 35
    Quote Originally Posted by javid View Post
    I agree with you assessment that some (if not most) will not prefer the cumbersome tactics. However I argue that the best of the tactics should be left to the most dedicated. I hope they do not make this game JUST for the causal player-do throw her a bone though.
    Hehe, well as me being a dedicated one to this game, I'd love to give it a try but there's nobody around (AFAIK) that would want to try this, except you probably, but I'm sure you're not on Trabia, so TOO BAD I can't give it a try :/
    (0)

    ~Light of hope~
    "Oh the good old sig from v1.0..."

  3. #3
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by javid View Post
    I agree with you assessment that some (if not most) will not prefer the cumbersome tactics. However I argue that the best of the tactics should be left to the most dedicated. I hope they do not make this game JUST for the causal player-do throw her a bone though.
    Actually that's the reason why i think BR are awesome: with a good tactic it can be devastating, but even doing it with random skills it's still good, plus the fact that it can be performed by 2 or 8 people being still usefull is a great thing.

    The only problem is that it's really hard for casual players to get to know its effectivness, I guess that's the point they need to address first.

    The OP suggestion sounds like something really nice, but I doubt it would fit an mmo, there would be way too many combinations unless you don't want it to performed by only two people; also I think it would be something really hard to develop and update (imagine the work that has to be done when they add new classes/skills). Also the buffing combinations would render a future buffing class/build/specialization useless (wich I really hope they implement ^^')
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