
Originally Posted by
Suishouhime
Because only bad ASTs reduced the class to Balance fishing, and, even so, Balance fishing was limited to parse-obsessed Savage raiders. Shockingly, some people used AST outside of weekly prog.
For example, I got plenty of use out of the other cards and their unique effects: Spear was fantastic when you had a party with a MNK or BRD, because the increased crit had a tangible impact on their rotation, and it felt good to know I was making their gameplay more enjoyable by proccing their skills more often; Arrow was fun to give to a NIN or MNK with a fast connection, so you could wind them up and watch them go ham; Bole was clutch in some of my tenser min-IL runs; Ewer saved some Alliance raids from wipes, giving me the MP I needed to solo-heal in the face of my co-healer deciding to tank mechanics or play green DPS in lieu of ressing the 3 dead in the party; even Spire was useful for a tank doing big dungeon pulls, or when DPS neglected their TP regeneration abilities.
I liked the versatility of the secondary card skills, as well. Lord and Lady of Crowns were excellent supplementary cards that saw active use for either extra DPS in the face of a suboptimal card or as a saving, healing grace to my dwindling MP. I enjoyed knowing which Royal Road buff was best for what situation, too: buffed potency Bole for a big dungeon pull on an undergeared tank, increased Spear duration for a MNK that's doing exceptionally well with their rotation, and so on.
The most that needed changing was Spire, to accommodate the removal of TP, and maybe a nerf to Balance.
Now, all of my gameplay is dedicated towards fishing for Seals, and I have literally nothing else to do and no variety of playstyle for different types of content. Is this the Seal I need for Divination? Yes? Cool. I'll play it, and give someone a buff to damage dealt. Is this not the seal I need for Divination? Cool. I'll flip it, and give the flipped card to someone to give them a buff to damage dealt. Just gotta collect the different colours like a child mashing coloured blocks into plastic holes, only to press yet another button that does the exact same thing as the other 2 buttons: a buff to damage dealt. The cards even tell you who to give it to in the tooltip, ranged or melee. No need to think about what classes would suit each card best, because they all do the same damn thing. Just a buff to damage dealt.
While I'm at it, I miss the buff extension skills, as well, and my stun, and the old Collective Unconscious. I miss the whole class, because what I have in 5.0 doesn't resemble AST at all.