Quote Originally Posted by Archwizard View Post
Exactly. So with regards to the "Raise Tax", there's the simple solution of addressing the two DPS that already have Raise directly, OR the complicated one you suggest of giving Raise to everyone, rebalancing all of them to compensate, and reworking high-end encounters to account for the increased access to the ability to cheese.
Triplecast? Yeet, which means a whole redesign to BLM as a job to adjust its mobility. Tank immunities? Can't have someone immuning through a wipe and rezzing a healer to LB3.

I told you, I cannot count the ways that would be broken. You'd have to smash the entire game with a hammer, and all you would get out of it is more work for the devs and a lot of jobs being homogenized, all to end up at the same stage of "balance" you could get from addressing those original two instead.
Uh...why?

Most auto-wipe scenarios bypass immunity, so I'm not seeing the problem here. Non-auto wipes are no different than shield stacking the healer / covering them so they can achieve the same thing.

And you honestly wouldn't have to worry about how high you can count if you would stop assuming I would change nothing else. Instead I'll get another 20 potency and we'll table this until the next expansion when Green mage comes in with raising and black mage damage.