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Thread: BLM Raise.

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  1. #1
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Archwizard View Post
    Exactly. So with regards to the "Raise Tax", there's the simple solution of addressing the two DPS that already have Raise directly, OR the complicated one you suggest of giving Raise to everyone, rebalancing all of them to compensate, and reworking high-end encounters to account for the increased access to the ability to cheese.
    Triplecast? Yeet, which means a whole redesign to BLM as a job to adjust its mobility. Tank immunities? Can't have someone immuning through a wipe and rezzing a healer to LB3.

    I told you, I cannot count the ways that would be broken. You'd have to smash the entire game with a hammer, and all you would get out of it is more work for the devs and a lot of jobs being homogenized, all to end up at the same stage of "balance" you could get from addressing those original two instead.
    Uh...why?

    Most auto-wipe scenarios bypass immunity, so I'm not seeing the problem here. Non-auto wipes are no different than shield stacking the healer / covering them so they can achieve the same thing.

    And you honestly wouldn't have to worry about how high you can count if you would stop assuming I would change nothing else. Instead I'll get another 20 potency and we'll table this until the next expansion when Green mage comes in with raising and black mage damage.
    (0)

  2. #2
    Player
    Archwizard's Avatar
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    Feb 2019
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    A café at the edge of the universe
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    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    And you honestly wouldn't have to worry about how high you can count if you would stop assuming I would change nothing else.
    When did I say I assumed nothing else would be changed with your proposal? The entire post I made was just specifying a notorious handful of the changes necessary just to facilitate it.

    Quite the opposite, in fact - I'm assuming you would change everything else.

    My concern was never "you're forgetting you'd have to change everything top-down to do that," it was specifically the fact that you want to change everything top-down to fix a much smaller problem.
    Not "that would be hard to do," but "you're making it harder than it needs to be."
    That the problem is an imbalance between two jobs with the same utility, which you're elevating unnecessarily to at least 12 others. That you're making a mountain out of an anthill.

    Your words were "Historically speaking, it's much more valid to give everyone access. And then you don't have to suffer an arbitrary none-to-15% tax." But if you have to rebalance everyone anyway just to fit it in, then either some jobs are still going to face taxes from their unique interactions with Raise, or they're going to lose access to iconic abilities that would have interacted with Raise (likely including Dualcast-Verraise near the top of that list), inevitably resulting in more homogenization of gameplay and utility. All for the sake of either effectively elevating RDM by diffusing the tax amongst the masses, or effectively nerfing SMN by buffing everyone around it. It makes your thesis self-defeating, because it would shift the tax onto job mechanics and gameplay instead of numbers; you cannot argue "every job will need to be adjusted to compensate for utility" and "nobody will have a tax" at the same time.

    If it was a widespread systemic issue like what we've seen with the Healing model, then sure, cut the whole game open and start gutting it. But I can't abide justifying using a hammer ("give everyone Raise") for a problem like DPS rez tax, that could be fixed with a scalpel (balancing SMN and RDM's own utility taxes).
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    Last edited by Archwizard; 07-06-2020 at 08:06 PM.