Quote Originally Posted by Lyth View Post
Living Dead opinion
1. The DRK's HP bar is the gauge that denotes that. There's always overhealing if you're healing anyone to full. Healing potencies vs. HP totals haven't ever been mathed out in a way to prevent that. It doesn't need any special gauge denotation because you can rule of thumb it by just filling their HP bar once.
2. A good tank will communicate to a new healer that they need healing done, either with a macro text or prior to planned usage of the cooldown. If you have no experience with any of the other jobs as a newbie, no one else's needs are intuitive for any set of skills.
3. The tooltip is not wrong. It's worded poorly, in your opinion. What it conveys is clear as day. You are actually reduced to 0 HP, but you are gifted 1 HP by Walking Dead, and this plays into the second half of the tooltip.
4. The amount of tank invulns that align with healer CDs is exactly zero in this game. If you're planning on using Living Dead, then you should be letting your healers know they will have to heal you without Benediction if the timers are out of sync, if the tank busters are that close together, which is rare.
5. Given its duration, its recast is warranted.

Invulns aren't fun to you, but for a lot of people they are. They allow for solos that wouldn't otherwise be possible. Rare clutch moments, as well as the knowledge that each tank has one skill that will make them unable to die for a short time, making the player feel tough. All of them have tangible draw backs except Hallowed. The only thing that needs to change relative to this, is PLD needs a slap to its DPS potential.