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Thread: Mobs Old Spells

  1. #21
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    Jan 2012
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    Gridania
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    Quote Originally Posted by Gugnir View Post
    Shadow sear and the old spells keeps things interesting. Soling the feretar without sleeping it constantly is kind of suicidal since that spell can almost one shot a person. Would ask that the devs keep it.
    http://www.youtube.com/watch?v=FfkHbN2xkIk
    http://www.youtube.com/watch?v=kgveG_rQjkQ

    (Decoy) does miracles. Easy solo.
    (2)

  2. #22
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    Oct 2011
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    Quote Originally Posted by Adlitim View Post
    Yea i was trying to get this point across earlier, mobs of the same level should be around same difficulty but clearly if the mobs have old spells/abilities they are much more difficult.
    Why is this such a common complaint?

    Just learn the mobs and deal with them, it's not relevant what moves they use. Nor is it relevant that new players never had those abilities, if anything that means the apppearence of said monsters is even more unique to new players.

  3. #23
    Player
    Issac's Avatar
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    Mar 2011
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    Limsa
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    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Helseth View Post
    Second video,

    You must have had a HUGE adrenaline rush when your HP dropped below 100.
    (1)

  4. #24
    Player
    Adlitim's Avatar
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    Nov 2011
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    97
    Character
    Tachi Mikaros
    World
    Gilgamesh
    Main Class
    Arcanist Lv 68
    Quote Originally Posted by AndySolace View Post
    Why is this such a common complaint?

    Just learn the mobs and deal with them, it's not relevant what moves they use. Nor is it relevant that new players never had those abilities, if anything that means the apppearence of said monsters is even more unique to new players.
    So clearly you don't understand. Tell me a mob that can one shot, or one hit from it, to an entire r50 party that is an r50 mob. They are not equal in difficulty of other mobs same level this is not a case of learning how a mob works. It's unbalanced, then again seems to be common occurrence to have a ton of weak mobs around one surprisingly random one shotter. It's not a major crisis or anything just seems like another small thing looked over. My guess they took out old abilities then when they gave us these new abilities they changed stats or something and didn't think about mobs still having old abilities creating an unbalanced damage output.
    (0)
    Last edited by Adlitim; 02-02-2012 at 01:07 AM.

  5. #25
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Conradus View Post
    Wait, what?
    I don't like that they have them because we can't use them and they are super strong.

    I like that they have them because it gives some kind of challenge to the game. Was it that hard to get out of a funny line?

    Geeze you people are thick
    (1)

  6. #26
    Player
    RissotoMissoto's Avatar
    Join Date
    Oct 2011
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    Limsa Lominsa
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    34
    Character
    Risotto Misotto
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Proto-ultima's big attack (cant remember the name) can one shot an alliance.
    Citadel Buster
    (0)

  7. #27
    Quote Originally Posted by AndySolace View Post
    Why is this such a common complaint?

    Just learn the mobs and deal with them, it's not relevant what moves they use. Nor is it relevant that new players never had those abilities, if anything that means the apppearence of said monsters is even more unique to new players.
    Goes against casual gameplay, goes against soloers, etc.
    (1)

  8. #28
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by RissotoMissoto View Post
    Citadel Buster
    Thats the one, didn't fight proto-ultima much, my ls'd focused more on appolyon and omega cos hes easier, but the few times I fought ultima wow I loved that one, 5, 4, 3 "OMFG MOVE NOW", 1 Proto-Ultima uses Citadel Buster, melee drop to the floor "Omg wth was that".

    Thats what games need, and what SE was going for with hellfire and moogle momento, but the SH mobs benefit from having things like that.

    How do you think Dynamis statues felt in FFXI when 3-4 BLMs come and oneshot them do they cry "if they were DRGs we would have raped them "

    Eorzea doesn't have much sense of danger or any reason to explore right now, I remember in FFXI seeing sneak and invis wearing desperatly trying to find a safe spot to recast asap before loads of mobs raped you.

    The only mobs a player cant handle are really the ones where no one goes, (except treeants) whereas in FFXI you could have to find a coffer the mobs around would oneshot you if you were detected and the coffers would make sneak and invis wear when you open them.

    Running through areas like this (Xarcabard for Genkai quests anyone?) really gives you a sense of accomplishment, when the game came out I ran from Uldah to corthas on my lvl 20 LNC and wow it was one of the best feelings when I got my first camp there, after running past mobs that can easily oneshot me (and they did a few times). If you dont want oneshots then this game is where you should be, not FFXIV.
    (1)

  9. #29
    Player
    Leigh's Avatar
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    Oct 2011
    Location
    Limsa Lominsa
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    71
    Character
    Leigh Fair
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Whatever increases the difficulty, bring it.
    (0)

  10. #30
    Player

    Join Date
    Jan 2012
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    Gridania
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    24
    Quote Originally Posted by Issac View Post
    Second video,

    You must have had a HUGE adrenaline rush when your HP dropped below 100.
    Yeah, couldn't believe that nuke didn't kill it and decided to leave it at 1%. lol
    (0)

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