
Originally Posted by
Mikey_R
Yes, good old team effort helps, if the other play in the team. You play with randoms and you have no guarantee they will help you out except with the bare minimum. Your whole argument revolves around everyone being a team player, everyone contributing and playing to their best performance, but that just isn't the case. This is why I specifically mentioned content that was not savage or ultimate, as this is where you are most likely to hit these roadblocks.
You also never addressed the issue of a tanks rotation being completely messed up just by having to replace 1 combo with an enmity combo. Going back to Sb PLD, if you replaced any of your Royal Authority combos with an enmity combo, you were not going to have the MP for your requiescat window guaranteed. Not to mention in the current PLD rotation, there is no room for an enmity combo without messing everything up completely.
Then Tank stances, in SB, PLD and DRK had to use up a GCD and MP to turn on tank stance, then PLD had to use another to switch back to Sword Oath, DRK had to delay their GCD it it could only be turned off when your GCD was off cooldown. You can change the stances so that they are all oGCD like warrior, sure, but that leads to discrepancies with the tanks. An instant 20% damage mitigation from turning on tank stance as opposed to 25% extra HP, but you needed to be healed first before you could benefit from it.
I haven't even touched on the gearing problem. Low geared tank, high geared DPS, tank has to stay in tank stance to keep aggro. This then isn't an issue of a tank or DPS not doing their job right, this is a pure you are being punished because you have a lower ilevel than the DPS. And don't say they should be better geared, the reason they are in the dungeon is to get better gear.
These are issues that need addressing, that I'm sure many would agree with. If all you can say on the matter is, the team just needs to get good, then you miss the point completely.