Quote Originally Posted by Wyakin View Post
All three ranged are under powered. It needs fixing ASAP. End of
If we want us ranged to do more damage, our jobs need to be more complex and we need positionals of some sort. Whether it be cast bars for certain skills or potency depending on distance to target, we need something to optimize around. Otherwise our role is just too simple to warrant more DPS than being there for the 1% buff.

Quote Originally Posted by ForteNightshade View Post
Once again, we can only speculate. They do poke around reddit but I tend to think they mostly stick to their own ideas and only listen to feedback if it fits into their existing design philosophy. Monk is a really stand out in this regard because they've clung to its core design for years despite increasingly negative feedback. Meanwhile, I can't recall a single complaint here or on reddit about Astro's cards yet that got such a massive overhaul. So that's what leads me to think they mostly follow their own ideas.
AST cards were definitely them finally listening to the top end raid community. As an AST back then, it was really due for a rework because of the nature of DPS buffs. While the method they choose isn't ideal or one I would have guessed, the current iteration is a lot better than the previous one for us.

Overall this expansion, I think they are definitely listening to us top end folks. Maybe they have a better source now? I've noticed a lot of JP top end raiders making an appearance so maybe they were able to setup some kind of communication with the devs. For example, LB cheesing existed since the game's inception and yet it was only fixed when JP speed runners pointed it out to the dev team.