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  1. #31
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    There has been only 1 fight in the entire game where raise was intentionally abused, A4S, this fight had a mechanic where it would put 2 debuffs that could be passed around (Nisi) but couldn't be stacked together on same person, these debuffs ticked hard at first but gradually ticked less as time went on, this mechanic was sent out relatively early on in fight (legs were still needing to be killed), these debuffs were essential for a mechanic once you could hit the main body permanently, this mechanic was Royal Pentacle where it spawned 6 orbs in center which were randomly colored 1 of 2 colours, these colours were the same as Nisi debuffs, you had to pass the right debuffs around and soak 1 orb, this mechanic happened multiple times before enrage.

    Want to know what people did because the mechanic was that troublesome, they let Nisi drop off, had 3 people use server ticks to gauge when they can run through 1 orb and still hit a 2nd this ofc killed those 3 players, where they were raised up and continue the fight, healer lb3 was used for 1 set of these, all of this was a Dps gain over handling the mechanic properly.

    No other fight in this game has it been better for a death to occur and res them up, so long as this holds true the majority of people will avoid dying where possible, the time to reevaluate res will be once the devs start doing mechanics as bad as Nisi+Royal Pentacle again.
    (0)

  2. #32
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    THe reason why people did the brayflox strat as it was called was because of the fourth mortal revolution in conjuction with the nisi and as previously stated, it was a dps gain over doing it right.

    The fourth mortal rev hit for 16500 back then which was 4000 more hp than what everyone outside of tanks had. In fact in the world first clear video here https://www.youtube.com/watch?v=iewfOmHjwYU you can see the scholar using a vitality pot to survive the hit since they had the nisi debuff which was ticking down as well during the hit.

    The second was how you actually did the mech. When the bombs came up, when you entered one of the bombs, it gave you a vuln up and got rid of your debuff. You had to make sure one other person had the debuff before doing the bombs, and then touch that person again to keep the buff floating while they get their bomb instead. Like everyone else said, it was a dps gain to do the brayflox strat with 9 deaths instead of doing it right.

    That's why putting the rez behind a cd is a bad idea because should it ever come back to that again, it can't be abused. Not like that it will since the developers seem to be quite aware of how badly A4S was designed.

    Again like I said, the swiftcast I'm good with but not everything else.
    (1)

  3. #33
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maltothoris View Post
    THe reason why people did the brayflox strat as it was called was because of the fourth mortal revolution in conjuction with the nisi and as previously stated, it was a dps gain over doing it right.

    The fourth mortal rev hit for 16500 back then which was 4000 more hp than what everyone outside of tanks had. In fact in the world first clear video here https://www.youtube.com/watch?v=iewfOmHjwYU you can see the scholar using a vitality pot to survive the hit since they had the nisi debuff which was ticking down as well during the hit.

    The second was how you actually did the mech. When the bombs came up, when you entered one of the bombs, it gave you a vuln up and got rid of your debuff. You had to make sure one other person had the debuff before doing the bombs, and then touch that person again to keep the buff floating while they get their bomb instead. Like everyone else said, it was a dps gain to do the brayflox strat with 9 deaths instead of doing it right.

    That's why putting the rez behind a cd is a bad idea because should it ever come back to that again, it can't be abused. Not like that it will since the developers seem to be quite aware of how badly A4S was designed.

    Again like I said, the swiftcast I'm good with but not everything else.
    Yep, people will always find exploits or ways around things devs did not intend. Coil Turn 1 had the sacrifice pull of a Paladin tank to skip all of the trash mobs. Coil Turn 2 would have people enforcing the enrage timer because you can heal through it and skip all of the mechanics (it's pretty much like healing through the heal check of Memoria Misera and that's the whole fight). They have these kinds of things dotted about the place players figure out that the devs didn't account for.
    (0)

  4. #34
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I will likely come up with a better response later after a nap... but for now, I can’t help but nit-pick one thing:

    Quote Originally Posted by Sedalia View Post
    Synergy
    Quote Originally Posted by Recon1o6 View Post
    Synergy:
    Quote Originally Posted by The_Rokuyari_Family View Post
    Synergy again
    It’s Synastry. Not Synergy.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #35
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by HyoMinPark View Post
    It’s Synastry. Not Synergy.
    To be fair, the biggest problem with all healer pairings is the relative lack of synergy within and between their healing kits. That said Synastry is still bad, and I don’t get why anyone would want it as a role action. Should really just be an oGCD regen + Minne at this point.
    (0)

  6. #36
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Grimoire-M View Post
    To be fair, the biggest problem with all healer pairings is the relative lack of synergy within and between their healing kits. That said Synastry is still bad, and I don’t get why anyone would want it as a role action. Should really just be an oGCD regen + Minne at this point.
    Synastry has very niche uses. Mainly healing two tanks at once (dual tankbuster), healing a tank and someone else, or if healer died and has no mana, synastry + benefic isn't the worst of the options available since it becomes a single target Cure III. That being said, it's not a skill I would see people actively using since people would actively avoid dying in the first place.

    Perhaps that's why people think it's fits the role of a role action with Repose and Esuna due to its niche use?
    I dunno.
    (0)
    Last edited by AnotherPerson; 06-29-2020 at 01:53 PM.

  7. #37
    Player
    Spambot's Avatar
    Join Date
    Aug 2016
    Posts
    9
    Character
    Spam Boat
    World
    Lich
    Main Class
    Archer Lv 70
    Probably not popular opinion, but I would support the res changes. Technically it already functions similarly as you are tied to swiftcast. Full casting the res in current content alot of the times means you will wipe to a mechanic anyways
    (0)

  8. #38
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    812
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Spambot View Post
    Probably not popular opinion, but I would support the res changes. Technically it already functions similarly as you are tied to swiftcast. Full casting the res in current content alot of the times means you will wipe to a mechanic anyways
    I've found most mechanics the require movement still allow for a hardcast Rez before and after. I've actually never seen a fight where I couldn't do it numerous times. It does require a lot more awareness being locked in place that long but it's doable. Very doable.
    (2)

  9. #39
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Depends on the content too, we got Susano in a trial routlette the other day where all 4 DPS died at once. We got everybody back up quickly, but we had to hard cast 2 of those rezzes and had room, to do it. With the suggested change, we'd have had to wait. But many fights will leave space at moments where you can get away with a hard cast. There have been a few times where I've needed to hard cast a raise, so I'd rather not lose it.

    And I don't really see a benefit to the suggested change. We sacrifice the ability to hardcast to reduce our insta-rez from 2 quick button presses to a single button press? And the loss of the different flavours to rez each healer has as OP suggested it being a role skill. And we essentially go from having to wait a minimum of 8 seconds from the last rez to get the next guy up to waiting 30 seconds instead. It doesn't make much sense too as the OP is suggesting it to solve an issue I don't think really exists aside from maybe in a small handful of cases, I am referring to the claim that it breeds bad players who rely on healers getting them up instead of learning (even then, it doesn't even address that, chance are they'd just still do it and wait the extra 22 seconds).
    (5)

  10. #40
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    YOU CAN PRY MY LIGHTSPEED FROM MY COLD, DEAD HANDS.

    Two skills that should not be cross role are Lightspeed and Presence of Mind. I would be okay with Res going cross role, but not your version of it. Maybe if that was the caster version, it would be a bit more tolerable, but definitely not the healer version.

    The only way recombining Draw and Play would be good is if the cooldown for Draw is still going in the background. That's the whole reason they decoupled the ability in the first place.

    I don't want to go back to the old card system unless, and this is a big unless, there is no dps buff. Giving AST the dps cards was a mistake. ASTs gameplay became about getting that one card, or taking acceptable substitutes. What we have now is just making every card the Balance, which is honestly better to me. I'd rather Lord/Lady cards go and have the seals be the Minor Arcana, like you get the old Lord damage and current seal application hitting the Minor Arcana button, but I'm pretty sure I'm the only one who wants to see that.
    (0)

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