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  1. #1
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51

    Changes I would like to see in 6.0

    White Mage/abilities being removed
    Raise, Medica 1, Revamping Cure III, Presence of mind.
    Astrologian - their raise spell, Synergy, Light Speed
    Scholar - Remove dissipation and Summon Selene. Change stratagem, resurrection

    New Role Skills

    Critical Mass. This makes any spell you have has a 100% chance to crit. The reason why certain abilities have been removed is because of this. An additional effect of this ability makes the caster immune to knockbacks and slow effects, or spell interruption. This change will also be added to Caster DPS kit

    New changes to swift cast
    You have two charges to swift cast instead of one; every 60 seconds you will recharge a charge allowing you to have more swift casts than one.

    Synergy is now a healer role skill with a few things adjusted to make it fit. Light speed is also a role skill alongside Presence of Mind.

    Resurrection
    Removing all resurrection spells from healers and adding just one to a healer role skill makes sense. It is very similar to what they did to Esuna however there are two changes they can take with this. They can make resurrection an instant cast spell with a cooldown of 30 seconds. The reason behind this is because I find current resurrection spells are unhealthy for the game. A DPS dies and if swift cast is on cooldown that person usually stays dead. This is bad for a lot of reasons. This is a massive DPS loss and it promotes bad play. A player's mentality today is that if they die they will be automatically resurrected and it doesn't matter if they make mistakes. This change will make players want to try a bit more to not get themselves killed.

    Of course, Esuna is coming back and lucid dreaming should be able to stay

    Spells coming back to replace old ones.

    White Mage will gain Aero 3 and Dia 2 but will lose Fluid Aura

    Scholar gains Shadow Flare and Bane back. I think these are great spells and don't think they should have been removed ever, however, what Scholar is losing the ability to summon Selene, however, similar to the Summoner you will have fairy glamours which will allow you to change your pet to your choice of colour, glamour, wings etc and making you have 1 fairy that does the same abilities rather than two fairies.

    Astrologian Draw and Play will become one ability when you draw a card and play it again you can use it on another player. You also gain a new ability called star shower

    Star Shower effects are dependent on what sect you are in. You will comets on the targets on a circular area and put current combust on all targets. If used in nocturnal sect this will do a lot of damage placing slow for 10%. The reason why I call it star shower and not meteor is that it goes against lore it fits the Astrologian very well. This spell has a cd which makes it different than gravity but hits harder.
    (1)
    Last edited by Sedalia; 06-23-2020 at 02:35 AM.

  2. #2
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    W8 im gonna go make some popcorn for the show about to happen
    (10)

  3. #3
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    I think adding charges to Swift Cast would be excellent for healers. With one charge, I tend to hold onto it for a potential pinch rez unless I'm very confident in the group vs. content. It would be nice to be able to use that occasionally without worrying that I'll be forced to hard cast a raise in a tight situation.
    (2)

  4. #4
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sedalia View Post
    Resurrection
    Removing all resurrection spells from healers and adding just one to a healer role skill makes sense. It is very similar to what they did to Esuna however there are two changes they can take with this. They can make resurrection an instant cast spell with a cooldown of 30 seconds. The reason behind this is because I find current resurrection spells are unhealthy for the game. A DPS dies and if swift cast is on cooldown that person usually stays dead. This is bad for a lot of reasons. This is a massive DPS loss and it promotes bad play. A player's mentality today is that if they die they will be automatically resurrected and it doesn't matter if they make mistakes. This change will make players want to try a bit more to not get themselves killed.
    I have issues with the vast majority of your post but I want to single this Resurrection change, as one of the worst things you can possibly do to the health of the game, why, because this change will only affect prog and lower skilled players, Resurrection is only useful if someone dies else it is worthless, look at Dps side of forums for arguments on the value of Rdm's/Smn's raises, how it drops off the moment no deaths happen and shouldn't be factored in at all.

    Current Raise allows recovery in things like 24 mans and dungeons, your raise would not, and if you think the majority would not be in an uproar the moment they no longer can face roll across their keyboard to win XD XD XD.

    Your raise would just arbitrarily extend progression on fights and not even all fights mind you E8s has a fair few moments of you wipe if not all 8 alive let alone enrages.

    Next what would you do to tax healer mp economy the only thing that can dent Whm, Diurnal Ast and Sch mp is Raise, Nocturnal Ast has shields + raise so your version allows healers to completely not care about mp that is trading something you perceive as promoting bad play for making a redundant stat something far worse because it will affect more skills.

    On that note promote bad play?!!! XD XD XD how? because someone can raise them with an 8s cast time? do bear in mind ShB speed up a lot of aoes and 8s of standing still does not happen as often as ARR/HW did, because a healer might decide that dps who died 5 times is not worth their 2.4k mp while rest of party needs attention? What bad play does raise promote by being an 8s cast time?

    People won't do mechanics? well i've got news for you they wouldn't do them anyway regardless of what raise is like, raise as is let's the healer move, why do you want to punish the healers? aren't we punished enough with our downtime being 1 goddamn nuke and 1 god forsaken DoT.

    Everything you listed for it can be solved with 1 thing Communication, random people Raise/Swiftcast macros, organised group chat/discuss your organised so do some organisation on who has raise priorites.
    (4)

  5. #5
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51
    Seems like someone wants to get roasted. First of all you are a level 80 dancer main commenting on a healer forum about healers on what they should or should not do like you actually know how to play our job. Just because you have a level 80 dancer you have no right to talk about healers
    Secondly, just because you made level 80 or have a low level healer, this is not my only character and I have played a healer since the beginning and won't be my last. You comment on how an 8 second cast time is plus an ability that has an even higher cooldown with a massive mana cost is better for the game than a 30 second off global cooldown rez with no mana cost when you only have 10000 mana. The problem is if people want to cheat or cheese 24 man content and not actually put any effort into getting it done, then perhaps they shouldn't be doing it. And if, you are doing an 8 man raid and people are dying multiple times, then those people shouldn't be doing the raid either. Then those people should not be in the raid either and take time to learn their role or job and take time to learn something in the first place. Did you think that SE made these 24 man raids so you can cheat your way or bug your way through by setting yourself up with 8 second cast time standing still and getting yourself killed in the meantime. With my suggestion, you have your resurrection spell and swiftcast merged and it is just the same if not better than it currently is in the game now. Does it make it easier, yes but it is annoying and awkward when you are in the middle of a rotation and you have to swiftcast rez which disrupts the flow of damage which is terrible game design. Most red mages and summoners find this very annoying and why a lot of them don't like doing it. You can ask any summoner since the beginning of this game, do you like rezzing people in the middle of a rotation? They will say no.
    (0)

  6. #6
    Player Veis_Alveare's Avatar
    Join Date
    Apr 2019
    Posts
    678
    Character
    Veis Alve'are
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Sedalia View Post
    Just because you have a level 80 dancer you have no right to talk about healers
    That's a huge nope right there.

    As to the OP I see some people have already picked at some things and I largely agree with them but I wonder how much you thought all of this through?

    I'm just asking because you've got things at the start of your post like a Cure III revamp but then nothing about that?

    I mean you're essentially leaving WHM with no AoE GCD heals beyond Rapture and Medica II which is... interesting. For periods of sustained damage I wonder how WHM could cope beyond banking lillies for a few Rapture in a row.

    Can't lie I kinda don't hate the whole idea behind your rez thing. I have people getting uppity all the time that I don't immediately stop what I'm doing and hardcast raise them so that would be kinda nice to not see anymore but it would also really kneecap progging a new fight which I see as ultimately what makes it untenable.
    (2)

  7. #7
    Player
    The_Rokuyari_Family's Avatar
    Join Date
    Jun 2020
    Posts
    3
    Character
    Mauci Rokuyari
    World
    Balmung
    Main Class
    Black Mage Lv 80

    This is a reply to Recon1o6

    First off, Do you know what else is also incredibly bad, it's the fact that you actually didn't read the person's post which is exceptionally rude. You're a Dragoon main which is known as constantly floor tanking majority of fights because they don't know how to properly use their jumps(Which is the truth!).

    Secondly, do you want to know what else is also awful? Someone commenting on the Scholar class who hasn't actually played them since SB and hasn't captured the idea of Salene and Eos that the only difference is that one is Orange and the other is Green. I don't see why having a glamour system for the fairies is a bad thing, it just means that you will have more colors than Orange, as far revival harmonization I don't think I need to comment on this any further because I think Sedalia has already roasted you enough. lol

    As far as Lightspeed, presence of mind and Synergy again maybe you should have read her post before posting an idiotic comment, you're not losing those abilities, she's saying that it should be role class spells meaning it should go for all healers and not just Astrologian, that's what Sedalia said in her post, you would understand that they're not being removed but rather than being a role spells for all the healers can use. I would explain to you on why should Medica's spells should be removed and have something like Cure 3 revamped and adding something like Cure 4 but I'm pretty sure anything that I type would just fly right through your head. I'm not trying to be mean or anything but Facts do not care about your feels.
    (0)

  8. #8
    Player
    Kakiko's Avatar
    Join Date
    Aug 2017
    Posts
    290
    Character
    Halo Kitty
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Sedalia View Post
    First of all you are a level 80 dancer main commenting on a healer forum about healers on what they should or should not do like you actually know how to play our job. Just because you have a level 80 dancer you have no right to talk about healers...
    *stares at your "Main Class: Black Mage Lv 51"*

    (2)
    Canadian, eh!
    "When someone told me I live in a fantasy land, I nearly fell off my unicorn"

  9. #9
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    In reference to Semirhage's post above, I concur because one thing I've been continuously pushing and provided ideas and feedback for is to raise the skill ceiling of healers because it has gotten so boring and uninteresting and feels too sanitised.

    But I don't think the OP's suggests as a whole even address this issue. I see that was their intention with the resurrection side? But it also creates a load of other problems and the problem highlighted...this is the first I've heard of it being a problem? It's rare I've seen for people to not care and just let healers rez them. Rez spells have a long cast time anyway as a penalty and Swiftcast already has a cooldown. The proposed changed will screw over progression groups, any kind of learning groups, any content that is tougher where deaths are more common.

    However, the game also still needs to be accessible, hence my suggestions are generally with the mind of raising the skill ceiling without raising the skill floor, which is possible for them to do.

    Quote Originally Posted by Sedalia View Post
    Seems like someone wants to get roasted. First of all you are a level 80 dancer main commenting on a healer forum about healers on what they should or should not do like you actually know how to play our job. Just because you have a level 80 dancer you have no right to talk about healers
    I feel like I should point out, I'm a level 80 Dancer main too.

    But I was a healer main from beta phase 3 of A Realm Reborn all the way around to the end of Stormblood. I had a brief hiatus of maining RDM for a bit. I am a DNC main because I am that dissatisfied as a healer from their changes that I decided I wanted to continue to have fun playing this game. I've also seen I am not the only healer here that's done that and DNC seems to be one of the more popular switches, possibly because it is a support DPS class, so they can at least still tickle their fancy for support.

    Then also consider that people play multiple jobs and multiple roles. So I wouldn't take for granted what a person has listed as their main. And certainly don't try to use a person's listed main job against them when yours is a Level 51 Black Mage.


    However, I will give my view as a long time healer main.

    Swift Cast - I agree. Could be a useful change. Its usefulness is nulled by your raise changes.

    Replacing Raises with Ressurection - I'd actually prefer jobs to have their own flavours instead of one unified skill. It adds no advantage but takes flavour. I was against the loss of Leeches and Exalted Detriment. I also disagree that it promotes bad play having raises work the way they do. The knock on effect here would be that SMN and RDM would be a lot more desired for their raises.

    But if you're in a progression group for example where everybody is trying but it's just harder mechanics and people are learning the fight, you will get a higher number of deaths, a 30 second cooldown would slow down progression quite a bit, especially if things like enrage timers end up tight.

    And I don't see people abuse the fact they can get raised much at all, if hardly ever, so I don't perceive this as an issue. And there already is a penalty on raises, you get 1 swift cast raise and your next one is hard cast and it's a long cast. That's time wasted not DPSing, that's time where the healer may prioritise other people, that's time healer waits for their swift case. If you're a DPS who keeps on dying, chances are the healer will stop wasting their MP on you. But I can also see your attitude is that people who make mistakes in a learning party shouldn't do raid and learn how to play their jobs doesn't feel right because well, you can learn how to play your job perfectly. You still need progression groups to learn raid. Sometimes it helps for a healer to be able to hard cast a raise and keep the party moving. Imagine 3 AoE's, killing 3 players each time in an 8 man learn party, that's at least 1 min 30 of non-DPS time of a player. That's also time they're down when they're not getting a feel for the mechanics they're supposed to be learning. This is versus the minimum of 24 seconds it takes to cast 3 8 second spells. It seems pointless for what I understood to be a rare issue that it'd probably not resolve anyway. The reason I say that is because there is no indication you've surveyed the people dying and people rarely indicate the reason for their death, especially in a 24 man, leaving me to think of potential other reasons why they are dying that'd not be solved and doesn't account players who are content in waiting for a raise. So I am sensing a few false pretenses here.

    Aero III - I'd like to see WHM get back, I feel like Fluid Aura should be made useful.
    Shadowflare & Bane - I agree having them back.

    Critical Mass - This would feel like homogenisation, which is already a problem and would be stepping on SCH's toes IMO.

    Making certain abilities into role abilities - again, this further homogenises healers by taking away unique flavours. EG: I didn't feel disadvantaged as SCH not having Lightspeed, nor did I on WHM. But it is a nice ability on AST that has me plan around it and that is one thing that means I play AST differently to SCH or WHM. And AST isn't more powerful for it.
    (4)
    Last edited by Saefinn; 06-25-2020 at 09:34 AM.

  10. #10
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    This is an incredibly badly designed list for the most part that would further destroy healers beyond the damage already done in SB and Shb

    Good points in order of importance: scrapping dissipation, Swiftcast charges, readded spells, recombining draw/play

    Everything else is absolutely awful
    The removal of Selene devasted scholar, same thing that's happened with summoner, the pets becoming almost identical things that just float about is the exact opposite of a pet class. The two fairies offered flexible playstyle

    Revival homogenisation and changes: NO we have had too much of it, otherwise crushnight basically says everything i wanted to

    Light speed: this is a core Ast ability, by removing this, you are removing the only mp positive trait Ast has. Its also a functionally unique ability
    Presence of mind: While WHM needs a nerf mp economy wise, scrapping this entirely is a bad idea as whm has several expensive mp abilities in short bursts
    Synergy: Another unique Ast ability that helps it heal 2 tanks, or tank and the dumb dps who was too stupid to leave the aoe

    Cure 3 revamp: it needs a slight mp cost nerf, but otherwise just saying it needs changes isnt enough so no.
    Medica: tricky, there's a case for and against removing it
    (11)

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