Quote Originally Posted by reyre View Post
This actually is been a question of mine, how does the FF14 dev team balance jobs out?
A good question. And sadly one none of us know. Their balancing decisions seem entirely baffling at times, which leads me to believe they're too broad in their approach. Perhaps the single best example of this misstep is Piercing. They never once accounted for the impact it had on Bard and Machinist despite Bard's overwhelming dominance from 3.4 to 5.0. Likewise, it's clear they put greater stock into things the playerbase doesn't. Verraise and Vercure are seen as staple utility to Red Mage's kit yet you'll be hard pressed to find good Red Mage players who even want to look at either abilities, especially Vercure. Healers are hit by that mentality worse than others since the dev team still seems to believe we focus on healing when even Savage simply doesn't necessitate enough to justify the sheer abundance at each Healer's disposal.

All in all, there exists a very sizable disconnect between how the dev teams believe we play/should play and how we actually do. Part of that can be attributed to prevalence of FFlogs since it's the main reason no one cares about things like Vercure. But you really can't fault the playerbase for being so damage focused when content encourages very little else.