Quote Originally Posted by solracht View Post
The problem

Currently, experience points are awarded for killing mobs in guildleves. Anyone who is playing can see what this has lead into: most players look for the guildleves with the highest number of enemies and purposedly fail the guildleve at the end so they can redo it on the next reset.
There is an easier way to fix this problem.

  • If you fail your leve (via time-up, or abandonment, or lost connection), it's marked as failed. You can do it again, but none of the mobs give you any SP when you kill them.
  • You can still earn the reward for a failed leve. Just not any SP from killing mobs.
  • When you accept leves at the adventurer's guild, you are not limited to 3 random leves. You can pick and choose from every leve possible at any given camp.
  • Make adjustments to the leves (mainly mob type, mob count, and mob base SP modifier) so that they are all able to be completed in a similar amount of time, and yield similar amounts of SP.

This would require minimal work to achieve the same ends and give players more variety in the process. The first 3 points would be easy to do, and then all you gotta do after that is just boost mob count for all the other leves that no one ever does.