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  1. #51
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    I think there was plenty of room for them to work with 2.0 Monk, it had some extreme problems with buttons that are overly niche/worthless (Which has frankly persisted in the 50+ kit). The problem at the moment is that the devs seem to perceive Greased Lightning as somehow more engaging or different to other buffs, so it just gets unnecessary upkeep skills instead of some reward for using it.
    That's kind of what I mean too.... they took what worked on monk in 2.0 and tagged in onto black mage in the form of enochian and dragoon in the form of blood of the dragon in 3.0, but made their buffs function better, all the buff potency at just the push of a button, and short enough cooldown on that buff to make phases where you had to disengage or the boss goes untargetable manageable. You see things like this where they take a skill, apply it to other jobs, and then the job that had it first feels lacking, think Divine Veil compared to Dark Missionary, Shake it off, and Heart of Light. Divine Veil can't just be popped off the global cooldown to give everyone that needed shield, you also have to get healed after thats up making it clunkier to use than the other three similar tank skills.

    Thing is also that monk also was the trailblazer for job resources like ninki, black/white mana, esprit, kenki, tank gauges, etc with the chakra system. And while the chakra system is fine, it was also capped at the max stacks because in Heavensward that's all you needed. But now it suffers when compared to every other similar system on every other job considering they can bank more resource than needed to use the skill, but monk can not, it must use that resource immediately or risk losing chakra stacks.

    So to that end, I feel like for the developers to actually evolve monk, they have to take greased lightning, and change it to function just like the buffs from other jobs. They can have it function like dragoon where you just hit perfect balance to get greased lightning, and then keep doing your rotation to keep it up, or they can split up its two effects and put something like the power up buff on twin snakes and the speed up buff on dragon kick (or whatever other move you want) so that it works like samurai. Once they do that, then I think we'll see the kit evolve more.

    Regardless of how they handle things, though, I do think that most of us can agree, the job needs an overhaul.
    (1)

  2. #52
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ashpd View Post
    Party-wide Rescue. For salty tears
    This, along with aetherial spikes that generate from my body.

    Kinda like this:
    (0)

  3. #53
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Kind of want the removal of role skills and for each skill to be represented in a job with its own visual flavor. It made no sense at all to remove Leeches and Exalted Detriment just to put Esuna in as a role ability. Well, I guess it made a little sense when we had to select which abilities we would use. But, that isn't the case anymore. The argument for button bloat is no longer consistent with practice. Having unique abilities like Leeches really does add to the feel of a job, even if it is functionally no different from Esuna.

    Imagine DRK's getting a purple and black miasma looking Reprisal ability while PLD gets a magical holy looking flash of light. Second Wind on BRD being a song they play for themselves, MNK a quick meditation, SAM drinking a potion from a flask.

    It can breathe some identity into jobs within a role instead of watering them down.
    (12)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  4. #54
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    i used to daydream over the idea of ast getting to stack royal road effects to give other cards more and more interesting uses (enhanced aoe royal road for instance)


    now i just want to have royal road back at all....
    (3)

  5. #55
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,440
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by QooEr View Post
    i used to daydream over the idea of ast getting to stack royal road effects to give other cards more and more interesting uses (enhanced aoe royal road for instance)


    now i just want to have royal road back at all....
    I expect AST is going to get another rebuild while WHM remains mostly untouched (its in a good spot) and SCH probably getting many of its DPS spells back. The new healer (My money is on Chemist) will probably help sort out the issues that AST suffers from being stuck between WHM and SCH.

    For AST, I'd like to see an option that you could convert any and all cards into an instant heal, back to back, including the cards you have held. So use the cards for DPS as it is currently setup now or (my dream 80 for AST), a different ability to consume every card as an instant heal instead. It would really make the AST much more versatile, could even have the sects effect the heal use. Di sect would give heal, Noc would give a shield.
    (1)

  6. #56
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Ashpd View Post
    Party-wide Rescue. For salty tears
    My BLM needs an anti-rescue, a knockback skill wich removes all people around me so they don't bait AoEs into my Ley Lines.
    (0)

  7. #57
    Player
    Eric_Riot's Avatar
    Join Date
    Mar 2016
    Posts
    161
    Character
    Eric Gorn
    World
    Siren
    Main Class
    Dragoon Lv 80
    Interesting topic.

    Maybe skill’s that interact with other classes. For example, the Mage “AOE” healing bubble, if a BLM use’s fire IV on an enemy while they are in the “Healing bubble” it changes the nature of fire IV to an aoe burn dot + its normal damage. Stuff like that.
    (0)

  8. #58
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tint View Post
    My BLM needs an anti-rescue, a knockback skill wich removes all people around me so they don't bait AoEs into my Ley Lines.
    Even better...
    Singe Effect: Whenever you cast a Fire spell under Astral Fire, all players within 5 yalms of you are damaged as well.
    (0)

  9. #59
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    546
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    Ideally they will add nothing to DNC and it will play exactly as it does now. A big part of why I enjoy it is because it doesn't have excessive bar clutter, so getting something new would be counter to that unless it's a passive or an additional charge of an existing ability.

    So if they absolutely have to add something, add a 4th charge of En Avant or something, but in short my dream spell in 6.0 is the absence of one.
    (1)

  10. #60
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    tornado, flood, quake woulda been good things for the conjurer elements. maybe if there's a geomancer dps those fit there.
    (1)

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