Considered quitting healing autumn 2019 after playing mainly as WHM since 2014 as, in my opinion, WHM has become boring, and miss stuff I want for it, but I've found that switching to SCH helped with continuing with healing.


Considered quitting healing autumn 2019 after playing mainly as WHM since 2014 as, in my opinion, WHM has become boring, and miss stuff I want for it, but I've found that switching to SCH helped with continuing with healing.
i quit healing long ago now am tank lol

I quit healing because they're too homogenized. I played scholar in a realm reborn in all its beauty of dots and stance dancing, I played astrologian most of heavensward, stormblood had me switch between healing and tanking and now I just dont really play and sit on random dps jobs for msq. pay my sub every other month to not lose my house until next expansion I guess.
Tanks are way too similar as well.

I played a lot of Sch in 2.0/3.0.
Slowly I found myself in love with Ast midway through 3.0.
4.0 was still a lot of Ast.
5.0 Retired all my healers @ 80 after giving them a good try. None of them are fun to me anymore. (never really liked playing Whm to begin with) Miss the DPS options on Sch. And really miss old card mechanic on Ast. lot of other issues i have with them but those are the main ones.
Hoping for Chemist in 6.0! I think it would look so cool/silly combining potions on the fly to toss/explode on people haha. Make the Alchemist guild dude the job trainer. He's so great d=.
Never take things too seriously. It's seriously not worth it.
has been quit healing for 3 months, kinda enjoying nin and dnc now.
but if someone want me to go heal, sure i dont mind. just mind the "jet lag" for a couple of minutes =P its been months after all

I have not, and will not ever quit healing, I just love it too much.
I've mained WHM since I started back in Heavensward, and stuck with it even when it got a lot of flak back then. In Stormblood, I switched to RDM since my static required a DPS instead of a healer, but now in Shadowbringers I've done nothing but healing in raids, will occasionally tank or DPS a dungeon here or there, but my role will be healing.
I just think that this whole healer hate on the forums is an overreaction, as it always is. I don't play AST, but I must say that I actually like it more now than back in SB. The gameplay system with the cards is what I consider to be a succesful redesign. I've never liked SCH, still don't now.
And WHM is the same as it's always been, even with Aero 3 gone *gasp*, and that is exactly how I like the job.
So no quitting healing for me![]()




Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare
What an overreaction, that looks so fun to me.
My WHM setup :PDia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare
What an overreaction, that looks so fun to me.
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Pretty sure you could fit another Glare between Dia refreshes. Maybe even two, depending on spell speed.Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare
What an overreaction, that looks so fun to me.
Don't skimp on Glares! They're fun!
I'm sure most would agree that the primary issue with the healer role at the moment is that its just too boring. The solution to any given combat situation is too straightforward: heal after ppl take damage, shield before ppl take damage, or just deal damage. I think that in order to make healing in general more interactive and engaging healers would need to have windows where they heal others based on a percentage of their damage dealt in some way, shape, or form. An example would be when healer x activates spell/ability y then for the next 10 seconds the three most injured allies within 15 yalms are healed for 50% of the damage you deal to enemy z. There are potentially endless ways to incorporate that healing via damage dealt play-style into the kits of each healer in fun and unique ways. Not only would it open the door to adding more complexity to the damaging portion of a healers rotation but would also invite more opportunities to raise the skill ceiling of the role by adding that third layer of depth to its' arsenal making the methods for dealing with those situations become less obvious.
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