Quote Originally Posted by BasicBlake View Post
snip
somewhat with you on the whip, i kinda feel like they could get by by simply making an animation for length x and than acting like its the air vibrations that hit the enemy or whatever,but generally a fair point. about the cards though ? you think that would be any worse than whats currently going on with scholar/summoner? or is it more like "its bad enough allready, lets not make it worse?" honest question here.

Quote Originally Posted by Vendalwind View Post
Fair enough and you are correct about me, i often take a high horse stance and i am sorry about that.
lets just say you sometimes have strong opinions, though i know i'm not any better in that regard so lets just bury the hatchet with that ?


to get this back on track though, my bet is on chemist as a heal, on a potential dps i really have no idea and would just be taking guesses, the whole "role balance" discussion aside though, i actually would love rune knight as a kinda melee redmage, so basically complete melee with 1-2 ranged skills that could be used for movement phases aswell as magical buffs for itself and potentially others.