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  1. #301
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by BasicBlake View Post
    This place turned into a shitshow fast. If it’s not arguing about why we need 17 melee it’s people begging for whips and throwing cards.

    And I feel like “well a group COULD bring two of any role means this or that” doesn’t mean anything because that’s not how they base what gets released for a class.
    may i inquire whats your problem with people asking for whips or throwing cards ? i mean i'm not into the whole whip thematic, but it isn't really anymore out there than other weapon types, and if a monk can infuse his fists with enough spiritual energy to hit people just as hard as others while using bfs or lances or whatever and literal magic does exist i also don't see whats bad about throwing cards?

    anyways, personally i think if we will get anything it will be (finally) a healer, if only so people don't start rioting.
    (1)

  2. #302
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Akiudo View Post
    may i inquire whats your problem with people asking for whips or throwing cards ? i mean i'm not into the whole whip thematic, but it isn't really anymore out there than other weapon types, and if a monk can infuse his fists with enough spiritual energy to hit people just as hard as others while using bfs or lances or whatever and literal magic does exist i also don't see whats bad about throwing cards?

    anyways, personally i think if we will get anything it will be (finally) a healer, if only so people don't start rioting.
    Because we realistically only have a finite amount of spots left in each role.

    How are they going to design the individual cards per encounter? Is each trial going to give a different colored bedazzled card? And I’m not sure if you have seen a whip before but there is only so many things you can change/add to it to make it a unique drop for each tier. Not to mention the animations for the whips, it’s not a gunshot or a throw, an arrow, that is a whole ass weapon you have to somehow pretend is a ranged weapon and then have animations for it lashing however many yalms.

    So it’s not about wether it “can” exist in a world where people punch or use magic. I just don’t think they would waste one of our very few spots left on them.

    And don’t get me wrong, I love this game, I have since 1.0 but we are fooling ourselves if we think we are going to get some of the things suggested. 14 plays it very safe, they aren’t gonna add some “sacrifice your own health to heal” cutting edge Korean grindcore mmo gameplay or some of the other things people are asking for.
    (0)
    Last edited by BasicBlake; 06-25-2020 at 12:45 AM.

  3. #303
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Akiudo View Post
    for the same reason you discount things like "blackmage obviously was balanced against the melees from the start, so even if classes where balanced inside their role that would still mean someone at square at least tried balancing the casters "at melee level" even if that failed completly" as "not evidence". or the fact that an actual flexible last spot (and not double caster all the way, cause all were talking when you brought that up was meta) would indeed be fairer to classes as a whole.

    you read these things and simply go "but thats not evidence, at best thats an opinion" and than follow up with "evidence" like "square designs fights with 2 melees in mind (which they do, totally with you there) , therefore they want you to take two melees, completly ignoring that in fact they would have to design it that way completly independent from their actual intent unless they actively tried punishing you for double melee, which obviously they wouldn't do.

    I'm not saying i'm any better in that regard, most of us most likely aren't, but there is zero need for that high horse of yours.

    anyways, where i will agree with you is that at the end its a guessing game at this point either way.

    as far as new classes are concerned ? i'll take what i can get, be that melee,ranged or heal, i only hope that square can make up their mind and get something usefull out of it, cause this current 1,6 melee/1,6caster/0,8 phys ranged situation isn't working out, either it needs to be a clear cut with 2 melee, aside from flat out enforcing it this would need the casters brought down quite a bit, or the last slot needs to be truly flexible between all 3 dps roles.
    Fair enough and you are correct about me, i often take a high horse stance and i am sorry about that.
    (0)

  4. #304
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by BasicBlake View Post
    snip
    somewhat with you on the whip, i kinda feel like they could get by by simply making an animation for length x and than acting like its the air vibrations that hit the enemy or whatever,but generally a fair point. about the cards though ? you think that would be any worse than whats currently going on with scholar/summoner? or is it more like "its bad enough allready, lets not make it worse?" honest question here.

    Quote Originally Posted by Vendalwind View Post
    Fair enough and you are correct about me, i often take a high horse stance and i am sorry about that.
    lets just say you sometimes have strong opinions, though i know i'm not any better in that regard so lets just bury the hatchet with that ?


    to get this back on track though, my bet is on chemist as a heal, on a potential dps i really have no idea and would just be taking guesses, the whole "role balance" discussion aside though, i actually would love rune knight as a kinda melee redmage, so basically complete melee with 1-2 ranged skills that could be used for movement phases aswell as magical buffs for itself and potentially others.
    (1)

  5. #305
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Akiudo View Post
    somewhat with you on the whip, i kinda feel like they could get by by simply making an animation for length x and than acting like its the air vibrations that hit the enemy or whatever,but generally a fair point. about the cards though ? you think that would be any worse than whats currently going on with scholar/summoner? or is it more like "its bad enough allready, lets not make it worse?" honest question here.



    lets just say you sometimes have strong opinions, though i know i'm not any better in that regard so lets just bury the hatchet with that ?


    to get this back on track though, my bet is on chemist as a heal, on a potential dps i really have no idea and would just be taking guesses, the whole "role balance" discussion aside though, i actually would love rune knight as a kinda melee redmage, so basically complete melee with 1-2 ranged skills that could be used for movement phases aswell as magical buffs for itself and potentially others.
    With scholar and astro though, the focus are the astroglobe and the book, not the cards (for auto attacking). People are speaking up in regards to a ranged physical dps using throwing cards as a main source of damage. With them both being healers you don't spend a lot of time seeing the auto attacks, but if you have a class designed around throwing cards, you are going to need those cards to look FF14 weapon worthy. Which I think would be hard to accomplish with that kind of class.

    On the other note of your post I do think a chemist healer is coming. Though it will be more akin to Bajsaljen's Garlean Medic more so than "chemist". As for the other class I do think it is too soon for a 5th melee dps though. But 7.0?? I would more than welcome a Mystic Knight type melee.
    (1)
    Last edited by BasicBlake; 06-25-2020 at 01:45 AM.

  6. #306
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by BasicBlake View Post
    And I feel like “well a group COULD bring two of any role means this or that” doesn’t mean anything because that’s not how they base what gets released for a class.
    Pretty much yeah. it's absolutely wild to me that people here think square deciding "We really should make it possible for teams to run with double melee if they want" somehow equates to "DOUBLE MELEE IS WHAT WE BALANCE THE FIGHT AROUND AND EXPECT YOU TO USE". Simply allowing teams to use double melee is the absolute least they can do in order to make it possible for people to play the jobs they like.

    There is no fight in this game that actively encourages the use of two melee. Meanwhile, just about every single fight essentially requires the use of ranged DPS unless melee enjoy throwing daggers/spears.

    You make a melee handle those ranged mechs and it's a problem. But any ranged can fill in perfectly for any melee. You could run every single fight with no melee at all if you wanted to and nobody would even care or be bothered in the slightest.
    (1)

  7. #307
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    So can we go back to the topic of discussion what we can guess what may be released in the future in this post?

    On topic:

    There is one thing I am curious how the Job developer team may handle and it is a Job that by lore focus on using the powers the WoL once had when he or she was the Original Soul.

    It may be a interesting way to explain why WoL is so multi-talented compared to other people who awaken the Echo and how despite their soul being just as close to complete as WoL still lacks his or her multi-job/class talents since we know the more complete the Soul is the more of the Original Soul talents they reobtain.

    Though there is a question on what kind of Job it maybe to represent WoL full potential in mastering all Jobs but my best guess will be a Nocits Job that uses Armiger mechanic either as a Job that has Mastery over Flying Weapons for Physical Range attacks or another Melee Combat job with Awakening Armiger as the Burst mechanic for the Armiger Job to evolve or access certain skills.
    (1)

  8. #308
    Player
    Sidzkegg's Avatar
    Join Date
    Aug 2020
    Posts
    2
    Character
    Sidzkegg Kirua
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    A shapeshifter class could be cool, with lvl 50-60 going for one job usingshapeshift and making IT be Healer or an other jobs shapeshift making IT dps etc
    (0)

  9. #309
    Player
    Saber44's Avatar
    Join Date
    Mar 2017
    Posts
    41
    Character
    Grima Felldragon
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    A scythe class
    (0)

  10. #310
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Warning Contains Spoilers for 5.3....

    Well we finally got the

    Soul Crystal of our character's original Soul


    and it has the Symbol of the Sun on it. There is only two ways this can go and I am guessing the next part of the storyline will have our character finally Awaken their original powers, it becomes a new Job for our character we unlock in 6.0 expansion, or both outcomes.




    It will be interesting if it turns out to be the source of a new job but only Job in FF series I know about that uses the Power of the Sun is Rain's Grandshelt Knight Job from FF Brave Exvius. Heck Rain's new Limit Break Extreme Nova for his Neo Vision self uses the power of 1000 suns to nuke a Galaxy and his King Rain version uses the power of a Sun to create Crimson Nova to blast a planet.
    (0)
    Last edited by EdwinLi; 08-12-2020 at 02:27 AM.

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