
Originally Posted by
Melichoir
Hmm ok. I see the point being made. Essentially your adding an instanced area (garden) to pre-existing ward housing, while providing a completely instanced housing, wildstar style. The differences between the two is Wards actually get a front yard + neighbors, while instanced housing doesnt get that front yard or neighborhood. Garden area and interior between the two are identical. The exception being made is that wildstar type houses can upgrade the size of that housing, where ward houses are locked in.
This system broadly works fine, but ti does give a small advantage to instanced housing in one capacity - interior storage space. It is easier for an instanced house to acquire more interior storage space due to being able to upgrade your house. Simple solutino would be just equalize interior housing item count - they all get the same item limit, regardless of size. As a point, I have money to upgrade to a medium, but frankly I havent cause I like my location and feel of the size of my cottage. But I would kill for more interior housing space. Im one of those people that like people all sorts of small details into designs - something you cant do with the current housing limitations short of upgrading.
On hte flip side, as an added bonus for houses that are Wildstar styled, allow the player to pick 'location'. I.E your surroundings would be some 'theme'. Much like how Wildstar did that (kinda). Except in this case you could have a 'cliffside' house, or one in a dense forest, or one by a stream, or etc. Itd probably be a permanent design choice as I dont nkow how youd logic out your instanced house changing scenery unless it was mobile (which is kinda what Wildstar had an advantage on), but it would be an interesting customization option in placement of not having a yard or ward.
If you went the airship route, as suggested, then your surroundings can be where-ever cause airships obviously move, but the garden aspect would be lacking cause itd be weird to have a fullsize garden on an airship..unless you made an arboretum or greenhouse or something (I envision the District Promenade of Divinity's Reach from GW2, but smaller scale). Youd also have to help introduce the concept in game lore wise. Large scale airships arent seen to frequently outside of Garlemald from what I understand. Most Eorzean ships are small scale. But yeah, this would work in this context.
I think Airships, as a concept, probably wouldve worked better as an FC house than actual FC houses. Maybe they can introduce that in 6.0 - FC housing moving to Airships, and free up mansions for player housing. Itd be a more unique experience. Could do things like move airships to certain places so that it affects teleport fees too. Station it outside of Kugane for example, or outside Uldah. Airship look and design can be based upon which City State builds them. So gridanian airships look different than Uldah and Limsa ones. Etc. Its an interesting idea.