Quote Originally Posted by Mhaeric View Post
Dark Knight has The Blackest Night which punishes you if not used correctly. Unlike MNK abilities, however, the reward is strong enough, the penalty is relatively minor, and the player skill needed to avoid the penalty is not high. It's proof that this type of risk vs. reward skill can work well. MNK skills like Tornado Kick don't check any of those boxes, however, so fail as a risk-reward concept.
A minor misconception but the sentiment is still met since it's a skill that takes away far too much for nothing to give. TK never really had anything to reward, it was always just a "well screw it, I'm gonna lose my stacks anyway" move.

Don't get me wrong this is just my own conjecture, I'm not arguing against you. But I think Six Sided Star is a worse offender for skills that punish you for no reason. It is supposedly a disengage tool, but it's not a backstep? Not only that, but it's a disengage that stops MNK from using its actual disconnect tool, Meditate, for almost 4 seconds. Just imagine if Elusive Jump or Hissatsu: Yaten took a whole GCD to perform, let alone 4 seconds... TK may be completely obsolete, but at least its existence wasn't dead on launch like SSS.

It's quite a shame honestly for such a cool looking move.