Which is a problem with most of the content in this game. Eureka is dead, Rival Wings is dead. It's not a BLU only problem.[*]It means once people get theirs you have reduced to less and less likely chances of actually getting the good part of blue mage as less groups will be running for things that they've no value for. If you don't take part in the rush, then your drought build time to enjoy blue mage is drawn greatly, and some spells that would have increased your enjoyment just wont be achievable.
Most content is simply not replayable at all. It's also the problem with synced content, or min-ilvl content.
BLU's not the only content that needs it, even Hildy trials aren't getting filled because there's no incentive to do them.
Which is fine because it adds flavor. It also interfaces perfectly with Condensed Libra with Astral and Umbral damage, and Carnival with those niche spells being used during the floors.[*]It devalues collecting other spells when pretty much all except for specific spells are just terrible, or are at least different colors, perhaps even different colors of terrible.
Sure in the sanitized, no elemental weakness bullshit sandbox that we have right now, of course it's gonna be terrible or useless, but in its own skillset and toolkit, it does fit.
Which is fine because if you just one shot bosses, it doesn't count as adding replayability to old content.[*]That other spells are so devalues the whole 'we made blue mage this way so we could give it the real spells' but wait we totally didn't because we wanted to balance it around PF exclusive content, and we designed the whole job in a way that you have the least interesting possible mechanics if you don't do PF only content which of course will only be most feasible at launch of each content
You can one shot bosses with your lvl 80 unsynced, why do we want to one shot a boss in synced content?
It makes sense because it's obvious that they want BLU to be the "do synced or min ilvl" job, which frankly, it does well.
Which I can also say about all the ARR classes. At least BLU you get to learn more skills at lower levels, and that the powerleveling thing still works....blue mage has been the worst leveling experience and it takes the least amount of time because once you get past the novelty of spamming on spell (which a job shouldn't have been built around, that's a sad fate) then you're stuck with a not very well designed job UNTIL you farm out every piece in PF...
You're not gonna be stuck spamming 3 spells at lvl 30, since you can just start learning the overworld spells immediately.
Scholar even loses spells once they're promoted to SCH. ACN at lvl 30 is a lot more engaging than SCH at lvl 30.
I did tell you that it takes a lot of time to set up, but then again it's essentially something to do and grind for, which is what the game needs because after clearing Savage, there's really nothing to do.[*]It means that you will play the poor uninteresting BLU until you get to the built version, unlike all the other jobs which are interesting much sooner. Which means they drew out the time, indefinitely for quite a lot of players, where the job is just dull and only because the novelty of casting monster spells is it not entirely dead (spamming 1k needle, neat for a while, but entirely boring mechanically). Level 50 job vs level 50 blue mage that doesn't have the PF only spells, the level 50 job has a way more engaging kit.
Without something to do, you really just login for raids, or for weeklies. BLU adds filler between those days.
And the lvl 50 job vs lvl 50 BLU is not a good comparison. It's like comparing a lvl 50 warrior that didn't do job quests to a full spellbook BLU.
Again it takes work to have it fully set up, and that's fine. We need the content anyway.
Once you get the PF only skills your kit while a bit silly in potential doesn't even significantly play more interestingly than an actual job. (obviously synced down job vs blue mage sync, blue mage goes faster). Mind you if you let a level 80 job sync down to 50 content with it's whole kit that it too would go a lot faster (as you pointed out blue mage has a full spell list unlike some other jobs that sync down). Which is to say when it's good it's basically nearing other jobs and when it's bad.. it's just really bad and the only thing that makes it not feel dismal is that you get to use monster spells (hinging entirely on the novelty).It does play significantly different role wise. Heal BLU is the best healer in the game hands down, and the most engaging healer I've ever played since ShB launch.The role switch while vaguely novel doesn't add mechanical value to the job if anything it takes away from it.
It blows SCH and AST out of the water and honestly is a good foundation for healer design for this game.
DPS BLU has specific Moon flute windows, and having to cast the right spell based on Condensed Libra.
Tank BLU is bad, I'll admit, but even then it's a lot more risky playstyle given to a tank. Having no Rampart, and having to cast your cooldowns means that you have to be on top of your game as a tank.
It's a grind. Complaining about BLU progression is like me at lvl 30 complaining about how much MSQ I need to do. It's like if I'm a lvl 10 Carpenter, and I'm complaining how much Diadem and Restoration and leves and turn-ins I have to do. It's literally something to do, and the big pay off is the full spellbook BLU experience. Which, again, the game desperately needs.[*]That the job doesn't use all the monster spells 1:1:, that the job is at it's most interesting (your words and the words of others who liked the blue mage after PF content) when it has the most shape and form and is most like an actual 'real job', just to me makes the entire reason blue mage the way it is now as experience with a metal bristle brush and salt.
And that's the thing though, it is a complete job in what it does . It's pretty much what a job in FFXIV is if they haven't trimmed skills for the sake of "QoL".So what you mean to tell me is the most enjoyable blue mage would have been a complete job..? Color me shocked.
Hell, BLU's even a lot more engaing than most jobs. Warrior lost half of its kit, DRK got turned into a budget WAR, the healers lost all their dps skill.
The main reason people doesn't consider it as a complete job is because it's stuck at lvl 60 content and not able to queue in DF, which believe me, you don't want to do.
BLU's not one shot broken, but it has the most dps and the most versatility in its kit, and if you let them in at lvl 80 content, everyone would literally just want a BLU, maybe except for tanks.
MoonFlute + Boost + Final Sting can deal more DPS or close to Melee LB3 dps. It has a spammable Arm's Length, a busted "Cure 3" with the size of the whole arena, and has 8 Trick Attacks.
I don't wanna see current BLU be gutted just to become just a normal caster, or just a normal tank or worse, a ShB healer. Don't let the people who gutted healers touch BLU.