I haven't once disagreed on the stance that Rescue Abuse is toxic and you even just agreed with my points so I don't understand your leap of logic as to why I would be labeled a Rescue Abuser. But again, even if i was, guess what? You're free to report me if you happen to see me do it in-game. I'll be happy to receive the consequences of my actions.
All your argument as always amounted to is, because it inconvenience me so I want that option that only benefits me. I don't condone the actions of the toxic healers who abuse the feature, but I disagree with the suggestion of the toggle button.
So, say we get the toggle button. Does it come toggle off or on by default? Should the game explain the mechanic to new players and if yes, when? Can you toggle it on mid dungeon, mid-combat? This alone is already a nightmare in the coding scene. Things are never as simple as If __ then __ , especially in a dynamic environment. Say after a lengthy amount of time after the change is implemented. What percentage of players would need to have it toggled on to justify it as a spell that is worth putting on my hotbar, let alone a spell worth having? And if the number does not meet that set amount of percentage, should they just remove the spell?
I don't agree with the toggle method but I'm not opposed to trying. It just seems like a redundant path to take that will inevitably lead to the removal of the spell. And the argument that it's a "choice" is really ridiculous. It's an illusion of choice. If I said, hey turn this feature on for a free +10 crit. Who wouldn't turn on that feature? You're losing nothing from having it enabled while boosting your own gameplay however minimal it is. Even me, as an advocate for Rescue, would turn the feature on.. It's a no-brainer decision.
And while we're at it, let's address something that is inherently worse than Rescue trolls. Let's talk about overworld healing. If you as a lv5 sprout is killing monsters and I a lv80 WHM come and drop a Regen on you, guess what. You can't kill anything for 18s because I will take full contributions of those kills.
Was this out of your control? Yes. Is this griefing? Yes. Should they remove the ability to heal random players in the overworld? Like in every case, there are situations that will necessitate healing other people outside of you party. Case in point, alliance raid.
Do you ever see it happen? Rarely, if not non-existent because: 1) People are not inherently assholes, and 2) its a REPORTABLE OFFENSE. Just because something is being abused by players will ill-intent does not warrant the need to change the way certain things work when the thing it was intended for is working just fine.
Edit: When I was thinking about this, I was thinking about Eureka in particular. And have been corrected on the actual overworld healing, but since 5.3 is coming out soon with the Bozjan Southernfront (Eureka 2.0) my statement still stands.
If the data shows that the bad is outweighing the good, then I'm all for change. But a simple warning is enough to discourage players from griefing others because believe it or not, people don't want to lose the character they worked so hard on and paid $12+ on every month to go to waste. And if they get banned, good riddance. One less toxic player in the community.


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