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  1. #281
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Personally I've had loads of fun with rescue. Not here to argue against anyone.. Just wanted to lay my personal 2 gil.

    Saving people from wipe mechanics (things where you know if it hits them they'll die), especially if it's something that's pretty quick and they don't quite have the timing down and you can help them see where they're supposed to go, dragging people up if they've fallen behind for things like elevators or boss walls, or if the content is a cake walk sometimes I just play with others willing (like in the MSQ roulette the other healer and I will drag each other around the battlefield, sometimes it's timed well enough that we switch places). Though I only do that if they seem to be interested in messing around.

    I try to see how people are before using it though, like certain jobs would be more or less annoying to be pulled around on, and some players will dodge themselves at the last second with their evasion moves (and if you pulled that person you could just throw them way off position). If I see someone is messing up or is so out of position they need it, that'll be when I use it (over just using it at any possible chance, it's fun but I'd rather each use be a save or funny for everyone).

    @RegularEggs, if you edit your post you can go over the word count limit.

    So you can for example write it all, copy it (perhaps paste it somewhere if you spent a lot of effort on it, just in case), cut it down under the limit, post that portion, edit the post, paste it all in.
    (2)
    Last edited by Shougun; 06-18-2020 at 02:03 AM.

  2. #282
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Going the WoW route and giving players an item that prevents the use of friendly displacement skills would be something I could see SE doing "Maybe" overall this seems like a nonissue to me. Some players in this game are true snowflakes.
    (8)

  3. #283
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Goji1639 View Post
    I've adjusted my stance to simply wanting Rescue to be a toggle you can opt out of. This leaves the ability in tact for people who want it and takes it out of play for people who don't want to deal with it.
    .
    So while some players can now chose to not be forcibly dragged around other players are forced to deal with the consequences of someone not getting rescued in time.
    How is that better? The one's who don't want their precious skin touched by Rescue are more important than the rest of the party (escpecially the healer)? One way or another some players will have to bite the bullet. The inconvenience of a well-intended but poorly timed Rescue is generally much lower than the consequences of someone dying who could've been rescued.
    Abuse of Rescue is reportable so the ToS are already on your side. You see questionable use of Rescue, you speak up and possibly report it. If you don't, that's on you.
    But if someone dies or the party even wipes when they could've been rescued, the others can only grit their teeth and hope they do it right this time.
    (1)

  4. #284
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rilifane View Post
    So while some players can now chose to not be forcibly dragged around other players are forced to deal with the consequences of someone not getting rescued in time.
    How is that better? The one's who don't want their precious skin touched by Rescue are more important than the rest of the party (escpecially the healer)? One way or another some players will have to bite the bullet. The inconvenience of a well-intended but poorly timed Rescue is generally much lower than the consequences of someone dying who could've been rescued.
    Abuse of Rescue is reportable so the ToS are already on your side. You see questionable use of Rescue, you speak up and possibly report it. If you don't, that's on you.
    But if someone dies or the party even wipes when they could've been rescued, the others can only grit their teeth and hope they do it right this time.
    If someone dies they die. If the entire group doesn't want to deal with the possibility of someone dying that could've been Rescued they can vote kick people who refuse to enable rescue. I'm honestly fine with that.

    If a group decides they don't want to deal with my "No Rescue" position then they don't have to play with me. That's a lot better than them forcibly taking control of my character.
    (9)
    Last edited by Goji1639; 06-18-2020 at 02:21 AM.

  5. #285
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rilifane View Post
    So while some players can now chose to not be forcibly dragged around other players are forced to deal with the consequences of someone not getting rescued in time.
    How is that better? The one's who don't want their precious skin touched by Rescue are more important than the rest of the party (escpecially the healer)? One way or another some players will have to bite the bullet. The inconvenience of a well-intended but poorly timed Rescue is generally much lower than the consequences of someone dying who could've been rescued.
    Abuse of Rescue is reportable so the ToS are already on your side. You see questionable use of Rescue, you speak up and possibly report it. If you don't, that's on you.
    But if someone dies or the party even wipes when they could've been rescued, the others can only grit their teeth and hope they do it right this time.
    I really don't get this obsession people have with other players asking for a way to toggle off being able to be rescued. Its very simple. I can trust the healers in my static and those who i have communicated a rescue strat with previously to use it only when necessary. PUG healers tend to use it at the first sign of you maybe not deciding to get out of something right when they think you should, whether that something is lethal or not.

    Like I'm not even talking about trolling, as i almost never see it used for that purpose. Just like rescuing me out of a mechanic I was prepared to eat with manaward or riddle of earth, or pulling me out of leylines/ position into an Earthly Star explosion when I have full health.

    A toggle would allow players to enable or disable rescue depending on the content and their party. If you really are feeling some type of way about if someone dies when they can't be rescued just leave them dead and kick them after.
    (2)

  6. #286
    Player
    RegularEggs's Avatar
    Join Date
    Jun 2020
    Posts
    15
    Character
    Luna Xarya
    World
    Omega
    Main Class
    Bard Lv 50
    @OP you clearly have been tanking for awhile and have even posted on other tank related threads. From what I've gathered, you have no issue with wtw pulls.

    My first set of questions is why did this gesture of a healer rescuing you into other mobs offend you so much? Clearly they were thinking the same thing you were already thinking.
    Was the gesture itself what you find rude? Was this in a pre 50 dungeon where some mobs can be avoided?

    These are genuine questions I would like to understand to better see why you strongly dislike the ability Rescue based off of this one incident.

    and if your answer is that you mainly see this happen to sprout tanks i refer to my last comment.

    Quote Originally Posted by RegularEggs View Post
    OP also pointed out that this happens a lot to newer tank and I ask, what did you do to help the situation? Did you tell the healer to stop? Or rather, did you try to help the tank understand his abilities/cooldown rotation to help him in later dungeons where wtw is expected? If you just left the dungeon without saying anything you're just as bad as the people you're complaining about.
    (2)

  7. #287
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by RegularEggs View Post
    @OP you clearly have been tanking for awhile and have even posted on other tank related threads. From what I've gathered, you have no issue with wtw pulls.

    My first set of questions is why did this gesture of a healer rescuing you into other mobs offend you so much? Clearly they were thinking the same thing you were already thinking.
    Was the gesture itself what you find rude? Was this in a pre 50 dungeon where some mobs can be avoided?

    These are genuine questions I would like to understand to better see why you strongly dislike the ability Rescue based off of this one incident.

    and if your answer is that you mainly see this happen to sprout tanks i refer to my last comment.
    It's someone yanking you away from your finished pull because they've decided THEY'RE going to tell you when you're finished pulling. This is done instead of simply asking the tank if he would make larger pulls. If you don't find this to be rude then there's probably not a way I could explain it that would change your mind.

    I dislike Rescue in general because it completely interrupts and re-positions you. Honestly, I can't think of many things that could happen to you mid fight in this game that would be more off-putting and annoying.

    As for what I did to help the new tanks; I generally did nothing. If they had spoken up against it I would've absolutely backed them up, but as a general rule I don't start conflicts on other peoples behalf. The new tank is already probably nervous and/or embarrassed as it is; 2 people arguing about how "bad" he is won't make him feel better.
    (7)
    Last edited by Goji1639; 06-18-2020 at 02:55 AM.

  8. #288
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I have a question of my own for the tank mains and dabblers here. Do you or do you not think think that Tanks and Tanks alone should be the arbiters of dungeon speed?
    (0)

  9. #289
    Player
    RegularEggs's Avatar
    Join Date
    Jun 2020
    Posts
    15
    Character
    Luna Xarya
    World
    Omega
    Main Class
    Bard Lv 50
    Quote Originally Posted by Mavrias View Post
    I really don't get this obsession people have with other players asking for a way to toggle off being able to be rescued. Its very simple. I can trust the healers in my static and those who i have communicated a rescue strat with previously to use it only when necessary. PUG healers tend to use it at the first sign of you maybe not deciding to get out of something right when they think you should, whether that something is lethal or not.

    Like I'm not even talking about trolling, as i almost never see it used for that purpose. Just like rescuing me out of a mechanic I was prepared to eat with manaward or riddle of earth, or pulling me out of leylines/ position into an Earthly Star explosion when I have full health.

    A toggle would allow players to enable or disable rescue depending on the content and their party. If you really are feeling some type of way about if someone dies when they can't be rescued just leave them dead and kick them after.
    The reason why this will not work is because, what is the point of the toggle? If other players can deliberately disable a spell on my hotbar, then what's the point of having the spell altogether. They might as well remove the spell at that point.

    I think a general consensus is that spell has it's uses. Either keep it or remove it all together.
    (2)

  10. #290
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by RegularEggs View Post
    The reason why this will not work is because, what is the point of the toggle? If other players can deliberately disable a spell on my hotbar, then what's the point of having the spell altogether. They might as well remove the spell at that point.

    I think a general consensus is that spell has it's uses. Either keep it or remove it all together.
    You would still have the ability for the people who actually WANT you to Rescue them... Does the ability only have meaning if you can force it on people against their will?
    (8)

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