Hi, poster who played healer. Me too! Amazing how that has no bearing to the overall reply!Hi, I've played healer. Rescue still sucks.
The delays involved with its use usually mean it either won't pull someone to safety in time anyway (which usually just means you've screwed up their DPS) or, particularly if you use it while you're moving, it will not pull them to the location you think that it will, which can even result in situations where someone would have been safe anyway and you ended up inadvertently pulling them into an aoe.
And you completely missed the context of that message as it had nothing to do with the rescue's delay or whether it sucks or not.
For what i's worth Rescue did Rescue me from Pure Beam when I was doing E1 NM but that was one hay in a needlestack of anedocts where it was either used in a trollish way or not used at all. Also think it helped during E3 as well.
I don't know. I mean, if you pull a small group and the healer runs past you and aggro's the next one you KNOW the Rescue is coming. I think popping Arms Length and letting the healer flail is a rather elegant answer to the question I posed in the OP. I'm just kind of surprised it's an option.Swiftcast does, so I assume Arm's Length does too.
It's obviously still kind of ridiculous for someone to seriously suggest it as a means to try to guess when your healer will try to Rescue you and block it with that, though.
Of course sitting on Arms length so I can use it shield myself from healers is funny, but if I'm pulling small for whatever reason I can afford to save the CD.
Still I don't like Rescue being used on me period, but if it's done with good intentions at least I will settle for politely asking the healer to not cast that spell on me.
Last edited by Goji1639; 06-16-2020 at 12:16 PM.
not every tank will have the gear to survive big pulls, had a few tanks try to big pull but got squished on me. I was healing as fast as game allowed, just hp was droping faster then i could keep them.
Hello, nice to meet you!
FF14 player as of: 6/3/2020.
Platform: Ps4
healer here too, and your attitude is a bit lacking. I do not have rescue yet, but it honestly sounds dumb. The skill pulls the player with 0 warning, and tiny animation. I see no point having this skill in the game when the players can move on their own out of aoe.
only thing i can see it used for is if a stack was going to hit after a knockback that doesn;t work with the knockback prevention. Only time ive seen it is for troll purposes. such as pulling people into aoe, and tanks being pulled into more mobs.
As a new player i find this BS behavior.
Hello, nice to meet you!
FF14 player as of: 6/3/2020.
Platform: Ps4
It's there because players DON'T move out of their own at times hence why it is a situational ability that is rather useful if used properly. I have several healers to thank for pulling me out of my own stupidity or when I don't understand mechanics. (Not sure what my "lacking" attitude has to do with any of this)healer here too, and your attitude is a bit lacking. I do not have rescue yet, but it honestly sounds dumb. The skill pulls the player with 0 warning, and tiny animation. I see no point having this skill in the game when the players can move on their own out of aoe.
only thing i can see it used for is if a stack was going to hit after a knockback that doesn;t work with the knockback prevention. Only time ive seen it is for troll purposes. such as pulling people into aoe, and tanks being pulled into more mobs.
As a new player i find this BS behavior.
"Only times I've seen it is for troll purposes..." good lord. Many of you sure have pure bad luck if this is your constant in dungeons.
If something happens often enough then there is clearly an issue. Even if the design has a useful intended purpose there are probably better ways to go about it. You could make a "temporary invincible" bubble or the like instead if you really wanted something that does that basic effect without having the negative side effects Rescue currently has.
I've yet to see or experience any abuse of the rescue ability. I have, however, seen it used to turn the tide of battle in PvP on numerous occasions. Just because the ability can be abused it doesn't mean it needs to go on the chopping block. It's already against the rules to misuse the ability, so if someone feels strongly enough about any misuse then they can get in contact with the game's support team.
Though if it happened to me I'd likely just shrug it off, personally. I'd only ever report someone for repeated cases of prolonged, malicious harassment. I don't like the idea of someone potentially losing their account over what is ultimately just a minor inconvenience in the grand scheme of things.
About a week ago, I accidentally yoinked the tank mid pull instead of using Excogitation. Was super embarrassing lol. Apologised, had a laugh, and moved on. Other than that, I rarely see people misuse Rescue unless it’s between friends. Using Rescue effectively requires you to be familiar with the fight enough to know when someone is out of position and is going to get hit. If you see the AoE show up, then you’re already too late to actually use it (unless it’s like a really long cast time). You can also Rescue people mid LB animation lock to cancel them out of it if you time it right too!
Last edited by AdamFyi; 06-16-2020 at 01:19 PM. Reason: a word
Are you kidding? Rescue in one of the few skills that breaks the boredom mold for healers. Looking out to see who is about to eat dirt while I'm spamming Glare actually gives me something else to do.
A couple of things. While there is definitely a delay, the biggest portion of it is the hesitation to use it. Several jobs have the means to quickly hop/dash out of AoE danger, and it can be difficult to anticipate what a player is going to do. Playing other jobs and learning what their abilities do and how they interact goes a really long way to making effective use out of Rescue attempts. It's also important to understand that Rescue places a thumbtack on your current location, and that is where the player is going to be pulled to. I have no idea where you are getting any other impression with Rescue when using it on the move.Hi, I've played healer. Rescue still sucks.
The delays involved with its use usually mean it either won't pull someone to safety in time anyway (which usually just means you've screwed up their DPS) or, particularly if you use it while you're moving, it will not pull them to the location you think that it will, which can even result in situations where someone would have been safe anyway and you ended up inadvertently pulling them into an aoe.
About the only time I ever use it is immediately after someone's performed a LB3, because they have a tendency to take a big hit or die if I don't.
Last, Rescue should never be used to pull a player out of an AoE they will survive. That is a complete waste of the skill. The best case scenario here is you trade one CD for another. Should the attempt be successful, you don't have the heal the player. If you leave them where they are at, you use an ogcd heal on them instead. The issue with breaking their DPS is completely irrelevant if the AoE kills the player. If you're late; you're late. At least you tried. But that player was dead anyway. By attempting to save a player from death, you save Swiftcast and a ton of MP. And if SC is down, you save the MP and a ton of GCDs.
Perhaps in the future they will update the delay on the skill. Until then, effective use requires knowledge and lots of trial and error. Healers don't gain either letting it collect dust on their toolbars. If you've ever been on heals and told yourself, "Damn, I could have used Rescue right there." then that is all you need to know that you can make use of this skill
Player
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.