Oh gawd. Another one of the "tank sets the pace" arguments. The simplest answer is that no. No you do not. You're not unique or special or any kind of leader. It is a dumb argument and I suggest you learn how to play as a team.
I don't think I've seen Shirk used to harass people. Most of us have seen Rescue used for that. It doesn't need to be in the text; the way it promotes harassment is obvious. You can literally drag another player and place them anywhere you want them. Honestly, how did they think giving the community that ability would play out?.......
I think you need reread the skill description because "promoting harassment " is not in its text.
We might as well state that shirk "promotes harassment" or any other [insert skill here]. You're going down an awfully slippery slope here.
And if you play tank, I think you'll live sitting through another que.
The tank does set the pace; that's usually the class I see running forward and pulling as everyone else follows. I'm not saying to ignore everyone else's input, but if no one speaks up at the beginning the default is we're going to go as fast as the tank decides.
Last edited by Goji1639; 06-15-2020 at 12:07 PM.
Ok...I can already see where this is going.I don't think I've seen Shirt used to harass people. Most of us have seen Rescue used for that. It doesn't need to be in the text; the way it promotes harassment is obvious. You can literally drag another player and place them anywhere you want them. Honestly, how did they think giving the community that ability would play out?
You completely ignored the context of my message because of....reasons I guess, so I no longer see any point continuing this conversation any further.
And as for your question: for it to be used by what it was designed for.
Good luck with your delusion of it "promoting harassment ".
BAHAHAHA, maybe every 1/5 runs at the most, plus it gives the healer in the dungeon some good practice with their healing abilities. And if the healer isn’t comfortable with big pulls, they usually tell you right after you say that you’ll do big pulls.So, you say you're going to large pull, do it, then die to start off every run. Sounds like fun.
If I'm barely ilvl appropriate for the dungeon and not familiar with it I'm probably going to pull small. Tank sets the pace; that's just how it is. If the healer doesn't like the pace he can speak up, and if he asks for big pulls he'd better not suck.
Believe it or not, the entire team sets the pace. If the DPS don’t do enough damage, healers run out if MP, everyone dies thus setting the pace. If healers don’t do enough healing, everyone dies, also setting the pace. If the tank doesn’t use CDs on large pulls, everyone dies, or pulls small, making the dungeon take longer, setting the pace.
Your mindset right now, isn’t exactly a team player mindset.
I pUlL hOwEvEr MaNy I wAnT! I’m tHe TaNk.
Seeing this always makes me cringe.
I actually find a good amount of proper use for it in things like copied factory, saved a few people..I really dislike Rescue, if just because it's an instant cast and as a healer sometimes I click it on accident. I watched myself yank a tank all the way to me for no reason at all, and while it's only happened the one time I recall it's still something I feel bad about (even if we cleared it fine in the long run). I'm not sure I see much point to it myself.
WHM | RDM | DNC
There I could see, as it's an Alliance raid and thus lots of possible targets. I have been saved by that before actually. But it still seems like it's kind of a clunky tool with a lot of less useful features for the rare times it's useful. Generally speaking I'd like abilities you have to be more regularly used than once in a blue moon, especially if it's got the potential to be harmful to others. Kind of why I want them to toss Repose and Fluid Aura off the top of my head.
I pull however I want if no one in the group states a preference. If no one speaks up then the tank is going to be the one setting the pace, because he's the one pulling. I'm sorry that's such a confusing concept for some of you.
What little purpose Rescue actually serves could easily be served without the mechanic that promotes abuse and harassment. There's no reason to let healers take control of other peoples characters and place them wherever they feel like. Turn it into a barrier and it won't continue to be a problem.
Healer rescuing you into more mobs is not harassment. It's them saying "Hey, you can pull more, let's go!" without the additional 20 keystrokes.
Healer rescuing you into mobs and letting you die on purpose would be harassment, but I've never seen that happen. Like ever.
It annoys me to no end when tanks throw a diva fit because of additional mobs due to an extra pull or rescue, intentional or unintentional. It requires zero additional input or effort from them to deal with the situation if the mobs are pulled on top of them. All they have to do is keep spamming that AoE, like they should've been doing anyway. If the party dies, no big deal, it's the pullers' fault. But if a tank stops fighting and lets everyone die because their precious tank ego was hurt, that's on them and much more toxic than the initial rescue/pull.
Last edited by Kitfox; 06-15-2020 at 12:36 PM.
I don't really get much use out of it general content, the mechanics don't really hit hard enough to bother saving some sprout in a dungeon. Raids they have a use, but I don't really see the purpose of removing the skill, because someone is force pulling a slow tank to mobs. In SWTOR I had a lot more use out of the skill in PvP.There I could see, as it's an Alliance raid and thus lots of possible targets. I have been saved by that before actually. But it still seems like it's kind of a clunky tool with a lot of less useful features for the rare times it's useful. Generally speaking I'd like abilities you have to be more regularly used than once in a blue moon, especially if it's got the potential to be harmful to others. Kind of why I want them to toss Repose and Fluid Aura off the top of my head.
I can't believe that this is apparently so prevalent, literally before yesterday I had never heard of this happening before.
It's a tool, it doesn't promote "abuse and harassment", and it has a fairly long CD. Even with it gone If a healer (or dps) runs ahead those adds are pulled anyway..What little purpose Rescue actually serves could easily be served without the mechanic that promotes abuse and harassment. There's no reason to let healers take control of other peoples characters and place them wherever they feel like. Turn it into a barrier and it won't continue to be a problem.
Last edited by SturmChurro; 06-15-2020 at 12:34 PM.
WHM | RDM | DNC
Rescue pulling a tank is hardly harassment. If you could push a button to help someone play their role better, you’d do it. That’s why Asts use cards, why dps use raid buffs. The Rescue pull is just the healer allowing you to actually tank properly.What little purpose Rescue actually serves could easily be served without the mechanic that promotes abuse and harassment. There's no reason to let healers take control of other peoples characters and place them wherever they feel like. Turn it into a barrier and it won't continue to be a problem.
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