The walking away animations are pretty bad. The only issue for me that springs to mind.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
I can forgive them for that but i guess a couple of placeholder items would make it better. It's a shame as FF14 has a great variety of animations. We even get some as patch rewards!
I wish we could change our vertical camera position and let us view directly up. So much to see but can't see it properly.
Nearly all of the cutscenes we have seem to be basically just playing normal /emotes or moving characters from Point A to Point B, sometimes with a prop attached to the connection point in a hand or hands. The exceptions being the Hildibrand quests, which I gather are literally where they experiment with "how can we improve the cutscene engine or do weird things with it".
But a couple of the cutscenes we got in 5.2 content which strongly suggest they've got a new cutscene animation engine, or at least some new features in this one, really excite me to see future stuff. (Specifically the scene in MSQ with pouring some water, and the scene in the Eden raid quests with the suitcases. Both of those made me sit up and take notice, because those are levels of interaction between characters and environment we haven't seen before in cutscenes.)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
I agree they're doing new and better things with cutscenes and character animations - between characters as well - though I'm not sure whether it's just unique "standard emotes" with two characters doing essentially independent movements that line up, a bit like our /hug emote where doing it alone makes you awkwardly hug the air but doing the same motion next to another person means you're interacting. They'd just be able to calculate that a lot better for cutscenes and get the characters perfectly in sync. It could just be that they're putting more budget and effort into doing that. It's all just guessing though.But a couple of the cutscenes we got in 5.2 content which strongly suggest they've got a new cutscene animation engine, or at least some new features in this one, really excite me to see future stuff. (Specifically the scene in MSQ with pouring some water, and the scene in the Eden raid quests with the suitcases. Both of those made me sit up and take notice, because those are levels of interaction between characters and environment we haven't seen before in cutscenes.)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.