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  1. #1
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    yeah i think the most logical reason is probably animation scene, if we are on mount our wol cant do the usual animation (surprise, point, etc) and some mount is huge so in cutscene or even in non cutscene (dialogue text) will feel weird.

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    speaking of animation, after playing a lot of this day modern games, i just realized how out of date ff14 animation is compare to others. while graphic still can hold up to some point, i cant help but laugh everytime i see some animation occur when in cutscene.

    for a fair point, their "single" animation is still good but if there is a context or scene where they need to chain string 2 or even 3 animation, some can end up hilarious in a way

    the one that always get me is the "pointing" animation, the npc talk to you, turn around, point somewhere, turn back to you to say "lets go" only to turn again and start walking. really remind me of playstation RE animation, its so stiff.

    then the most common one is when npc is running toward something (monster or an enemy) they stop just to play the "pointing" animation and when its over they start running again, in this day games these 2 animation could blend into one (running while pointing) but because the limitation they cant, and it always get me every time.

    and the npc/wol reading book, paper or document. lift up their hand and stare into their palm hand, at least put a paper or something on their hand will ya?

    nevertheless it become one the game charm i guess
    (2)

  2. #2
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by gumas View Post
    speaking of animation, after playing a lot of this day modern games, i just realized how out of date ff14 animation is compare to others. while graphic still can hold up to some point, i cant help but laugh everytime i see some animation occur when in cutscene.
    The walking away animations are pretty bad. The only issue for me that springs to mind.
    (2)

  3. #3
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Saccharin View Post
    The walking away animations are pretty bad. The only issue for me that springs to mind.
    That, and the handover with a completely empty hand followed by someone examining their also completely empty hand is always pretty hilarious to me.
    (1)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  4. #4
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Avidria View Post
    That, and the handover with a completely empty hand followed by someone examining their also completely empty hand is always pretty hilarious to me.
    I can forgive them for that but i guess a couple of placeholder items would make it better. It's a shame as FF14 has a great variety of animations. We even get some as patch rewards!

    I wish we could change our vertical camera position and let us view directly up. So much to see but can't see it properly.
    (0)

  5. #5
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Avidria View Post
    That, and the handover with a completely empty hand followed by someone examining their also completely empty hand is always pretty hilarious to me.
    Nearly all of the cutscenes we have seem to be basically just playing normal /emotes or moving characters from Point A to Point B, sometimes with a prop attached to the connection point in a hand or hands. The exceptions being the Hildibrand quests, which I gather are literally where they experiment with "how can we improve the cutscene engine or do weird things with it".

    But a couple of the cutscenes we got in 5.2 content which strongly suggest they've got a new cutscene animation engine, or at least some new features in this one, really excite me to see future stuff. (Specifically the scene in MSQ with pouring some water, and the scene in the Eden raid quests with the suitcases. Both of those made me sit up and take notice, because those are levels of interaction between characters and environment we haven't seen before in cutscenes.)
    (4)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,043
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Packetdancer View Post
    But a couple of the cutscenes we got in 5.2 content which strongly suggest they've got a new cutscene animation engine, or at least some new features in this one, really excite me to see future stuff. (Specifically the scene in MSQ with pouring some water, and the scene in the Eden raid quests with the suitcases. Both of those made me sit up and take notice, because those are levels of interaction between characters and environment we haven't seen before in cutscenes.)
    I agree they're doing new and better things with cutscenes and character animations - between characters as well - though I'm not sure whether it's just unique "standard emotes" with two characters doing essentially independent movements that line up, a bit like our /hug emote where doing it alone makes you awkwardly hug the air but doing the same motion next to another person means you're interacting. They'd just be able to calculate that a lot better for cutscenes and get the characters perfectly in sync. It could just be that they're putting more budget and effort into doing that. It's all just guessing though.
    (2)