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  1. #41
    Player
    Treach's Avatar
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    Jul 2011
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    Gyshal
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    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Stay with me here, +10 enmity will not give you 1 absolute enmity on every action, which is what you wrote. You still following? 1% of 550 is 5.5 extra enmity, it's even above 1 on flash flash which would be like 3.8 extra enmity.

    I was giving exact and precise values, you made a quick inaccurate statement.

    And no, I was giving a best case scenario for enmity showing that how at it's best it is flawed and rather useless.
    (1)

  2. #42
    Player

    Join Date
    Mar 2011
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    Gridania
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    295
    Quote Originally Posted by syntaxlies View Post
    i saw a thread on enmity, the guy tested enmity materia +10 enmity materia = 1 enmity. not very good imo. im gonna try to double meld a hp belt instead.

    stay with me here its gonna get complicated.
    Its not +10 enmity = 1 enmity
    its +10 enmity = 1% (the % part makes a big difference)

    *Also blindly following an enmity test then comparing it to effectiveness inside an NM boss fight might get us in trouble. We should really be confirming that dlvl doesn't do anything and also that HNM/boss type mobs don't have special mechanics at play.
    (2)
    Last edited by tachikoma; 02-01-2012 at 04:21 AM.
    Quote Originally Posted by KingZeus View Post
    on Rabanastre, we play naked IRL

  3. #43
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by tachikoma View Post
    Its not +10 enmity = 1 enmity
    its +10 enmity = 1% (the % part makes a big difference)
    i thought we all new how stats work, sorry i didnt include %. its 1 on every 100
    (0)

  4. #44
    Player
    Treach's Avatar
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    Gyshal
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    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Yeah, it's not a static value, it's multiplicative of the abilities static values.

    Side note, enmity materia has dropped from 600k-700k to 180k in the last two days lol. No more money from that :/
    (1)

  5. #45
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Treach View Post
    Yeah, it's not a static value, it's multiplicative of the abilities static values.

    Side note, enmity materia has dropped from 600k-700k to 180k in the last two days lol. No more money from that :/
    ive been staying away form buying materia. the gamblers crown has everyone buying it and driving prices way up
    (0)

  6. #46
    Player

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    Mar 2011
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    Gridania
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    295
    always amazes me how the market jumps on these bandwagons like how DEX skyrocketed post 1.20 then it plummeted when we all learned how DEX caps at 280.

    I'd still take a 20enmity belt over 100hp

    Treach: you said you poped rampart before EES but saw no reduction, its a BAD test sample since EES from king grows in strength as you kill moogles. I can't wait for Kaeko's VIT testing with defense and such to take place but my money is on DEF > VIT as it seems defense is linear just like the rest kinda how atk seems to play such a strong role for DPS. Guessing a 3:2 ratio or something from vit into defense. Also for shield proc rates have you tried one of the company shields with 130~160 block rate? Might make a difference.
    (0)
    Last edited by tachikoma; 02-01-2012 at 04:38 AM.
    Quote Originally Posted by KingZeus View Post
    on Rabanastre, we play naked IRL

  7. #47
    Player
    Treach's Avatar
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    Jul 2011
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    Gyshal
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    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Yeah, it was an exaggeration mostly.

    Stanislaw translated this JP test of
    VIT vs DEF : http://lodestone.finalfantasyxiv.com...entry?e=306910
    to here : http://www.bluegartr.com/threads/107...y-work./page10

    It shows defense being far superior to VIT for level 50 natalan mobs on regular attacks, but having no effect on certain weaponskills used by the mobs due to them probably being elemental based for damage. VIT and DEF seem to only have an effect on physical damage and absolutely none on magical damage, which is why ifrit rapes so hard.

    He does get a 50% damage reduction on physical attacks which is rather impressive but it is only a level 50 mob, I wouldn't expect the same results against primals. I also wouldn't be suprised if there was some kind of a softcap on VIT and DEF, even for boss level mobs. Definitely not worthless, but not effective on every attack thrown at you.
    (0)
    Last edited by Treach; 02-01-2012 at 05:00 AM. Reason: an, not any

  8. #48
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
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    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Weapon: Vit (I use a Templar's Falchion though, so no materia there)
    Head: Mind
    Body: Vit
    Hands: Dex
    Belt: HP (Since enmity does nothing. I did Ifrit and Moogle with no +enmity and it was exactly the same.)
    Pants: Vit/Dex
    Feet: EVA

    I focus on survival over hate management since Gld doesn't really have that issue (if you're doing it right).
    Tanked Batraal with no healer the other night so I'm pretty confident that this is a good set up.
    Though I would add that Magic Eva would be a lot better in non-end game content like strongholds and stuff.

    Edit: After reading that translation I guess I'm tossing my MND Celata for something else lol.
    (0)
    Last edited by AmyNeudaiz; 02-01-2012 at 05:02 AM.

  9. 02-01-2012 05:00 AM
    Reason
    Hit reply not Edit, whoops lol

  10. #49
    Player
    Treach's Avatar
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    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by tachikoma View Post
    Also for shield proc rates have you tried one of the company shields with 130~160 block rate? Might make a difference.
    My testing with those two shields against the level 50 drubbers showed that you get roughly 1% block chance per .4 block rate skill. I'm with the immortal flames so I can't test the 168 block rate grid shield sadly, which I do want because of the 15 evasion because I want to try an evasion build for soloing stuff, but I could test the 131 hoplon. I theorize the hoplon would have 54% chance to block and the grid shield having 67% chance to block but those seem rather high, but it WOULD make sense if they wanted us to be able to actually block attacks on higher level nms so we could actually use the new comming PLD ws without having to wait for aegis boon CD every time we want to use it. BUT, there could also be diminishing returns or softcaps on it.....

    IF there are certain stat caps though we'd have to test them first to theoretically create the most efficient tank without going over thresholds and wasting stats, but I'm not really wanting to test anything with how rapidly tanking could change with the addition of PLD in 1.21 because who knows what could change.

    The more I think about it the more my head hurts.
    (0)
    Last edited by Treach; 02-01-2012 at 05:23 AM.

  11. #50
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Based on Stan's translation of the JP Blogger Treach linked above, it's clear that adding DEF is not a % cut like it was in XI due to an ATK/DEF component to the PDIF formula. Instead, it definitely looks like some variation of a linear / straight cut as you guys mentioned.

    When I did some "eyeball testing" with my LS a month or 2 back, we went out and found the nastiest sun drake we could find (R64) and just had a GLA eat shots in different VIT/DEF builds. Found that DEF makes a profound difference that definitely does not follow a straight % cut. So just from eyeballing it seems the JP blogger result fits the mold. VIT was pretty underwhelming just eyeballing.

    Also, I know from first-hand experience that DEF matters a lot because I work with our main GLA a lot over tank builds since I tank on CNJ, which has significantly lower DEF. I currently run on about ~550 DEF and 178 VIT with Protect whereas he runs with about 880 with 270 VIT. He takes roughly 40%-50% less damage per shot on the melee moogles than I do. However, on Ifrit, when comparing "Swipe" damage, it's not nearly as significant (though I can't quote you a good comparison it's like 650 vs. 850).

    ****

    Regarding Enmity gear, I think we must keep the test results in perspective. Controlled tests of this nature are not perfect. Though Namako and I reached the same 0.1% per 1 gear enmity conclusion from our tests, we ran the test in similar/exact fashion. This means if there's a fatal error in the test, we both probably made it. There are tanks that still swear enmity gear does something more so I think it's worth a second look before making a definitive call regarding its usefulness.

    People tend to take tests of this nature at face value without the consideration for error though. It's a good way to manipulate materia prices as Tachi mentioned earlier with DEX though lol. I know materia price adjustment was a consideration when Valk decided when and how he was going to post his ARC stuff.
    (0)
    Dancing Mad (Excalibur Server)

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