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  1. #451
    Player
    samuraipew7's Avatar
    Join Date
    Jun 2017
    Posts
    30
    Character
    Kyra Yuki
    World
    Tonberry
    Main Class
    Samurai Lv 80
    I'm still here also, still passionate about them being changed. And I have been sending feedback in game too. I was holding out for 5.3 like Shao, to see if anything gets changed. Still sad this thread has reached this size and still nothing, not a peep from SE. It's been a year almost since they up and changed them so more than ample "try and get used to time" but nope they still sound and feel horrible, which is a shame because I love Gunbreaker otherwise. Just the sounds hold me back on enjoying playing it a lot.
    (4)

  2. #452
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    Yeah it's very sad that no matter how much we try we get no answer from SE. Even though they are a great company, sometimes they commit bad decisions like letting these sounds linger. Gnb with the current sounds is just hard to play and feel satisfied. It's very boring and non impactful.
    (6)

  3. #453
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Didn't they originally change the sounds because of player feedback?

    I honestly don't have a problem with them, and I'm sorry for you if they really bother you that much, but presumably more people disliked the original sounds than dislike the current sounds?
    They can't just keep yo-yoing back and fourth based on who shouts loudest.
    (4)

  4. #454
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Seraphor View Post
    Didn't they originally change the sounds because of player feedback?

    I honestly don't have a problem with them, and I'm sorry for you if they really bother you that much, but presumably more people disliked the original sounds than dislike the current sounds?
    They can't just keep yo-yoing back and fourth based on who shouts loudest.
    I like it as is and didn't like the old sounds. I think it's honestly unreasonable for people to want a toggle, because not only does it look like bizarro design, what about other jobs? Why does GNB get an option only? (that will go on the sound menu??)

    Heck. If we're talking special treatment, I want SAMs only muted entirely, Holy given another sfx for spam and DNC changed to wind sounds so parties with more than my own wont be [rattling] CHING CHANG CHONG FWOOSH
    (0)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  5. #455
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    This thread is a year old... just.. close it... XD
    (0)

    Larek Darkholme @ Ragnarok

  6. #456
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Seraphor View Post
    Didn't they originally change the sounds because of player feedback?

    I honestly don't have a problem with them, and I'm sorry for you if they really bother you that much, but presumably more people disliked the original sounds than dislike the current sounds?
    They can't just keep yo-yoing back and fourth based on who shouts loudest.
    There was a very small thread when shadowbringers first came out, the backlash to the change was multiple times larger than the number of people who were complaining about the original sounds on both the JP and the EN side. This just a case of SE jumping the gun on feedback and being too stubborn to change back.
    (4)

  7. #457
    Player
    samuraipew7's Avatar
    Join Date
    Jun 2017
    Posts
    30
    Character
    Kyra Yuki
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Exactly. We are not pure yoyoing like you said, because there has been a lot of suggestions in this exact thread about how to move forward. Easy fix would be a best of both worlds, combining some of the old sfx and keeping the more impactful new sfx. But again that may only be me. But keep the current cart spenders as is and maybe revert the rest thus keeping the "impact" on the actual charged blade swings (gnashing combo, burst strike, fated) and at the same time allow the non cart related skills to keep the old blade sound ( 1-2-3, aoe 1-2, rough divide, blasting zone, lightning shot). I think you'd find most would be perfectly happy with something like or similar to this. It makes the people that liked the old sword sfx sounds happy, while at the same time keeping the players happy who thought the cart spenders originally were "not impactful enough" keeping them at current sfx.

    Full revert is a thing too but I do understand there might be the small amount of people that maybe never played pre 5.01 GNB so they are used to/like the new sounds. And asking SE to create a 3rd set is abit too much I'll admit, which is why mixing both seems the most logical way to do it, to not only fix it finally and easily but to keep both sides happy.
    (3)

  8. #458
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by samuraipew7 View Post
    Full revert is a thing too but I do understand there might be the small amount of people that maybe never played pre 5.01 GNB so they are used to/like the new sounds.
    I would imagine those who did play the old pre-5.01 GNB are actually the minority, seeing as that was a span of two weeks and it's been nearly a year since then.
    (0)

  9. #459
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    What fully annoying me is the fact that some ppl complaying about the sounds, to be more specific the lack of explosive sounds, and change the whole thing a month later after release and then when the backslash happen and ppl complain about how bad the new ones are they say they will think about it if there is enough feedback.

    in other words they immediately changes GNB sounds without letting anyone really get use to them bcs the feedback back then was like 3 weeks old only and then when ppl raise way more complains they say bring more feedback and wait for it like a year of feedback? this is complety irrational.
    (4)

  10. #460
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Seraphor View Post
    Didn't they originally change the sounds because of player feedback?

    I honestly don't have a problem with them, and I'm sorry for you if they really bother you that much, but presumably more people disliked the original sounds than dislike the current sounds?
    They can't just keep yo-yoing back and fourth based on who shouts loudest.
    The biggest flaw is we don't actually know why it changed.

    The original thread was like 13 posts long between seven people on the English forums, presumably something similar on the Japanese forums, and the exact content was just that the bang needed more buck.

    Given how many little threads exist and how often they're ignored, it seems unlikely that it was the catalyst for change. All we can do is speculate, as they haven't said much on the matter.

    That said, there are options for one to take who have sensitive enough hearing to pick them out in the cacophony of normal gameplay.
    (4)

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