The only issue with those options is when a new expansion comes out and new abilities are inevitably added, there won't be a way to change those sounds without someone putting in some major effort :/The biggest flaw is we don't actually know why it changed.
The original thread was like 13 posts long between seven people on the English forums, presumably something similar on the Japanese forums, and the exact content was just that the bang needed more buck.
Given how many little threads exist and how often they're ignored, it seems unlikely that it was the catalyst for change. All we can do is speculate, as they haven't said much on the matter.
That said, there are options for one to take who have sensitive enough hearing to pick them out in the cacophony of normal gameplay.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"


This thread is a year old... just.. close it... XD
Larek Darkholme @ Ragnarok
Exactly. We are not pure yoyoing like you said, because there has been a lot of suggestions in this exact thread about how to move forward. Easy fix would be a best of both worlds, combining some of the old sfx and keeping the more impactful new sfx. But again that may only be me. But keep the current cart spenders as is and maybe revert the rest thus keeping the "impact" on the actual charged blade swings (gnashing combo, burst strike, fated) and at the same time allow the non cart related skills to keep the old blade sound ( 1-2-3, aoe 1-2, rough divide, blasting zone, lightning shot). I think you'd find most would be perfectly happy with something like or similar to this. It makes the people that liked the old sword sfx sounds happy, while at the same time keeping the players happy who thought the cart spenders originally were "not impactful enough" keeping them at current sfx.
Full revert is a thing too but I do understand there might be the small amount of people that maybe never played pre 5.01 GNB so they are used to/like the new sounds. And asking SE to create a 3rd set is abit too much I'll admit, which is why mixing both seems the most logical way to do it, to not only fix it finally and easily but to keep both sides happy.
I would imagine those who did play the old pre-5.01 GNB are actually the minority, seeing as that was a span of two weeks and it's been nearly a year since then.



What fully annoying me is the fact that some ppl complaying about the sounds, to be more specific the lack of explosive sounds, and change the whole thing a month later after release and then when the backslash happen and ppl complain about how bad the new ones are they say they will think about it if there is enough feedback.
in other words they immediately changes GNB sounds without letting anyone really get use to them bcs the feedback back then was like 3 weeks old only and then when ppl raise way more complains they say bring more feedback and wait for it like a year of feedback? this is complety irrational.
A lot of people actually play new expansions as they're released, so for the assumption that no one knows what the original sounds were like is a little silly. (Especially since they're still in the stupid Gunbreaker job trailer. False advertising, yeah? ).
So, yeah, the sounds were great for the first two weeks and the blindside us with a change that seemingly only a dozen people asked for; and hundreds, if not thousands of people have been asking them to change it back for well over a year with zero response or acknowledgement. It's incredibly frustrating.
I played Shadowbringers on release. However I played through it as DRK, then leveled my AST and NIN before I started GNB. So I never played GNB through the first 2 weeks.A lot of people actually play new expansions as they're released, so for the assumption that no one knows what the original sounds were like is a little silly. (Especially since they're still in the stupid Gunbreaker job trailer. False advertising, yeah? ).
So, yeah, the sounds were great for the first two weeks and the blindside us with a change that seemingly only a dozen people asked for; and hundreds, if not thousands of people have been asking them to change it back for well over a year with zero response or acknowledgement. It's incredibly frustrating.
GNB is now my most played job.
There are 17 jobs in the game now, so the idea that the majority played GNB in those two short weeks, even the majority of current GNB players, is quite a leap of logic.
I didn't say anything about the number of people who actively played GNB on release, nor even indicated that the majority of people playing the class now were the same people who played at launch. You don't need to have played the class personally to have an idea of what it sounded like. Seems illogical to assume that no one watched any of the trailers or ran a dungeon with a GNB prior to 5.01. Members in my FC, who never played GNB themselves prior to 5.01 have vocalized their disappointment of the changes. I doubt that there would still be such a demand for reversal if people didn't care. Folks wouldn't petition for a year, nor have folks make a mod with nearly 20k downloads, if they were not passionate about the class.I played Shadowbringers on release. However I played through it as DRK, then leveled my AST and NIN before I started GNB. So I never played GNB through the first 2 weeks.
GNB is now my most played job.
There are 17 jobs in the game now, so the idea that the majority played GNB in those two short weeks, even the majority of current GNB players, is quite a leap of logic.
You say "such a demand" but there's only 473 votes for it in the strawpoll posted in the first post of this topic.
It's also not the sort of thing someone would vote on if they're not bothered by the current sounds.
85% voted yes over 15% no still makes it quite clear, not to mention a similar outcome to a poll posted on the JP forums. And both these polls were posted the exact day SE changed the sfx. So the sounds were still fresh in peoples minds. Plus the polls were posted when not many were aware of the issue, were you to start another poll now you'd get nothing but troll votes which naturally would effect the outcome. Yes most don't care at all that they were changed, and I'm not dismissing the people that like the current either, I and many others in here are just upset because we liked the old ones so it feels unfair in that way. It's not like it's a potency or kit issue no imho both those things are fine, but this is the first time they've ever done major sound changes to a Job to my knowledge and the sounds on all jobs for me at least enhance my enjoyment of playing them. You'd have the same issue if your main jobs big attack was replaced by a rubber chicken noise wouldn't you? same thing we are trying to express with the gunbreaker changes (rubber chicken as an exaggerated example but you get the idea) they are not jarring enough to fully stop playing it but they are also not the same crisp sounds that we started 5.0 with. Which definitely ruins the enjoyment, all those little trigger clicks on the old 123 the real mechanical feeling to it, yes a gunblade would be heavy but it's still a BLADE so the cutting sounds made sense. As I've said multiple times before had they addressed the explosions issue only so cart spenders which was the actual complaint stemming mainly from fated circle on the JP forums and left the rest as they were in 5.0 most would honestly be happy. But they changed 90% of the attacks and here we are.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



