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  1. #91
    Player
    MysteriousRonin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    201
    Character
    Natsume Shinto
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kasathar View Post
    The farther away this game gets from FFXI, the better.
    (6)

    A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin

  2. #92
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by MysteriousRonin View Post
    Here grab my little hand it's stronger..

    (0)

  3. #93
    Player
    Croy's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Character
    Allard Barrows
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    The only parts of Anima I absolutely don't like is the teleport anywhere at anytime in the field and the anima resource penalty, and I abused that to hell and back. My 'ideal' teleport/fast travel system is as follows.

    Abolish the Anima penalty. No more wondering if you can teleport just because you have done it too often. Believe it or not this is my biggest problem with the system, you can spend all your anima in one day without much trouble but if you are stingy or selective it won't drain very fast or not at all (especially if you hadn't played in a week or so) but this attitude splits the community between those that have anima, and those willing to share it.

    Crystal to Crystal Teleportation network with maybe a bit of gil cost. No penalty for how often you do it, just a bit of gil and it scales with the distance traveled, you can't do it in the field, but there is usually a node or a crystal near by almost anywhere you are. Keep "Return" and every 30 minutes you can immediately teleport to network crystal anyways, but maybe increase the time on return to 60 minutes (or keep it, I don't know).

    Basically I want the system streamlined where it doesn't favor the conservative or the stingy or people that haven't played recently, and it also favors traveling through the world at least once and makes your more attached to a specific location (Knowing at any time where a node is for fast travel). Keep the nodes in the city and at any time you can travel anywhere from there.
    (1)
    Last edited by Croy; 02-01-2012 at 02:51 AM.

  4. #94
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Croy View Post
    The only parts of Anima I absolutely don't like is the teleport anywhere at anytime in the field and the anima resource penalty, and I abused that to hell and back. My 'ideal' teleport/fast travel system is as follows.

    Abolish the Anima penalty. No more wondering if you can teleport just because you have done it too often. Believe it or not this is my biggest problem with the system, you can spend all your anima in one day without much trouble but if you are stingy or selective it won't drain very fast or not at all (especially if you hadn't played in a week or so) but this attitude splits the community between those that have anima, and those willing to share it.

    Crystal to Crystal Teleportation network with maybe a bit of gil cost. No penalty for how often you do it, just a bit of gil and it scales with the distance traveled, you can't do it in the field, but there is usually a node or a crystal near by almost anywhere you are. Keep "Return" and every 30 minutes you can immediately teleport to network crystal anyways, but maybe increase the time on return to 60 minutes (or keep it, I don't know).

    Basically I want the system streamlined where it doesn't favor the conservative or the stingy or people that haven't played recently, and it also favors traveling through the world at least once and makes your more attached to a specific location (Knowing at any time where a node is for fast travel). Keep the nodes in the city and at any time you can travel anywhere from there.
    So keep the same system, get rid of the resource number, and don't allow you to do it while in the field. That's your grand solution?

    (1)

  5. #95
    Player
    Croy's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Character
    Allard Barrows
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by RemVye View Post
    So keep the same system, get rid of the resource number, and don't allow you to do it while in the field. That's your grand solution?

    I guess you also keep forgetting about the return function... you can still do it in the field. Also I said "ideal" for my tastes, I know full and well its not every ones. Its basically the same system used in WoW, FFXI and a whole host of other games. Overall my two main concerns is the ease it is to travel anywhere in the world from level 1 (Destroys the illusion of danger, I would like it to be you are forced to walk/choco whatever to a crystal and attune to it first and can't piggyback on another adventurer to do it), and yet at the same time I don't like how anima resource can split a community based on how often they play, and how often they use the function. I merely stated how I thought it 'best' to alleviate MY problems with it. Its an opinion not an ultimate solution.
    (1)

  6. #96
    Player
    Join Date
    Aug 2011
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    Posts
    982
    Quote Originally Posted by Croy View Post
    I guess you also keep forgetting about the return function... you can still do it in the field. Also I said "ideal" for my tastes, I know full and well its not every ones. Its basically the same system used in WoW, FFXI and a whole host of other games. Overall my two main concerns is the ease it is to travel anywhere in the world from level 1 (Destroys the illusion of danger, I would like it to be you are forced to walk/choco whatever to a crystal and attune to it first and can't piggyback on another adventurer to do it), and yet at the same time I don't like how anima resource can split a community based on how often they play, and how often they use the function. I merely stated how I thought it 'best' to alleviate MY problems with it. Its an opinion not an ultimate solution.
    Uh oh... you said it's something from WoW...................................INCOMING@! They are coming for you now.....

    (0)

  7. #97
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    No for anima removal. Teleport and Warp spells were moved from spell to a game feature exactly so people wouldn't be forced to level up a class they don't want just for this. Also, the game is plenty of (useless) trasportation options so players don't really need to teleport wherever they go.

    It's a matter of management, not a bad feature that needs to be removed.
    (4)

  8. #98
    Player
    FilthyDisco's Avatar
    Join Date
    Mar 2011
    Posts
    173
    Character
    Filthy Disco
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I support this D mog. Anima kind of ruins the immersion. Plus, with the new zones in 2.0, I think it'd be better suited for walking/chocobo. That way you get to explore every zone and get that immersion feeling you expect from a FF title.
    (1)

  9. #99
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mamba View Post
    Well why not just shut down the forums if we shouldn't talk about stuff lol
    Because we talk and talk and talk about everything under the sun. We insist on pushing things down the development team's throats like they aren't capable of making any rational decisions about anything what so ever. If they keep anima they keep it, if they do not then they don't, I think they are smart enough ladies and gentlemen to decide what works. As far as my own personal view, I think it works like quick travel in almost every recent MMO I have played or seen. I say to those though that want to abolish it, especially those that have been here since September of 2010, have you not spammed yours and your friends anima to do... whatever?
    (0)

  10. #100
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    Aug 2011
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    982
    Quote Originally Posted by FilthyDisco View Post
    I support this D mog. Anima kind of ruins the immersion. Plus, with the new zones in 2.0, I think it'd be better suited for walking/chocobo. That way you get to explore every zone and get that immersion feeling you expect from a FF title.
    There is lore to backup anima, how does it ruin immersion?

    Anima is part of the World and has lore to back it up, therefore it should increase your immersion. Your move.
    (2)

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