Probably wont happen. All 3 healers have pretty balanced way to weave.
SCH: Broil is 2.5/2.5 so in order to weave, you have to use Ruin 2, which is instant but 200 potency (80 pot loss).
WHM: Glare too is 2.5/2.5, and they don't have a dedicated instant damage spell, however Dia's has initial damage like a Ruin II albeit weaker and is also their DoT. Dia is 120 potency (180 pot loss) however it's 60pot/tick, so in 2 ticks it overtakes what a Ruin II would, and the closer you clip the existing DoT to 15 seconds, the closer to neutral DPS it is compared to a Glare.
AST: Has no dedicated instant non-DoT DPS spell to weave with, however Malefic is a 1.5/2.5 meaning they get a whole second to weave/move every time they cast it.
In this way, all 3 healers have a semi-balanced way to move/cast/weave. If they make Glare/Broil 2.3/2.5, then they would likely have to nerf Ruin II potency/Dia's initial potency to compensate.
My Wishlist:
DRG:
-Coerthan Torment no longer extends Blood of the Dragon, but instead extends Disembowel.
Now that Blood of the Dragon is a 30s duration and 25s recast, there's no need to have DRG's AoE combo extend the buff TWICE (currently Sonic Thrust and Coerthan Torment both extend by 10s each). Meanwhile, MNK and SAM AoE combo extends both their speed buff and their dmg buff.
-DRG keeps their eyes even if BotD falls off. Other dps keep their resources or have an instant way to gain them back in short order after a long cutscene, like Ikishoten, Meikyo Shisui, Perfect Balance. After a long break from combat, DRG requires a full minute to get back into Life of the Dragon and any eyes they had are erased.
-Make Stardiver have shorter startup-delay. I've tested compared to Dragonfire Dive and it's about 0.5s slower causing clipping issues that Dragonfire Dive doesn't.
-Super Jump: trait that replaced Spineshatter Dive. Make it a lightning fast gapcloser, like Shoulder Tackle. SSD is a bit slow, but High Jump is much faster than Jump that it replaced.
-2 charges for Elusive Jump
-Remove Life Surge and just give Full Thrust a 50% critical hit rate.
-Make Wheeling Thrust and Fang and Claw higher potency than Full Thrust so the combo gets stronger with each hit. No reason why a level 25 skill is our highest dmg GCD
SCH:
-Currently if you use any Fairy skills with Seraph when her duration <3 seconds, the skill won't go off. If Seraph is queued to use a skill and her duration is <3 seconds, please delay her dismissal until the skill is used
-A skill that turns your next Succor or Adloquiem into a pure shield with no healing and instant. Basically a reverse Emergency Tactics. So if used on Adloquiem, it would give the target a 400 potency shield with no heal, like a Divine Benison.
-A DPS use for Fey Gauge when healing isn't necessary.
-A better Art of War animation (Meltdown?).
Melees:
-Ranged Attacks (Piercing Talon/Throwing Dagger/Tachi Enpi) no longer interrupt combos.



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