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Thread: 5.3 Wishlist

  1. #11
    Player
    Jonnycbad's Avatar
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    Apr 2015
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    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by YusiKha View Post
    Further small improvements I'd like to see before 6.0:
    SCH:
    Ruin1/Broil Cast time reduced to 2.3s. Recast still 2.5, of course. This would put their base mana consumption at the same as AST while only slightly affecting weaving/clipping.
    Probably wont happen. All 3 healers have pretty balanced way to weave.

    SCH: Broil is 2.5/2.5 so in order to weave, you have to use Ruin 2, which is instant but 200 potency (80 pot loss).

    WHM: Glare too is 2.5/2.5, and they don't have a dedicated instant damage spell, however Dia's has initial damage like a Ruin II albeit weaker and is also their DoT. Dia is 120 potency (180 pot loss) however it's 60pot/tick, so in 2 ticks it overtakes what a Ruin II would, and the closer you clip the existing DoT to 15 seconds, the closer to neutral DPS it is compared to a Glare.

    AST: Has no dedicated instant non-DoT DPS spell to weave with, however Malefic is a 1.5/2.5 meaning they get a whole second to weave/move every time they cast it.

    In this way, all 3 healers have a semi-balanced way to move/cast/weave. If they make Glare/Broil 2.3/2.5, then they would likely have to nerf Ruin II potency/Dia's initial potency to compensate.



    My Wishlist:

    DRG:
    -Coerthan Torment no longer extends Blood of the Dragon, but instead extends Disembowel.
    Now that Blood of the Dragon is a 30s duration and 25s recast, there's no need to have DRG's AoE combo extend the buff TWICE (currently Sonic Thrust and Coerthan Torment both extend by 10s each). Meanwhile, MNK and SAM AoE combo extends both their speed buff and their dmg buff.
    -DRG keeps their eyes even if BotD falls off. Other dps keep their resources or have an instant way to gain them back in short order after a long cutscene, like Ikishoten, Meikyo Shisui, Perfect Balance. After a long break from combat, DRG requires a full minute to get back into Life of the Dragon and any eyes they had are erased.
    -Make Stardiver have shorter startup-delay. I've tested compared to Dragonfire Dive and it's about 0.5s slower causing clipping issues that Dragonfire Dive doesn't.
    -Super Jump: trait that replaced Spineshatter Dive. Make it a lightning fast gapcloser, like Shoulder Tackle. SSD is a bit slow, but High Jump is much faster than Jump that it replaced.
    -2 charges for Elusive Jump
    -Remove Life Surge and just give Full Thrust a 50% critical hit rate.
    -Make Wheeling Thrust and Fang and Claw higher potency than Full Thrust so the combo gets stronger with each hit. No reason why a level 25 skill is our highest dmg GCD


    SCH:
    -Currently if you use any Fairy skills with Seraph when her duration <3 seconds, the skill won't go off. If Seraph is queued to use a skill and her duration is <3 seconds, please delay her dismissal until the skill is used
    -A skill that turns your next Succor or Adloquiem into a pure shield with no healing and instant. Basically a reverse Emergency Tactics. So if used on Adloquiem, it would give the target a 400 potency shield with no heal, like a Divine Benison.
    -A DPS use for Fey Gauge when healing isn't necessary.
    -A better Art of War animation (Meltdown?).

    Melees:
    -Ranged Attacks (Piercing Talon/Throwing Dagger/Tachi Enpi) no longer interrupt combos.
    (0)
    Last edited by Jonnycbad; 06-11-2020 at 11:25 AM.

  2. #12
    Player
    KDSilver's Avatar
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    Dec 2015
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    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jonnycbad View Post
    My Wishlist:

    DRG:
    .
    There's nothing wrong with that, but this topic is healer wishlist oriented since it's on healer forum.
    (9)

  3. #13
    Player
    Kokonji's Avatar
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    May 2019
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    73
    Character
    Kokonji Coconji
    World
    Masamune
    Main Class
    Summoner Lv 90
    just qol stuff for SCH:
    fairy to immediately cast the skill I order her to,
    and seraph to cast the (last second) skill (I order her to do) before she despawn (if se could delay the skill after summon by 2 sec, they should be able to delay the despawn by several sec until the skill is complete, not just wasting the said skill)
    (0)

  4. #14
    Player
    YusiKha's Avatar
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    May 2019
    Location
    Azim Steppe
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    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Probably wont happen. All 3 healers have pretty balanced way to weave.

    SCH: Broil is 2.5/2.5 so in order to weave, you have to use Ruin 2, which is instant but 200 potency (80 pot loss).
    WHM: Glare too is 2.5/2.5, and they don't have a dedicated instant damage spell, however Dia's has initial damage like a Ruin II albeit weaker and is also their DoT. Dia is 120 potency (180 pot loss) however it's 60pot/tick, so in 2 ticks it overtakes what a Ruin II would, and the closer you clip the existing DoT to 15 seconds, the closer to neutral DPS it is compared to a Glare.
    AST: Has no dedicated instant non-DoT DPS spell to weave with, however Malefic is a 1.5/2.5 meaning they get a whole second to weave/move every time they cast it.
    Thank you but I already know how weaving in this game works.
    The 'barely affecting' that I mentioned was the fact that 2.3/2.5 would make single-clipping slightly more efficient but still worse than double-weaving with an instant cast.
    It doesn't affect how people go about weaving, just a miniscule buff to clipping.

    The bigger effects that 2.3/2.5 will have is increased CPM on WHM and SCH due to the removal of the ~0.1s animation lock on Broil and Glare. This will slightly increase Damage and Mana consumption on both of them.
    And the reason for 2.3 instead of 2.4 is so that caster tax removal works with higher latency players and for higher spellspeed setups.
    (0)

  5. #15
    Player
    Recon1o6's Avatar
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    Sep 2016
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    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I expect nothing or 1-3 items of this post I made in another thread on LL speculation

    1. Another unneccesary nerf to holy
    2. Sch changes supposedly to make it less clunky but makes it worse
    3. Another unhealthy buff to Sch and Ast potencies to try and delay more people leaving the jobs.
    4. A nerf to Blood lily
    5. Meagre buff to ast's nocturnal sect that's not enough to close the gap between diurnal sect
    6. Refusal to acknowledge healing boredom or apologise for it

    Half of this thread so far is arguing about top 1% of players which most players aren't capable or interested in being. I suspect that anything potency wise we would get would either be based completely on the top 1% or at the absolutely baseline window lickers which is just as bad. You always need a range.

    Traditionally though X.3 is a patch with slightly more changes than normal

    Wishlist:
    Most important wish- SE would revert back to SB Sch (with aow though so it has aoe) a combo of HW and SB Ast, and 3.0 WHM with 5.0's lily.
    Second- SE would alter the way they start developing healers so its more in line with what players want

    Realistic wishes
    Actual healer armoured set
    WHM buffs aligned with other buffs
    Raise cost knocked down to 2300mp and 0.5-1 second faster to cast
    (8)

  6. #16
    Player
    Heilstos's Avatar
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    Mar 2014
    Location
    Gridania
    Posts
    264
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Hey Guys,

    A wish list for 5.3:

    AST:

    - For AST I only want to see that play or draw gives 500 Mana. At the moment I have a lack of mana and I use piet buffood and raises hurts here much.
    - UI Changes for those who do not want use Macros for the Cards.
    - The healing part is fine (CO = Asp. Helios is great now, The Bubble is great in Noc and Diu for there working for), CI feels great. Maybe Synastry should hold more than 20s.
    - The sect are fine at the Moment there fill up there Job. Diu makes a great healing job and Noc is great to midigate much dmg and the heal is fair.So there is no grap if you midigate the dmg. So pls no changes here.
    - (6.0) Do not make the cards so stressful to play^^. And make give the cards a small support and dps push. So everone is happy.

    Cards e.g.: Gives a heal (Hot) or mana reg. for the person, who have the card and 30y around this person. The person and the group Member get a %-push of dps. Divination needs a change than reinforce the effect of the card maybe^^

    SCH

    - SCH need something that increses there dmg. But not only a DP-buff Broil. Thats lazy changes. I would say if Biolysis makes the taget weaker and so Broil III have 290 Dp
    - Chain Stratagem is a dps boost but on a %-base so I think that could be okay.

    WHM

    - Mhhh the WHM is great at the moment. In the spec. case for healer who are focus in DPS.
    - But change Presence of Mind to a 120s CD that lines better with other CDs
    - Split the DMG part from Dia/Wind and make a extra spell
    - the reason is that a lot of player do not want to use Dia/wind for long movment parts, because the overwirtten the dot. So make to extra spells that WHM can handel movment parts.

    I think this are changes that can make with 5.3. And before 6.0 there comes LL and we can see what the dev. are doing.^^

    greedings,

    Marius
    (2)
    Last edited by Heilstos; 06-11-2020 at 08:06 PM.

  7. #17
    Player
    Jonnycbad's Avatar
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    Apr 2015
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    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by KDSilver View Post
    There's nothing wrong with that, but this topic is healer wishlist oriented since it's on healer forum.
    I just saw it on the front page of "Today's Posts". Sorry!
    (2)

  8. #18
    Player
    Jonnycbad's Avatar
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    Apr 2015
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    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Gravity needs something else I think. Consider the 3 healers' aoe spells:

    WHM
    Holy: Moderate Damage, big radius, can be used consecutively to inflict up to 6 seconds of Stun, has the same cast/recast so cannot weave/move during the GCD.


    AST
    Gravity: Low damage, small radius, has a fast cast so can move/weave.


    SCH
    Art of War: High damage, small radius, instant cast so can move while using.

    I think Gravity needs maybe a Slow effect added to it (say 20% for 10s,5s,3s,1s roughly on par with Stun?) to justify that it's the weakest potency of the 3, doesn't have a debuff, yet still has a cast time.
    (3)

  9. #19
    Player
    Rosa_Frandlia's Avatar
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    Feb 2018
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    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Gravity needs something else I think. Consider the 3 healers' aoe spells:

    WHM
    Holy: Moderate Damage, big radius, can be used consecutively to inflict up to 6 seconds of Stun, has the same cast/recast so cannot weave/move during the GCD.


    AST
    Gravity: Low damage, small radius, has a fast cast so can move/weave.


    SCH
    Art of War: High damage, small radius, instant cast so can move while using.

    I think Gravity needs maybe a Slow effect added to it (say 20% for 10s,5s,3s,1s roughly on par with Stun?) to justify that it's the weakest potency of the 3, doesn't have a debuff, yet still has a cast time.
    You realize Gravity is the only one that you can do at range? That is the likely reason for a lower damage as both Art of War and Holy are an aoe around the caster. Being able to cast at range is great for example on the last pulls of The Twinning as you don't have to stand in the aoe's circles, which can become an issue on WHM after everything becomes immune to stun.
    (7)
    Last edited by Rosa_Frandlia; 06-12-2020 at 03:22 AM.

  10. #20
    Player
    Allegor's Avatar
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    Sep 2018
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    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I want Aero III back, turn it into Dia II if you want but I miss my aoe dot :'C
    (7)

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