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Thread: 5.3 Wishlist

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  1. #1
    Player
    IllyaPrisma's Avatar
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    Oct 2017
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    Character
    Illya Prisma
    World
    Famfrit
    Main Class
    Arcanist Lv 100

    5.3 Wishlist

    5.3 won't contain any major, groundbreaking changes to healers, and nobody should expect a more intuitive DPS rotation for SCH, or card changes for AST. There are a few issues that will likely be tuned however, and the two biggest in my opinion are:

    Scholars lower DPS in comparison to AST and WHM

    Astrologian's MP economy in comparison to WHM and SCH

    The most obvious and straightforward adjustment for Scholar right now is raising the potency of Broil. I can't imagine Square will take a deeper look into Scholar's DPS right now.

    As for Astrologian, the devs will likely take drastic measures (like they have in the past) to make AST more desirable. This may not come all at once in 5.3, but AST has about 50% of the total number of players SCH and WHM have, regardless of it being top dog.

    I personally think the easiest fix right now to a majority of ASTs issues is reducing the cooldown timer of Lightspeed from 90 to 60 seconds. It would give the job more breathing room for the insane amount of OGCDs, as well as further alleviate the issue of MP.
    (0)

  2. #2
    Player
    YusiKha's Avatar
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    May 2019
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    Azim Steppe
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    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    The minimum I'd want:
    SCH: Energy Drain Changed to an instant Spell with 350 potency (Since Seraph and Recitation require 2 weave slots to actually execute)
    WHM: Presence of Mind Changed to 120s cooldown (To better align with raid buffs)
    AST: Lightspeed has 2 charges and Play/Minor Arcana restores 500mp (to allow flexible usage of Lightspeed and to bring AST's MP restoration closer in line with WHM/SCH)

    Further small improvements I'd like to see before 6.0:
    SCH:
    Ruin1/Broil Cast time reduced to 2.3s. Recast still 2.5, of course. This would put their base mana consumption at the same as AST while only slightly affecting weaving/clipping.
    Fairy goes to Heel if you're too far away instead of disappearing
    Seraph is a buff to Eos/Selene instead of replacing them (so that Orders don't disappear when they do)
    WHM:
    Stone/Glare Cast time reduced to 2.3s. Same reasons as SCH.
    Assize becoming a Spell maybe? Its potency increased to suit, of course. I don't play this job outside of dungeons and people always complain about not enough movement on WHM as well as having to weave a 45s recast with only Dia and Lilies.
    AST:
    AST's issues are part of the fundimental way that it plays in comparison to the other healers (free healing actions, vastly more target selection), and won't be fixed in a small tweak or patch.

    What I expect:
    SCH: Nothing
    WHM: Nothing
    AST: Nothing
    Square are either happy with the way that things are for healers, or don't want to make a change that would make things worse
    (6)
    Last edited by YusiKha; 06-11-2020 at 01:42 AM. Reason: Added Further Improvements

  3. #3
    Player
    Jonnycbad's Avatar
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    Apr 2015
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    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by YusiKha View Post
    Further small improvements I'd like to see before 6.0:
    SCH:
    Ruin1/Broil Cast time reduced to 2.3s. Recast still 2.5, of course. This would put their base mana consumption at the same as AST while only slightly affecting weaving/clipping.
    Probably wont happen. All 3 healers have pretty balanced way to weave.

    SCH: Broil is 2.5/2.5 so in order to weave, you have to use Ruin 2, which is instant but 200 potency (80 pot loss).

    WHM: Glare too is 2.5/2.5, and they don't have a dedicated instant damage spell, however Dia's has initial damage like a Ruin II albeit weaker and is also their DoT. Dia is 120 potency (180 pot loss) however it's 60pot/tick, so in 2 ticks it overtakes what a Ruin II would, and the closer you clip the existing DoT to 15 seconds, the closer to neutral DPS it is compared to a Glare.

    AST: Has no dedicated instant non-DoT DPS spell to weave with, however Malefic is a 1.5/2.5 meaning they get a whole second to weave/move every time they cast it.

    In this way, all 3 healers have a semi-balanced way to move/cast/weave. If they make Glare/Broil 2.3/2.5, then they would likely have to nerf Ruin II potency/Dia's initial potency to compensate.



    My Wishlist:

    DRG:
    -Coerthan Torment no longer extends Blood of the Dragon, but instead extends Disembowel.
    Now that Blood of the Dragon is a 30s duration and 25s recast, there's no need to have DRG's AoE combo extend the buff TWICE (currently Sonic Thrust and Coerthan Torment both extend by 10s each). Meanwhile, MNK and SAM AoE combo extends both their speed buff and their dmg buff.
    -DRG keeps their eyes even if BotD falls off. Other dps keep their resources or have an instant way to gain them back in short order after a long cutscene, like Ikishoten, Meikyo Shisui, Perfect Balance. After a long break from combat, DRG requires a full minute to get back into Life of the Dragon and any eyes they had are erased.
    -Make Stardiver have shorter startup-delay. I've tested compared to Dragonfire Dive and it's about 0.5s slower causing clipping issues that Dragonfire Dive doesn't.
    -Super Jump: trait that replaced Spineshatter Dive. Make it a lightning fast gapcloser, like Shoulder Tackle. SSD is a bit slow, but High Jump is much faster than Jump that it replaced.
    -2 charges for Elusive Jump
    -Remove Life Surge and just give Full Thrust a 50% critical hit rate.
    -Make Wheeling Thrust and Fang and Claw higher potency than Full Thrust so the combo gets stronger with each hit. No reason why a level 25 skill is our highest dmg GCD


    SCH:
    -Currently if you use any Fairy skills with Seraph when her duration <3 seconds, the skill won't go off. If Seraph is queued to use a skill and her duration is <3 seconds, please delay her dismissal until the skill is used
    -A skill that turns your next Succor or Adloquiem into a pure shield with no healing and instant. Basically a reverse Emergency Tactics. So if used on Adloquiem, it would give the target a 400 potency shield with no heal, like a Divine Benison.
    -A DPS use for Fey Gauge when healing isn't necessary.
    -A better Art of War animation (Meltdown?).

    Melees:
    -Ranged Attacks (Piercing Talon/Throwing Dagger/Tachi Enpi) no longer interrupt combos.
    (0)
    Last edited by Jonnycbad; 06-11-2020 at 11:25 AM.

  4. #4
    Player
    KDSilver's Avatar
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    Dec 2015
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    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jonnycbad View Post
    My Wishlist:

    DRG:
    .
    There's nothing wrong with that, but this topic is healer wishlist oriented since it's on healer forum.
    (9)

  5. #5
    Player
    Jonnycbad's Avatar
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    Apr 2015
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    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by KDSilver View Post
    There's nothing wrong with that, but this topic is healer wishlist oriented since it's on healer forum.
    I just saw it on the front page of "Today's Posts". Sorry!
    (2)

  6. #6
    Player
    YusiKha's Avatar
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    May 2019
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    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Probably wont happen. All 3 healers have pretty balanced way to weave.

    SCH: Broil is 2.5/2.5 so in order to weave, you have to use Ruin 2, which is instant but 200 potency (80 pot loss).
    WHM: Glare too is 2.5/2.5, and they don't have a dedicated instant damage spell, however Dia's has initial damage like a Ruin II albeit weaker and is also their DoT. Dia is 120 potency (180 pot loss) however it's 60pot/tick, so in 2 ticks it overtakes what a Ruin II would, and the closer you clip the existing DoT to 15 seconds, the closer to neutral DPS it is compared to a Glare.
    AST: Has no dedicated instant non-DoT DPS spell to weave with, however Malefic is a 1.5/2.5 meaning they get a whole second to weave/move every time they cast it.
    Thank you but I already know how weaving in this game works.
    The 'barely affecting' that I mentioned was the fact that 2.3/2.5 would make single-clipping slightly more efficient but still worse than double-weaving with an instant cast.
    It doesn't affect how people go about weaving, just a miniscule buff to clipping.

    The bigger effects that 2.3/2.5 will have is increased CPM on WHM and SCH due to the removal of the ~0.1s animation lock on Broil and Glare. This will slightly increase Damage and Mana consumption on both of them.
    And the reason for 2.3 instead of 2.4 is so that caster tax removal works with higher latency players and for higher spellspeed setups.
    (0)

  7. #7
    Player DrWho2010's Avatar
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    Aug 2013
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    Limsa Lominsa
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    Character
    Maximum Powerful
    World
    Hyperion
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    Summoner Lv 100
    other than potency adjustments you won't see anything significant change until 6.0.
    (3)

  8. #8
    Player
    Billythepancake's Avatar
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    Jul 2019
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    Limsa
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    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    It's been a year at this point. If they aren't going to fix how boring SCH is yet, then they need to at least fix the miserable excuse of a fairy.
    (10)

  9. #9
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by IllyaPrisma View Post
    Scholars lower DPS in comparison to AST and WHM

    Astrologian's MP economy in comparison to WHM and SCH

    There's two problems with these suggestions.

    1. While SCH's DPS is lower individually, it has very good synergy. SCH+AST already does superior DPS, if only slightly. But if you buff SCH's DPS, SCH+AST will run away as the best healer combination by a much wider margin and WHM will once more be left in the dust.

    2. AST is a healing monster. It's the mandatory raid slot for those wishing to optimize healer compositions, and it solo heals content no other healer can. It really does not need hard buffs, and doing so... well, see above. AST does need a fair bit of piety, but perhaps that's a fair price to pay for being such an overwhelmingly strong healer?

    Not that SE won't do it. Middle of the expac is traditionally about when SE buffs SCH+AST to out of control levels. But I hope that, this time around, they do not.
    (2)

  10. #10
    Player
    IllyaPrisma's Avatar
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    Oct 2017
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    Character
    Illya Prisma
    World
    Famfrit
    Main Class
    Arcanist Lv 100
    SCH+AST already does superior DPS
    The top speed clear for TEA is AST + WHM. The top speed clear for Shiva is also AST + WHM. And for top percentiles on Shiva, SCH is nearly 1000 DPS behind WHM. WHM being only 230 DPS behind AST. I don't know where you are getting your info...
    (5)

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