Quote Originally Posted by EaMett View Post
Not exactly sure hat you mean by on-demand healing? It's not like oGCDs aren't on-demand, it's not like pet heals aren't on-demand. So it's a little confusing.
Technically all the points you said you wanted are already in place in the game right now. Almost all healing can be done without GCDs.
GCD healing then. Spells with an MP cost. Always available, no timers or gauge requirement. Always there. On Demand.

Quote Originally Posted by Side-Eye View Post
Sorry but if Yoshi and co. have any real intentions to make healing the primary focus of a job, the CONTENT will change to make healing 1) less predictable, 2) more frequent, and 3) more demanding. Until then, the cost of keeping a party healed is absolutely trivial. (And begs for more creative uses of that mana potential as green dps.)
While I understand the sentiment, I also ask of you to realise that with our fixed party composition (2T/2H/4D) only 1/4 of the group is forced to care about the healing requirements, with the rest only roped in for heavy hits and lethal raidwides.
Healing checks aren't fun for non-healers, and why allocate masses more resources and changing the fundamentals of the encounter design when you can instead keep to designing major mechanics that all 8 players participate in, and minor mechanics for each role's niche.