Quote Originally Posted by Lyth View Post
There should always be an opportunity cost for healing. The sheer amount of oGCD healing and barriers that we have access to trivialises things as it is. If healing isn't about resource management, and if it isn't about knowing how to maximise your damage output while still successfully keeping everyone alive, then what's the challenge in being a healer? Anyone can do it then.

Just give everyone potions without recasts, let them heal themselves, and let healers be dps with a one button rotation. Then you can feel happy about your numbers without having to work for them.
Absolutely agree.
The opportunity costs need to stay unless they find another way to make healing really engaging and add decision making. The most interesting part about healing right now is using your oGCDs in a way that lets you get away with minimal (if any) GCD healing. Planning ahead, learning damage patterns, experimenting with how little healing you can get away with so your oGCDs are enough. And in 8man cnotent, taking into account the way your co-healer's toolkit works adds another layer.

During ARR and HW it was arguably much more difficult to push dps as healer and it was still, for the most part, the norm. And that was when one misclick on cleric stance could really screw you over.
Dpsing on healer is easier than ever but if people don't want to, you won't be able to make them just by making it even easier. Hell, I have seen people in WoW spec out of talents that encouraged dpsing on discipline priest even though that was the whole point of this particular healer.
People already get taught to dps by HoN and other players if they really can't think for themselves that standing around and idle for 30sec in a pull isn't really productive. No need to dump down healer gameplay even more to get the most stubborn "I'm a healer, I want to heal!" people to dps.