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Thread: Geomancer

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  1. #1
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    Archwizard's Avatar
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    Quote Originally Posted by BasicBlake View Post
    I don't know if we would see Bst outside of Gabranth, but hopefully it is incorporated well.
    If we do see BST added as a job, one of two things will invariably happen.

    One, like with SMN Egis, there's a predetermined selection of pets that each have individual properties, sort of like how FFX-2 had a specific pet for each character. Small chance of a glamour ability from optional content.

    Two, based on how people are demanding the ability to tame pets in the wild like a WoW Hunter, it will be another Limited Job to pair with BLU to handle a meaningful selection.
    There seems to be a fundamental misunderstanding a lot of people on these forums have when demanding BST get free-taming, where they assume the devs can balance having a virtually unlimited selection of pets because other games like WoW have so many. Except that in WoW, all Hunter pets essentially fall under one of three classes, with the difference between each species being a utility cooldown (like "your pet can shield itself" or "your pet has a buff that's on a CD shared with the rest of the raid"). Otherwise they're all functional reskins.

    That being said, I could see them adding BST eventually to fill out the Ranged Physical Job roster, since their access to Whips is fairly unique.
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  2. #2
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    Morningstar1337's Avatar
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    Quote Originally Posted by Archwizard View Post
    That being said, I could see them adding BST eventually to fill out the Ranged Physical Job roster, since their access to Whips is fairly unique.

    I can also see that,but considering how BLU wound up with Canes like THM/BLM, I have a sneaking suspicion it and free-taming (Limited status) are gonna be muturally exclusive. Which is to say that a Limited BST would get a weapon already common (My bets on bows) with the whips going to a regular job later down the road. Its probably what happened to BLU itself if the GNB AF's anything to go by.
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  3. #3
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    BasicBlake's Avatar
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    Quote Originally Posted by Archwizard View Post
    If we do see BST added as a job, one of two things will invariably happen.

    One, like with SMN Egis, there's a predetermined selection of pets that each have individual properties, sort of like how FFX-2 had a specific pet for each character. Small chance of a glamour ability from optional content.

    Two, based on how people are demanding the ability to tame pets in the wild like a WoW Hunter, it will be another Limited Job to pair with BLU to handle a meaningful selection.
    There seems to be a fundamental misunderstanding a lot of people on these forums have when demanding BST get free-taming, where they assume the devs can balance having a virtually unlimited selection of pets because other games like WoW have so many. Except that in WoW, all Hunter pets essentially fall under one of three classes, with the difference between each species being a utility cooldown (like "your pet can shield itself" or "your pet has a buff that's on a CD shared with the rest of the raid"). Otherwise they're all functional reskins.

    That being said, I could see them adding BST eventually to fill out the Ranged Physical Job roster, since their access to Whips is fairly unique.
    Oh I am 100% of the thought that it is intended to be a limited class.

    Yoshi P in an interview even commented on how well it would fit as a limited class.
    (2)

  4. #4
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    SeikishiYuuki's Avatar
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    Quote Originally Posted by BasicBlake View Post
    Oh I am 100% of the thought that it is intended to be a limited class.

    Yoshi P in an interview even commented on how well it would fit as a limited class.
    Yea they really don't like pet classes in content, PUP and BST are kinda relegated to limited which is fine if they have interesting play. LEMME HAVE MY RANCH OF BB ALDGOATS!!
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  5. #5
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    Quote Originally Posted by SeikishiYuuki View Post
    Yea they really don't like pet classes in content, PUP and BST are kinda relegated to limited which is fine if they have interesting play. LEMME HAVE MY RANCH OF BB ALDGOATS!!
    Incidentally, I wonder if GEO would have some pet-related abilities. The ones in Swallow's Compass appear to summon water Apa, earth Dharas and wind Anilas; the lore does mention that they used their powers to subjugate or ward off spirits, compared to Eorzean Conjurers living in harmony with them.

    Nothing to the extent of SMN, hopefully, but perhaps temporary pets as cooldowns?
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  6. #6
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    Quote Originally Posted by Archwizard View Post
    Incidentally, I wonder if GEO would have some pet-related abilities. The ones in Swallow's Compass appear to summon water Apa, earth Dharas and wind Anilas; the lore does mention that they used their powers to subjugate or ward off spirits, compared to Eorzean Conjurers living in harmony with them.

    Nothing to the extent of SMN, hopefully, but perhaps temporary pets as cooldowns?
    So kind of like Bahamut/Phoenix?

    That may be too similar. They really have left so many different directions with how the casting goes. Went back in and we actually let Malediction of Water go off and it was just a buff. My previous time just has some freakin superb timing of the targeted aoe’s going out from the crystal guys at the exact moment the Sai Taisui started casting.

    But I would say those first three rooms in Swallow’s Compass was more “we need more than just the mud spirit. Let’s add elementals of the respective element”

    Though the whole dungeon is technically just full of summoned elemental creatures and then wildlife. I was hoping to see more of that giant water elemental model used in the expansion other than just the dungeon and Seiryu.

    Hell the Geomancers in there also dabble in teleportation and time magic.
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    Last edited by BasicBlake; 06-10-2020 at 08:53 AM.

  7. #7
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    BlitzAceRush's Avatar
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    Xeorran Kalia'shearra
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    Quote Originally Posted by Archwizard View Post
    Incidentally, I wonder if GEO would have some pet-related abilities. The ones in Swallow's Compass appear to summon water Apa, earth Dharas and wind Anilas; the lore does mention that they used their powers to subjugate or ward off spirits, compared to Eorzean Conjurers living in harmony with them.

    Nothing to the extent of SMN, hopefully, but perhaps temporary pets as cooldowns?
    I could see them acting like Spirits for Rangers in Guild Wars, spirits that summon at a location and enact a buff or defuff to all in range before vanishing or being killed.
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  8. #8
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    Shougun's Avatar
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    Wubrant Drakesbane
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    Quote Originally Posted by Archwizard View Post
    Incidentally, I wonder if GEO would have some pet-related abilities. The ones in Swallow's Compass appear to summon water Apa, earth Dharas and wind Anilas; the lore does mention that they used their powers to subjugate or ward off spirits, compared to Eorzean Conjurers living in harmony with them.

    Nothing to the extent of SMN, hopefully, but perhaps temporary pets as cooldowns?
    I imagined they might be a crystal font/ward/totem sort of thing, a vague inspiration into construction/engineering on the battlefield, to play into their area control/area usage themes. Make an area infused with fire, the ward potentially doing it's own thing (offensive or defensive), but also doubling back into interacting with the Geomancer spells themselves (and these constructions not being just one ward or battlefield adornment). Like we cant have them actually interact with the normal ground underneath them ("I need dirt now, where is the dirt!?" "oh this boss fight doesn't have that.. yeah sorry..." lol). So this could behave as a mechanism to realize that sort of system without being too painful. Though there may be a cute gimmick to the job like Bard's and their performance, like being able to do some goofy playful actions based on a handful of terrains (making flowers grow out of grass for example), and a concept I hope expands to other jobs like Dragoon and jumps for transportation (would love to hyper/hulk jump, can give it a cooldown if they're worried about visual interference lol), or like dancer and choreography.

    Since I'm already in the thread I watched the discussion on if Geo goes to which role, and I feel that it would work better under damage dealing as it would make a greater distance from CNJ (who has for the most part abandoned elements anyways via WHM)- seeing Geo cast flood and quake would be quite fun. However as I'm not emotionally invested in the decision I wouldn't be bothered if it was a healer.

    In terms of what I think might be fun, without too much investment into the concept of gotta be classic Geo (I make no complaints to people who feel that way, it's an entirely fair position), is a GeoKnight sort of idea- where they're a damage dealer with bruiser battle mage inspirations (wears dragoon gear group for example, AF looks like Golbez). Imagery being Golbez, Ex-Death, Suaron on the battle field tossing massive rocks at people and making giant swipes with their mace (with bell, bell can be attached inside the maze design or on the end- some creative freedom). Which I think is a 'look' of mage we don't have that would be quite neat (bulky tanky melee mage that brings heavy heft over light or elegant cadence (opposite of red mage)), to be honest I had originally thought of this idea for tank but now that we have GNB I don't really think we need another tank so soon lol.. yet I still quite like the imagery of a mage in heavier armor in the front lines causing earthquakes with their mighty swings, or floods with their fist clenched, erecting monuments of aspected energy that warp the battlefield to their favor, just general hulk mage smashing which are not terribly common combinations.

    Also to note that while I'm not emotionally invested into a specific result I'm also not emotionally detached either, I would probably find the job interesting no matter the result (as I do with all jobs but BLU, I was disappointed there)- I just mean that I don't have a "if it's not this way I'd probably be annoyed" position and pretty open. Healer? Cool. Damage dealer? Cool. Another tank? Surprised, but also still cool.
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    Last edited by Shougun; 06-13-2020 at 07:46 AM.

  9. #9
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    SeikishiYuuki's Avatar
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    Quote Originally Posted by Shougun View Post
    -snip-
    Yea I've love to see them have cool kit utilizing there elements to create supporting effects. I doubt we'll see anything with a lot of ground and/aoe placement since they're trying to phase that out. It would be cool if they had a dance partner effect but like they placed it on a mob/boss and then all their buffing abilities would happen at them and at the boss. So it'd encourage you to position so you were getting the party in one or the other's effect.

    Geoknight sounds like Runefencer XD but that'd be cool to get too, I imagine RFC will be the next melee though.
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  10. #10
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    Archwizard's Avatar
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    Quote Originally Posted by SeikishiYuuki View Post
    Yea I've love to see them have cool kit utilizing there elements to create supporting effects. I doubt we'll see anything with a lot of ground and/aoe placement since they're trying to phase that out.
    That doesn't prevent them from getting spells/abilities that place persistent effects under themselves or their target, however. GEO getting their own Ley Lines counterpart isn't out of the question, nor things like creating persistent whirlwinds around their enemy or a regenerative pool centered under an ally. The dance partner effect could be cool too, though.

    As an aside, I could very much see GEO having the similarity to BLM of being largely immobile (perhaps a channeling-based attack style, dealing more damage the longer they can remain still within their environment?), but having defensive and evasive tools to make up for it.
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