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  1. #11
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    The character may not have mch levelled but my main certainly does. And the end result is simple. BIG NUMBERS plus a tiny tiny buff
    (0)

  2. #12
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    637
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jirah View Post
    They massacred Wildfire in 5.0, and seeing everyone saying “they fixed MCH” on a job they never leveled bugs me in a odd way. A longer cooldown and less weapon skills to utilize, plus hindering speed if you use anything besides 2 skills is just bizarre to me. I usually stay quite on this manner since I’m definitely in a minority on this.
    They did fix MCH, SB MCH was absolutely awful (a fact even the devs acknowledged) and while I think the job was at its most fun in HW, I think they did a decent job reworking it, it could be better of course, most problems with the rework are a consequence of how badly they screwed up with SB MCH's design.

    I will agree that Wildfire could use a looking at, maybe a buff in the form of lowered cooldown or making it a guaranteed crit, something to make it more exciting to use.
    (4)

  3. #13
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tizzy_Tormentor View Post
    They did fix MCH, SB MCH was absolutely awful (a fact even the devs acknowledged) and while I think the job was at its most fun in HW, I think they did a decent job reworking it, it could be better of course, most problems with the rework are a consequence of how badly they screwed up with SB MCH's design.

    I will agree that Wildfire could use a looking at, maybe a buff in the form of lowered cooldown or making it a guaranteed crit, something to make it more exciting to use.
    They mostly fixed the Heat gauge and lack of machineries, replacing the ammos/rng.
    The thing is, it felt like a half-done rework. I still enjoy and welcome this rework, it's by far the job I played the most since I started the game and the Stormblood iteration was incredibly disappointing. But there's many buts:

    Ping issues still exists.
    Flamethrower, for some reason, also remains and is mostly an emote. One of the most boring abilities in the whole game.
    Automaton Queen is a glorified DoT with no way of redirecting it, with little to no interaction.
    And the gutted utility, of course.
    Wildfire is not interesting to use and has little impact.
    Hypercharge is not interesting, a "fast phase" is cool but not spamming the same GCD while weaving in-between.

    Compared to HW MCH, there's an obvious lack of depth.
    (3)

  4. #14
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    I 100% love current MCH. And my one complaint about 3.0 MCH was simply having to summon the robot every pull in dungeons. I just wanted it to follow me like a pet. Current MCH I only want that 1200 potency hit to crit. Simple. No other changes please
    (0)

  5. #15
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    637
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CKNovel View Post
    They mostly fixed the Heat gauge and lack of machineries, replacing the ammos/rng.
    The thing is, it felt like a half-done rework. I still enjoy and welcome this rework, it's by far the job I played the most since I started the game and the Stormblood iteration was incredibly disappointing. But there's many buts:

    Ping issues still exists.
    Flamethrower, for some reason, also remains and is mostly an emote. One of the most boring abilities in the whole game.
    Automaton Queen is a glorified DoT with no way of redirecting it, with little to no interaction.
    And the gutted utility, of course.
    Wildfire is not interesting to use and has little impact.
    Hypercharge is not interesting, a "fast phase" is cool but not spamming the same GCD while weaving in-between.

    Compared to HW MCH, there's an obvious lack of depth.
    I feel that the ping issues are really hard to avoid if they want the job to retain its speed, personally I think that the Hypercharge phase is fun and I disagree that its "not interesting" but I wish Heat Blast itself was a more impactful skill, but its far above just spamming the same skill like Inner Release -> Fell Cleave/Decimate, the fact that you weave in oGCDs as they reset helps it a lot, its not really spamming the same skill in the general sense, you are alternating between 3. I've seen the main fix for it either being make Heat Blast have 5 charges, or tone down the animation lock on Gauss/Ricochet/HeatBlast, either way, I greatly enjoy this aspect of MCH, but I can see how those with high ping would struggle with it.
    Flamethrower is actually a powerful tool for MCH aoe, its just below Auto Crossbow in terms of potency, its very much worth it, I've seen people suggest that it should generate heat, but I disagree on the grounds that it could make it mandatory to use it on single target, which was one of the reasons SB MCH was so annoying to play.
    Since SB, they have effectively done everything they can to remove the turret from the players consciousness, I miss being able to interact with it, I didn't mind that you had to place it every time, but with ShB, the turret and by extension, the Queen, are nothing but glorified DoT's, much like DRK's Living Shadow, it looks cool, but all it is really is a fancy DoT.
    I wish MCH retained its status as a debuffer, I liked that it debuffed the enemy more than it buffed the party, making it the "selfish ranged" was a bad idea, numbers are nice, but it can never realistically reach the numbers any of the other "selfish" dps can.
    I feel that Wildfire is just a consequence of how poorly they streamlined the job for SB, they had to rework it and Wildfire ended up being an afterthought, I hope going forward they might be able to tweak it a little, I feel the impact could be strengthened by making it a direct/crit, but that would be similar to how Reassemble works, but its one I thought that would strengthen the impact of it, I feel that Wildfire should definitely be MCH's hardest hitting attack in terms of raw numbers.

    Compared to HW, there's an obvious lack of depth on almost every job, they have gutted most of the job synergy, greatly culled skills and crowd control, ranged can no longer restore MP or TP (which is gone entirely) aggro control is almost entirely gone, with all forms of aggro tools being stripped and many of the jobs were heavily streamlined with a lot of depth being gutted out to make them easier to play. There is a solid foundation to build on going forward, but given how hit and miss their streamlining tends to be, I'm not too optimistic.
    (5)

  6. #16
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    All very good points. Welcome to the discussion. I just want wildfire to crit. Nothing more, no changes. I like mch as It is
    (1)

  7. #17
    Player
    Narigo1's Avatar
    Join Date
    Jun 2019
    Location
    Uldah
    Posts
    39
    Character
    Hugo Narigo
    World
    Exodus
    Main Class
    Samurai Lv 90
    Bring back the Bishop!!!
    (1)

  8. #18
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Honestly imo, a major issue for MCH gameplay right now is Queen AI. You almost have no control over it, and it can't switch targets until the current target it's punching is dead, and it can't handle changes in terrain (Looking at you uplift).
    And sometimes it just bugs out if the boss moves or is moving away.

    I outlined my thoughts a while back in another MCH thread regarding Queen AI:

    > Automaton Queen will ignore all collisions.
    > Automaton Queen Roller Dash will instantly refresh its cooldown when MCH switches target.
    > Automaton Queen Roller Dash will cast the instant MCH changes target.
    > Automaton Queen will receive a buff every 1.5 seconds that will increase the next Arm Punch's potency by 150, if it's not punching anything
    > Automaton Queen will change its target to the MCH's current target without fail, every single time.

    My thoughts on flamethrower is that it should complement bioblaster and the autocrossbow spam like so:

    > Bioblaster will apply [Toxic Substance] to enemies hit by it.
    > Flamethrower will add 5 to the heat gauge every second. Enemies that have [Toxic Substance] will be inflicted with [Burning], refreshing Bio Blaster duration and inflicting a second separate DoT to the enemies.
    > Autocrossbow will reduce Ricochet and Gauss Round cooldown, just like HeatBlast.

    Essentially, this will change MCH's AoE rotation to two phases and will probably reduce Carpal Tunnel for the players as well.
    A Flamethrower "Rest Mode" and the hypercharge crossbow, Rico GR spam.
    Spreadshot will be there just in case you die and need to rebuild Heat Gauge.
    (1)
    Last edited by Payotz; 06-09-2020 at 05:22 AM.

  9. #19
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Payotz View Post
    Snip
    I like the idea of Bio Blaster having synergy with Flamethrower. That would be cool.
    However to fix the Queen, I think it would be easier to use a "Charge" mechanic rather than what you proposed.

    The AQ gets 1 charge per 10 battery.
    Roller Dash costs 2 charges, Arm Punch costs 1 charge.
    At 0 charges the Queen uses Pile Bunker, potency depending on battery consummed.
    Hitting an invulnerable ennemy should not consume charges.
    An ability to order the Queen to change target should be implemented. If the Queen aims for the MCH last damaged ennemy, it'll get confused with AoEs.

    As for Flamethrower, I always have a wet dream about the MCH using the Multi-tool as an actual Flamethrower.
    The ability would change Split Shog, Slug Shot and Clean Shot into more powerfull variants. It could consume heat to activate while having its own cooldown (Basically like Living Shadow consumes Dark Blood)

    But for this level of rework, we'll have to wait next year.

    To bounce back on Hypercharge discussion, I'd like if there was "something more", like PLD uses Confiteor to end Requiescat phase. I like the fast pace, just wish it would not be spamming Heatblast.
    Also that my Australian friend could enjoy MCH the same way I do.

    Wildfire... Honestly I just want this cooldown to be gone or buffed. It's been simplified so much it's now a 1200 potency cooldown with a delay.
    (0)

  10. #20
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    the Job just lost its complexity, 6.0 they need to either remove the uncanny robot or add more things to it. Wildfire is a massive bore in 5.0 where spamming Heat Blast over and over and over again equals GG. Can’t throw in a Drill or Split Shot or else the overheat slows down, can’t use Ricochet and Guass Barrel Since those aren’t registered as “Weaponskills” but “Abilities” so they’re **** in the wind for wildfire.

    I feel a lot more can be done with it. Bards Pitch perfects are cathartic and flashy and have some element of control with Empyreal Arrow. Continuously hitting a button isn’t fun, and I feel the reason why it’s every 2 minutes as to not bore the player but you also need to spam to refuel your battery gage.

    A lot of people love Neo-Machinist and that’s fine, I’m just not too happy with it personally. And getting a second rework is highly unlikely when other jobs need some love too
    (2)

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