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  1. #11
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Honestly imo, a major issue for MCH gameplay right now is Queen AI. You almost have no control over it, and it can't switch targets until the current target it's punching is dead, and it can't handle changes in terrain (Looking at you uplift).
    And sometimes it just bugs out if the boss moves or is moving away.

    I outlined my thoughts a while back in another MCH thread regarding Queen AI:

    > Automaton Queen will ignore all collisions.
    > Automaton Queen Roller Dash will instantly refresh its cooldown when MCH switches target.
    > Automaton Queen Roller Dash will cast the instant MCH changes target.
    > Automaton Queen will receive a buff every 1.5 seconds that will increase the next Arm Punch's potency by 150, if it's not punching anything
    > Automaton Queen will change its target to the MCH's current target without fail, every single time.

    My thoughts on flamethrower is that it should complement bioblaster and the autocrossbow spam like so:

    > Bioblaster will apply [Toxic Substance] to enemies hit by it.
    > Flamethrower will add 5 to the heat gauge every second. Enemies that have [Toxic Substance] will be inflicted with [Burning], refreshing Bio Blaster duration and inflicting a second separate DoT to the enemies.
    > Autocrossbow will reduce Ricochet and Gauss Round cooldown, just like HeatBlast.

    Essentially, this will change MCH's AoE rotation to two phases and will probably reduce Carpal Tunnel for the players as well.
    A Flamethrower "Rest Mode" and the hypercharge crossbow, Rico GR spam.
    Spreadshot will be there just in case you die and need to rebuild Heat Gauge.
    (1)
    Last edited by Payotz; 06-09-2020 at 05:22 AM.