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  1. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FoxCh40s View Post
    See, this is the kind of stuff I'm talking about! A singular person can come up with such amazing and excellent ideas that actually fit, not only the lore, but abilities of the class, but a WHOLE TEAM of employees cant?

    I LOVE the ideas, and cannot fathom how the Dev team didnt think of this first.
    It's not that they can't think of it, as much as they can't make up their minds, because they're an entire team and not one person.
    They also have to play test it all to make sure it all works as intended, and is still balanced, and they have more people to find flaws in these ideas where one person acting on their own can easily overlook them.

    For example, the 10 Chakra's would mean you can get two Forbidden/Enlightenments out at once.
    It wouldn't really serve as a crit-proc buffer as much as necessitate the use of two of these within a RoF window in place of one. (three with the RNG-less Brotherhood changes)
    This would mean the potencies of both of these skills would need to be reduced.
    And you're still hitting them when you cap at 10 Chakra, bringing you back down to 5, so as not to waste crit procs.
    You're then just hitting buttons more often for no significant QoL gain.

    This, combined with the Tornado Kick/Six-Sided Star changes TC proposes, along with Anatman working its way into the rotation, would basically mean you're increasing your APM considerably, on a job that already has high APM, with potential for forced double or even triple-weaving to hit burst windows, and potencies would be reduced for balance.
    (1)
    Last edited by Seraphor; 06-08-2020 at 08:53 PM.