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  1. #11
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by VentVanitas View Post
    Yes, SSS and TK have uses, but they aren't even good at their own niches because of how specific and overall meaningless they are to the kit. They are capstone skills, they should be apart of the main rotation like a lot of others are and especially because MNK is so visually boring without being able to use them. There is no point to having them interact with GL anymore because all we need is Form Shift. I seriously have no idea why anyone would bother with keeping those ridiculous caveats and restrictions to skills when NO OTHER class has them for their own. It's a stupid idea and it needs to die.

    It may be just a quick band-aid fix that won't solve anything in the long run (which is the intention of the OP as they're supposed to be minor changes to tide us over until a proper rework), but it's leagues better than what we have to put up with now with it's 6 weaponskill monotony every 2 minutes or so. Having independent GCDs on cooldowns gives us a buffer to move into positionals. It's why many MNK players are still sore about the removal of Touch of Death/Fracture.

    I am aware that current Brotherhood is one of the few skills that actually adheres to Monk lore/canon in how it functions. But there are better ways to achieve that than by making MNK so dependent on specific team comps and RNG. By all means, I would like a skill that has both lore consistency and good play feel. But being at a disadvantage by default when other party members aren't is bad game design, especially when other jobs don't deal with this problem as much as MNK does. I hate not having full capability of the job just because of both luck and not having DNC, or DRG, or SCH in the party. Those are things outside of most players control. It's why SE has taken efforts to tone down synergy between jobs.
    On Tornado Kick, it's not just that Form Shift makes the skill irrelevant either, it's that by every indication the devs don't want us to use it with its current effect. On top of Form Shift we have Riddle of Earth and Anatman which were both means of upkeeping it, plus they nerfed Perfect Balance knocking our recovery back to near Heavensward levels of bad because we... were using Tornado Kick. By all rights they've gone to more effort to keep us from using Tornado Kick to dump our stacks than it probably would have taken to give it a different effect.

    Six Sided Star meanwhile is also just totally redundant. We already had a skill for making up the damage on short disengages, it was called Meditation. There didn't need to be a second one, especially when the rest of the kit was so lacking.
    (5)
    Last edited by SpeckledBurd; 06-18-2020 at 08:42 AM.