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Thread: Geomancer

  1. #201
    Player
    PatronasCharm's Avatar
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    Jul 2017
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    270
    Character
    Patronas Charm
    World
    Leviathan
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    Red Mage Lv 96
    I’ve been cooking a new GEO concept, lord only knows I’ve done too many already. But I do believe either Healer or DPS could be made unique.

    My new concept is another DPS Caster, and one of the biggest struggles were naming the spells. For example: RDM has stone / aero but under the Ver-(spell).

    Let’s say GEO DPS does drop. I doubt it would have Stone / Aero etc.

    If anything I came up with En-(spell). For Entangle, entangling the elements to fuse into more powerful effects via “terrain and weather”

    GEO DPS could very well be made into BLM style but using Air / Water / Earth and keeping it true to its roots w/ terrain manipulation via weather effects. Rainstorms mixed with Wind could be hurricanes / tornadoes / etc. Mudslides / Dust Storms.

    Ill drop the new concept tonight, it’s just fun coming up w/ Job mockups, maybe one expansion Yoshi P may snag one of our concepts and make it a reality (doubtful) but wishful thinking.
    (1)

  2. #202
    Player
    BasicBlake's Avatar
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    Apr 2020
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    Gridania
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    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by PatronasCharm View Post
    I’ve been cooking a new GEO concept, lord only knows I’ve done too many already. But I do believe either Healer or DPS could be made unique.

    My new concept is another DPS Caster, and one of the biggest struggles were naming the spells. For example: RDM has stone / aero but under the Ver-(spell).

    Let’s say GEO DPS does drop. I doubt it would have Stone / Aero etc.

    If anything I came up with En-(spell). For Entangle, entangling the elements to fuse into more powerful effects via “terrain and weather”

    GEO DPS could very well be made into BLM style but using Air / Water / Earth and keeping it true to its roots w/ terrain manipulation via weather effects. Rainstorms mixed with Wind could be hurricanes / tornadoes / etc. Mudslides / Dust Storms.

    Ill drop the new concept tonight, it’s just fun coming up w/ Job mockups, maybe one expansion Yoshi P may snag one of our concepts and make it a reality (doubtful) but wishful thinking.
    I'm looking forward to this I always enjoy reading them!

    We have two lines of spells in game to go off of for Geomancer at this point in time:
    1) Kyokuho the Geomancer currently running the only Geomancer school in the world (that we know of) using Qi of Water, Qi of Earth and Qi of Wind. A heal, stone direct damage and wind direct damage. As well as some instant cast damage spell that I do not know the name of.
    2) The Sai Taisui in Swallow's Compass and Heaven on High using their own Malediction of Water, Malediction of Wind and Malediction of Earth. Being a point blank aoe around the caster, a targeted aoe and I hoenstly can't remember what earth does but I assume an aoe as well.

    So while they could go about a mixing or entangle for the elements/weather it would probably be confined to the certain elements.
    (0)

  3. #203
    Player
    BasicBlake's Avatar
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    Basic Blake
    World
    Cactuar
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    Red Mage Lv 90
    Quote Originally Posted by ArcaneCarbuncle View Post
    And I think they should look at the entire History of the job should they ever choose to create it, not just the bits and pieces of lore they created when they still tried to shoehorn GEO into AST.
    Well there is history of a class and then there is a history they have established for a class in game.

    The debate of the Ast quests will also always be here I feel like, because it is so split down the middle on how people interpreted those quest chains. Wasn't all that was said was Levava saying how they were similar due to drawing power from a star/stars and that their casting complemented eachother? Also that they could learn a lot about their own schools of magic from studying the other. I know that Swallow's Compass was released in 4.3 a year after the Stormblood launch with the Ast class quests and nothing about that dungeon was very astro-y, granted this is also just opinion.

    I know at the time there was a big debate of people saying that this was SE shifting Ast to a more Geomancer centered style of play, but Ast have never received or even had anything Geomancer related in their kit.
    (0)

  4. #204
    Player
    SeikishiYuuki's Avatar
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    May 2020
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    Character
    Seikishi Yuukimaru
    World
    Leviathan
    Main Class
    Paladin Lv 80
    I think something people skip over a lot in the Astrologian job quest is how they call Geomancers style of divination the foil to Astrologian, the setting of a contrast between the two schools. This is also likely meant to draw attention to the real world counter parts of Western Astrology and the Eastern Feng Shui.

    "While astrology focuses on the personal destiny of the individual and Feng Shui focuses on the SPACE and addressing the environment, there is an overlay between the two predictive arts which is very complementary and historically they have been practiced together."
    (6)

  5. #205
    Player
    BasicBlake's Avatar
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    Character
    Basic Blake
    World
    Cactuar
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    Red Mage Lv 90
    Quote Originally Posted by SeikishiYuuki View Post
    I think something people skip over a lot in the Astrologian job quest is how they call Geomancers style of divination the foil to Astrologian, the setting of a contrast between the two schools. This is also likely meant to draw attention to the real world counter parts of Western Astrology and the Eastern Feng Shui.

    "While astrology focuses on the personal destiny of the individual and Feng Shui focuses on the SPACE and addressing the environment, there is an overlay between the two predictive arts which is very complementary and historically they have been practiced together."
    I hadn't thought of that aspect. Just gameplay.

    It wouldn't be the first time they have put deeper meaning in things in this game. Nice explanation.
    (1)

  6. #206
    Player
    MirronTulaxia's Avatar
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    Mirron Tulaxia
    World
    Sargatanas
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    White Mage Lv 90
    Quote Originally Posted by SeikishiYuuki View Post
    I think something people skip over a lot in the Astrologian job quest is how they call Geomancers style of divination the foil to Astrologian, the setting of a contrast between the two schools. This is also likely meant to draw attention to the real world counter parts of Western Astrology and the Eastern Feng Shui.

    "While astrology focuses on the personal destiny of the individual and Feng Shui focuses on the SPACE and addressing the environment, there is an overlay between the two predictive arts which is very complementary and historically they have been practiced together."
    Oddly I wouldn't really call either of them quite divination honestly. Astrology is more about... for lack of a better way to describe it, it's the seed you're born with and then the environment you'll have, but it isn't about the possible choices you could make. And Feng Shui isn't really anything I could call divination, it's more about the flow of energy in your environment.

    As far as Astrologian vs Geomancer I wouldn't be surprised if Geomancer picked up other Eastern elements, but who knows what that will mean. I think it really depends on if they will try to do Mystic as its own thing or just tie it into Geomancer.
    (0)

  7. #207
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Sargatanas
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    Red Mage Lv 100
    Quote Originally Posted by BasicBlake View Post
    The Sai Taisui in Swallow's Compass and Heaven on High using their own Malediction of Water, Malediction of Wind and Malediction of Earth. Being a point blank aoe around the caster, a targeted aoe and I hoenstly can't remember what earth does but I assume an aoe as well.
    From Swallow's Compass, the first three Sai Taisui encountered use "Evocations" instead of Maledictions.
    Evocation of Water summons water bombs that will inflict Paralysis if allowed to detonate without being destroyed.
    Evocation of Earth summons ivy pools under two players that will attempt to damage and root them after a delay.
    Evocation of Wind marks two players to place tornadoes at their locations after a delay, which act as continuous hazards.

    The next pair and the ones in Heaven on High then use Maledictions.
    In Compass, Malediction of Water summons a corridor-wide tidal wave to push players back; in Heaven on High, it's just a damage buff on the caster.
    Malediction of Wind centers a ground-targeted tornado under a random player that inflicts Vulnerability Up to any targets inside when the cast finishes.
    Malediction of Earth... is never shown. None of the Sai Taisui actually cast it.
    (1)
    Last edited by Archwizard; 06-07-2020 at 04:46 PM.

  8. #208
    Player
    BasicBlake's Avatar
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    Basic Blake
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    Quote Originally Posted by Archwizard View Post
    From Swallow's Compass, the first three Sai Taisui encountered use "Evocations" instead of Maledictions.
    Evocation of Water summons water bombs that will inflict Paralysis if allowed to detonate without being destroyed.
    Evocation of Earth summons ivy pools under two players that will attempt to damage and root them after a delay.
    Evocation of Wind marks two players to place tornadoes at their locations after a delay, which act as continuous hazards.

    The next pair and the ones in Heaven on High then use Maledictions.
    In Compass, Malediction of Water summons a corridor-wide tidal wave to push players back; in Heaven on High, it's just a damage buff on the caster.
    Malediction of Wind centers a ground-targeted tornado under a random player that inflicts Vulnerability Up to any targets inside when the cast finishes.
    Malediction of Earth... is never shown. None of the Sai Taisui actually cast it.
    Okay we have 3 different spells lines.

    I also watched Malediction of Water do a point blank aoe around the Sai Taisui yesterday in HoH.
    (0)

  9. #209
    Player
    ArcaneCarbuncle's Avatar
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    Saine Lotice
    World
    Zodiark
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    Bard Lv 90
    Quote Originally Posted by BasicBlake View Post
    Well there is history of a class and then there is a history they have established for a class in game.
    And they obviously should use the history they already created, I just don't think they should limit themselves to it.
    I'd simply prefer for them to come up with a unique concept, both for gameplay and visually, and adjust the lore as necessary. They can do so and have done so before.
    For example, while the lore we've got up until now says GEO usually uses Water/Earth/Wind, that might be simply because these elements tend to be the most accessible, but a skilled GEO in the right environment can draw on any element of their choosing. Its just not common knowledge due to the relative rarity of volcanic/frozen/thunderous environments. Fits well enough with GEOs classic theme of using the Environment and explains why we've never seen a GEO use Ice/Fire/Thunder before while leaving the door open for them to be part of the skillset.

    Quote Originally Posted by BasicBlake View Post
    The debate of the Ast quests will also always be here I feel like, because it is so split down the middle on how people interpreted those quest chains. Wasn't all that was said was Levava saying how they were similar due to drawing power from a star/stars and that their casting complemented eachother? Also that they could learn a lot about their own schools of magic from studying the other. I know that Swallow's Compass was released in 4.3 a year after the Stormblood launch with the Ast class quests and nothing about that dungeon was very astro-y, granted this is also just opinion.
    Never said AST and GEO were the same thing, lorewise they were always presented as seperate entities. It just always seemed to me like SE originally planned to roll some concepts from GEO into AST rather then make GEO a standalone job, what with Leveva musing about fusing the schools and all.
    At least that's always been my theory; though it seems they've abandoned that idea - probably due to player feedback or popular demand for standalone GEO or shift in Healer and/or overall job design or any combination of reasons.

    Quote Originally Posted by BasicBlake View Post
    I know at the time there was a big debate of people saying that this was SE shifting Ast to a more Geomancer centered style of play, but Ast have never received or even had anything Geomancer related in their kit.
    Earthly Star says hi - kind of. Ground targeted effects as an engine for GEOs Terrain-command were a popular suggestion back then (and still are to an extend).
    It's not much of a stretch to believe Earthly Star to be early experimentation for that concept.
    (1)

  10. #210
    Player
    Videra's Avatar
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    Videra Svenay
    World
    Balmung
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    Warrior Lv 83
    Quote Originally Posted by BasicBlake View Post
    Which every mock up I see of Geomancer people have come up with some very cool ideas from positionals to cycling elements to end in the large ancient magic finishers, to juggling/balancing elemental gauges for attunement. So I can only imagine what the pros are coming up with at SE.
    Probably how to remove healers' DPS capacity in instanced content without making it impossible for them to quest.
    (0)

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