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  1. #171
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hank_Hotspur View Post
    People keep saying that new jobs will be based on shoring up numbers along cDPS, rDPS, mDPS, Tank, and Heal lines, but I hope they add more that will diversify gear sets too. There might only be 3 rDPS jobs, but so far only one job utilizes Scouting and Maiming gear each.
    We know they care about the five roles, they actually devote attention to those being balanced. Gear sets not so much. If anything I would hope they consolidate the three melee gear sets into one. It's kind of silly how it is currently. It takes up a lot of unneeded space in terms of loot. All four other roles use the same kind, and Ninja at least really could be pushed into Striking with no fuss. Dragoon... eh, you win some you lose some, I would count it as a win because we don't have three armor sets for one role when every other role only has one.
    (0)

  2. #172
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Hank_Hotspur View Post
    People keep saying that new jobs will be based on shoring up numbers along cDPS, rDPS, mDPS, Tank, and Heal lines, but I hope they add more that will diversify gear sets too. There might only be 3 rDPS jobs, but so far only one job utilizes Scouting and Maiming gear each.
    I can see them adding 2 more melee dps over the course of next expansions (1 for maiming and 1 for scouting) and embracing the 8-man comp of 4 melee and 4 ranged meta next expansion. Then we'll have 6 melee dps and 6 ranged (3p+3m) dps in total.

    What I'd sort of expect as well as love to see is a one handed dual wielding (axe?) Berserker (or "Viking" perhaps) wearing maiming gear, and for scouting a rogue-ish Rune Fencer (spellblade) would be pretty cool.
    (1)

  3. #173
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hank_Hotspur View Post
    People keep saying that new jobs will be based on shoring up numbers along cDPS, rDPS, mDPS, Tank, and Heal lines, but I hope they add more that will diversify gear sets too. There might only be 3 rDPS jobs, but so far only one job utilizes Scouting and Maiming gear each.
    So you would want a 5th melee dps just so someone can share a gear set? When it's all out of coffers now anyway. It's not like there are Maiming coffers and Scouting coffers, it's all just Legs/hands,Head/Chest. I would say they will round out the melee gear once there are more than 3 casters and 3 ranged physical.
    (0)

  4. #174
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    We need a shield tank with cannons attached. A sniper DPS with a gigantic rifle. A combat medic that isn’t wearing a dress or shoots pretty lights.
    (0)

  5. #175
    Player
    Hank_Hotspur's Avatar
    Join Date
    Jul 2019
    Posts
    180
    Character
    Hank Hotspur
    World
    Exodus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MirronTulaxia View Post
    We know they care about the five roles, they actually devote attention to those being balanced. Gear sets not so much. If anything I would hope they consolidate the three melee gear sets into one. It's kind of silly how it is currently. It takes up a lot of unneeded space in terms of loot. All four other roles use the same kind, and Ninja at least really could be pushed into Striking with no fuss. Dragoon... eh, you win some you lose some, I would count it as a win because we don't have three armor sets for one role when every other role only has one.
    I think it's not outside the realm of possibilities we might see a new rDPS job use scouting gear at some point, they both use dexterity.
    (0)

  6. #176
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LalafellDown View Post
    We need a shield tank with cannons attached. A sniper DPS with a gigantic rifle. A combat medic that isn’t wearing a dress or shoots pretty lights.
    The leader of the Bonzjan resistance is a trained Garlean battle medic! Fingers crossed.
    (0)

  7. #177
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hank_Hotspur View Post
    I think it's not outside the realm of possibilities we might see a new rDPS job use scouting gear at some point, they both use dexterity.
    I mean, they didn't bother with giving it to Dancer. While I wouldn't say it's impossible it seems like kind of a wasted point if they seriously intended to balance them. Honestly I'd rather they just toss Dragoon into Tank, toss Ninja into Striking Gear, and then give us five jobs for every role, but that's only if balancing the jobs by gear actually mattered.
    (0)

  8. #178
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Seriously though, has it ever been confirmed that they are going for having equal amount of jobs for each category? Cause I always thought they were going for ideal party comp of 2 melee and 2 ranged, meaning that melee is in shortage right now (4melee and 6 ranged). It would also make sense with the fact that melee has 3 different gear types. Like I've said in prev post how I see it they're going to add 1 or 2 more melees.

    Melee, often being the poster job, generally seem more popular too. Not right now probably but I think definitely if they add some missing archetypes (Berserker type would be huge).
    (0)
    Last edited by SamRF; 06-04-2020 at 08:12 PM.

  9. #179
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SamRF View Post
    Seriously though, has it ever been confirmed that they are going for having equal amount of jobs for each category?
    When asked why Dancer was a ranged job, they answered it was because there was only 2 ranged.
    They also added GNB to balance the amount of tank jobs in the game as there was 2 spot but 3 jobs.

    Also, Warriors fills the "Berserker" archetype. Angry warriors that (often) use big axe.
    (0)

  10. #180
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by CKNovel View Post
    When asked why Dancer was a ranged job, they answered it was because there was only 2 ranged.
    They also added GNB to balance the amount of tank jobs in the game as there was 2 spot but 3 jobs.

    Also, Warriors fills the "Berserker" archetype. Angry warriors that (often) use big axe.
    Only 2 physical ranged can also make sense as an argument if they want equal amount of casters and physical ranged to stimulate the 1 caster , 1 ranged and 2 melee hypothetical party comp, it was also a response to explain why DNC wasn't a healer probably and it wouldn't be a stretch to assume that there were other reasons that made them avoid adding another healer and couldn't make DNC work yet. Doesn't necessarily have anything to do with how many melee they are aiming for unless they worded it differently.

    Warriors are tanks. I'm using "berserker" broad here and consider DRK and GNB also berserker-like (instead of refined precision strikers), but they are also tanks.

    Something else that makes me believe they will be aiming for 2 melee and 2 ranged comp in parties is the AST cards, half of which for melee and other half for ranged. Dungeons for sure would would be aimed for 1 melee and 1 ranged (otherwise you need to buff tank), and if you multiply that you have 2 melee and 2 ranged for 8-man parties. Something to consider.

    This, as well as 3 different sets for melee and the fact that fight encounters seem to be designed for 4 melee and 4 ranged, makes me think they are aiming for 2 melee and 2 ranged for ideal comp which thus would mean melee is in fact in shortage right now and needs 2 more jobs to better represent ideal comp (especially for dungeons) and also fill maiming and scouting gear sets.
    (0)
    Last edited by SamRF; 06-04-2020 at 09:55 PM.

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