Prediction : chemist (heal)
Expectation : geomancer (heal but I'd rather have it as a tank )
Wet dream : Time Mage (dps caster DoT based job
Prediction : chemist (heal)
Expectation : geomancer (heal but I'd rather have it as a tank )
Wet dream : Time Mage (dps caster DoT based job
I predict a healer for sure, my guess would be a geomancer, possibly with aura and the ffxi bubble like effects.
The second I’m pretty sure will be a melee as it tends to be the more popular of dps classes over the years. I would love to see a dual axe bst, or a berserker type with a big frickin weapon or dual wield that sacrifices hp for attack power.
Though bst could become a good choice for limited the same as pup. Would also tie in with the blu mage events.
As for job additions to the game overall I will guess 7.0 being the last of them as this will tie in with 10 years of ARR and a good place to switch to completing story arcs and such. But time will tell.
The Luopans?
That'd be interesting, but considering how they neutered the variety of Astro and basically turned Selene to Fae glamour they can't bring to bear all of the different effects those would have. There wouldn't be much point in removing some of the complexity for the sake of generalizing all of the healers and then adding in a more complex one. Especially when they'd limit it to one or two single attack spells, one AoE, and one DoT before everything else being heals or shields. If they were adding Geomancers where you had to collect the spells via different locations, they'd have to make it another Limited Job since they couldn't guarantee everyone would get everything. And that'd piss off this fandom something fierce.
BST and BLU would pair well together though, like in the spin-off games where you need a Beastmaster to take control of a monster and make it use skills it wouldn't on you to learn.
Last edited by Leidolf; 05-24-2020 at 12:24 PM.
I'm guessing Chemist (healer) and Geomancer (caster dps) in all honesty.
My own wish would be for a darkness using caster dps, be it Necromancer or some iteration of Time Mage, or whatever else they could conjure up. Mystic Knight (melee dps adaptation of PLD, with elemental magic) would be nice as well.
I think Time Mage as a thoroughbred DOT mage (SMN is moving away from this) would make a lot of sense. Given the association it's had with darkness wielders (Nabriales, Gaia), I'd hope they'd stick to such a theme, but even switching between the pacifying effects of the light and enlivening effects of darkness would be cool.
Last edited by Lauront; 05-28-2020 at 10:24 AM.
When the game's story becomes self-aware:
I have been thinking a lot and while I am still 100% sure on Geomancer caster, I think they could really do some interesting things with time mage as a healer.
Mostly because Regen is a time mage spell, maybe give us more of a HoT healer with them (opposed to just Medica II and a Regen), and maybe give them a Haste vs Slow stance to manipulate how their spells cast and work since I don’t think either of those spells will be implemented true to form (no matter how satisfying it was to put Slow on a boss with full mnd gear in 11).
I personally would love to see a split for Archer, into Sniper and Bard, I really want to level Archer, but I have never liked Bards.
I’ll piggyback on this list. My thoughts precisely.I'm guessing Chemist (healer) and Geomancer (caster dps) in all honesty.
My own wish would be for a darkness using caster dps, be it Necromancer or some iteration of Time Mage, or whatever else they could conjure up. Mystic Knight (melee dps adaptation of PLD, with elemental magic) would be nice as well.
GEO: DPS Caster
CHM: Healer
5.5 Limited job: Beastmaster. And it’ll be a gotta catch em all Pokémon style gameplay where you’ll tame monsters in the field.
BST will be a pseudo tank / and they’ll be able to join other BST in duty finder and go on fun walks together hand in hand owning dngs.
My wishlist: Spellblade / Rune Fencer
Taking everything in account we probably shouldn't expect for an actual BRD split, but I'd love to get a new job that's a ranger or perhaps sniper that uses crossbows (or similar). I wish it to use some type of bow as well but I doubt they'll have 2 jobs using a bow-like weapon.
For what it's worth. Bard right now barely has any Bard elements to it and basically plays like an archer already so it's imo not too hard to roleplay into treating it as an archer and neglecting the Bard theme, you'll have plenty glamours for it too. Only time you bring out an instrument is for playing songs, which is an oGCD every 30 seconds and 2 other support oGCDs on long cooldown. The song oGCDs you play on rotation basically just empower your archery.
I don't recall if I gave my thoughts, but given we know a Caster and a Healer should be coming next it should be those two. With that in mind I'm throwing out Onmyouji as a Caster and Geomancer as a Healer. They could combine the two in which case what we get is harder to predict. Otherwise whatever we are looking at is more DoM stuff so it could be a bunch of things.
People keep saying that new jobs will be based on shoring up numbers along cDPS, rDPS, mDPS, Tank, and Heal lines, but I hope they add more that will diversify gear sets too. There might only be 3 rDPS jobs, but so far only one job utilizes Scouting and Maiming gear each.
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