Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 75
  1. #31
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Yeah, definitely. I can already see a lot of possibilities for things they could do. Just to name a few...

    RDM could maybe ditch Moulinet, make the enchanted version of their combo cleave for some %, then make AOE versions of their finishers. Vermeteor would be awesome.

    Before GNB was released, we heard talks of some kind of ammunition system with different cartridges. Maybe trim stuff like Sonic Break and bring this in.

    SCH lost most of its offensive repertoire, and instead got more healing buttons that accomplish less work. Can easily dump Fey Blessing (and honestly everything related to the fairy gauge) and give it more to do when healing isn't required.

    Just a few examples. Definitely a lot of fat you can trim to make room for new and meaningful ideas.
    (0)

  2. #32
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Esmoire View Post
    Maybe trim stuff like Sonic Break.
    Absolutely not, the removal of Scourge and Fracture from Drk and War was a terrible idea. Drk especially

    That said I would support the removal of Shirk (with only tank stances on/off now, its pretty much useless) and if something absolutely has to go, it should be Camouflauge, as it doesn't really work very well as a defensive cooldown and Heart of stone is better anyway and more frequent
    (1)

  3. #33
    Player
    Hank_Hotspur's Avatar
    Join Date
    Jul 2019
    Posts
    180
    Character
    Hank Hotspur
    World
    Exodus
    Main Class
    Red Mage Lv 90
    One thing for GNB I wouldn't mind changing is consolidating Jugular Rip, Abdomen Tear, and Eye Gouge into one button, so when you fire off your rotation with Continuation you hit "1, 2, 1, 2, 1, 2" instead of "1, 2, 3, 2, 4, 2". That would help cut down on bloat and free up some space for new abilities.
    (4)

  4. #34
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    I mean, a big part of advancing your job to higher levels is new things. Plus almost inevitably they'll want to change how the jobs function which should necessitate some shifting and additions/subtractions.
    (0)

  5. #35
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    And how would that make things better exactly? So, every melee job is reduced to a few buttons similar to healers or what?
    Instead of having buttons that only exist to be pressed to enable other buttons, you make them their own thing.

    Instead of going chain starter, thing that restores resource, actual impact skill, 2nd chain starter (if it's not the same as the first button), second middle ability (if it's not the same as the first middle skill) 2nd button you want to press, youd have something like:

    Filler ability
    Ability that adds x debuff or buff
    Ability that keys off mob having x debuff
    Higher potency attack
    Ability that keys off something else
    And so on

    Some with long cooldowns, some activated only if certain conditions are met (which could be, but shouldnt always or usually be, random proc chance), some that work best after other skills, ect.

    Theres a LOT of things they can do with ability use that breaks away from the 123124 or 123456 or 135246136245 theyve adopted
    (0)

  6. #36
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Recon1o6 View Post

    That said I would support the removal of Shirk (with only tank stances on/off now, its pretty much useless) and if something absolutely has to go, it should be Camouflauge, as it doesn't really work very well as a defensive cooldown and Heart of stone is better anyway and more frequent
    Shirk is very useful when you have to deal with a tankswap mechanic and the other tank does not provoke for whatever reason. Kinda crazy when it happens but it still does.
    Camouflage works very well as a defensive cooldown in dungeon runs as it's still a 10% damage reduction. GNBs that use Camouflage to reduce the damage on each incoming hit (works very well on trash packs and in large numbers because parry triggers more often as a result). With Aurora being a Heal over Time, it works well as a sustain. Its effects are just less pronounced in bossing since Camouflage demonstrates its ability best in multi-hit attacks. You can think of it as an extra Reprisal with procs.
    (0)

  7. #37
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Absolutely not, the removal of Scourge and Fracture from Drk and War was a terrible idea. Drk especially

    That said I would support the removal of Shirk (with only tank stances on/off now, its pretty much useless) and if something absolutely has to go, it should be Camouflauge, as it doesn't really work very well as a defensive cooldown and Heart of stone is better anyway and more frequent
    Nah. As a WAR I don't miss that at all. I get people's logic about DoTs can consistent damage but GNB already has a DoT they can tune for that.

    Edit - For Shirk, I'd maybe change it to be an enmity dump that doesn't require a target. Would make it more compatible with alliance raids and world content.
    (2)
    Last edited by Esmoire; 06-04-2020 at 08:30 AM.

  8. #38
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Videra View Post
    'Heavensward button bloat' was a myth. All the consistent expansion re-works have done with FFXIV is dumb down classes and remove systems, like TP, aggro management via shirk before just ripping out the concept of stances entirely, cleric stance - which was divisive - and many, many other we've regrettably lost as time has gone on.
    There was button bloat but they were just the skills were the ones that may as well have not existed because you set them and forgot them like Ninja/Monk Stances, or skills that may as well have not existed for how useless they were like Featherfoot/Haymaker/One-Ilm Punch. The problem was they also wiped out skills that weren't bloat like Touch of Death and Phlebotomize, and most of the "bloat" they removed going into Shadowbringers really weren't or they were making a change they should have made in Stormblood where they were making Gauges a thing.
    (1)

  9. #39
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,315
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    What do I think will happen? I'm sure we will get at least a couple of new skills for every job.

    What do I want to happen? That really depends on the job. I love the way that RDM and SAM feel right now and would actually just prefer some slight upgrades here and there. The only "new" move I'd like to see would be a little more variety for RDM in AoE. I don't play BLM but I've heard many people who play it also think it's pretty much in the perfect place right now and adding more skills could just ruin it. For other jobs, though, even a few new skills wouldn't be enough as they really need more major reworks. MNK needs a complete overhaul and MCH really needs another pass to make it feel right.

    So, basically, I think what they really need to do is actually take it on a job by job basis. Rather than force themselves to give every single job a bunch of new stuff, I think they need to spend their time wisely just barely touching the already good jobs and use most of the time to fix the jobs that just aren't right.
    (0)

  10. #40
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Esmoire View Post
    Nah. As a WAR I don't miss that at all. I get people's logic about DoTs can consistent damage but GNB already has a DoT they can tune for that.
    You probably didn't miss Fracture because it wasn't well designed. It wasn't that much stronger than anything else but most importantly it didn't build beast gauge. They simply needed to adjust the potency to make it "worth it" or give some gauge and it would have been perfectly fine.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast