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  1. #41
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Delete Fluid Aura and put something useful in its place.
    (5)



    Baby, tell me, what's your motive?

  2. #42
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,129
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    We can probably throw out the role action system, in general, then having actions on those jobs if we feel they actually need them, something I feel the system doesn't always achieve. The idea of having consistent 100% mandatory actions makes sense. So like, all healers would still have Esuna for instance, though you can have different names/graphics (kind of like Ascend being the AST version).

    Sometimes role actions are actually crowding design space. SMN feels like the only caster that really needs Swiftcast, and even that's mostly for the fast res. For the others, it might be for burst or damage on the move, which is something should be achieved within that job's specific design. I feel like having Triplecast and Enchanted Reprise at an earlier level would help these jobs have damage on the move sooner on, and then it's easier to tune it based on the job it's meant for.

    Similarly, we have some generic actions we can reconsider. For example, giving tanks a second charge of their specific 30% DR CD, adjusting the CD as necessary, and taking Rampart out. The idea that ultimately you keep the same amount of resources you have to manage carefully, over less buttons. I appreciate the idea of having different degrees of CD for different uses but keep in mind we also have stuff like Reprisal and our unique soft CDs like Thrill of Battle.

    Similarly, I appreciate the idea that mitigation is everyone's thing, though it is worth asking of having Feint and Addle is reeeeeally worth it. BLM and SAM in particular have always had more selfish designs and I love them for it.
    (0)
    Last edited by Esmoire; 06-04-2020 at 10:21 AM.

  3. #43
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    I hope we get both new skill and upgraded skills. I hope they change the visual effect in the upgraded skills.
    (1)

  4. 06-04-2020 10:24 AM

  5. #44
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Hank_Hotspur View Post
    One thing for GNB I wouldn't mind changing is consolidating Jugular Rip, Abdomen Tear, and Eye Gouge into one button, so when you fire off your rotation with Continuation you hit "1, 2, 1, 2, 1, 2" instead of "1, 2, 3, 2, 4, 2". That would help cut down on bloat and free up some space for new abilities.
    all of those skills are already on a single button so you do press only 2 buttons when you use that but it should be much harder to actually use like maybe getting a random buff and then you had to press the correct unlit skill before the second move of the combo starts.
    (0)

  6. #45
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Given every expansion has brought a fair degree of job changes thus far, I'd expect more changes in 6.0, both the removal of some existing skills and the addition of new ones. 6.0 would be an outlier if this didn't happen.
    (0)

  7. #46
    Player
    Hank_Hotspur's Avatar
    Join Date
    Jul 2019
    Posts
    180
    Character
    Hank Hotspur
    World
    Exodus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RyuSaarva View Post
    all of those skills are already on a single button so you do press only 2 buttons when you use that but it should be much harder to actually use like maybe getting a random buff and then you had to press the correct unlit skill before the second move of the combo starts.
    I mean Fang, Claw, and Talon, which are currently three separate buttons in PVE.
    (1)

  8. #47
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    While I do expect some new skill to add to our cluster of skills we can also expect them to have skill that replace current skills as well like they did with 5.0 where old skills get upgraded into stronger skills.
    (0)

  9. #48
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Without adding NEW buttons (they've stressed they want all jobs to have ~24-27 actions), they have the following options for new stuff:

    1) Trait that upgrades the skill to a new animation with higher potency (e.g Jump->High Jump; Stone IV->Glare)
    2) Trait that upgrades the skill while under a specific buff or condition (e.g True Thrust upgrades to Raiden Thrust when dealing a correct positional with last hit of DRG combo)
    3) Trait that halves consumption or allows for a skill to be used multiple times (e.g. PLD's Divine Magic Mastery trait that halves MP cost for spells allowing them to cast Clemency/Holy Spirit 5x instead of 2x)
    4) Remove an old abilitiy to add a new one
    (1)

  10. #49
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,621
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Videra View Post
    True in Stormblood, I've said as much myself. Not so in Heavensward. Stance dancing was an actual thing in HW.
    No, it was not. Tanks simply Provoked off each other to maintain aggro while Quelling Strikes was basically a requirement for raiding. By Creator, Dark Knights had long figured out they didn't even need their Power Slash combo. The only thing different is you had to do an aggro combo on pull, though Shadewalking somewhat negated that. Regardless, stance dancing has never. It only happened early on because players didn't know any better and Savage was significantly harder. But even then, tanks were dropping stance for the vast majority of the fight in Midas.

    With all that said, aggro management was never an engaging mechanic because it's entirely binary. You either have it or you fail. If maintaining aggro beyond that—like how second aggro is occasionally a thing—that would make it interesting. But it mostly hasn't been.

    Now onto the topic itself. I actually hope they focus more on upgrading existing skills and re-organizing our existing ones. It makes little to no sense Dragoon doesn't get an AoE until level 40; Dark Knight doesn't have its second AoE combo finisher until 72, and etc.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  11. #50
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Truth be told I don’t expect it by any means, but I would appreciate being able to describe jobs in a quick but very clear sentence...with each job being clearly different from each other.

    Like an example: “PLD is a tank with damage mitigation, light healing and party defenses“ vs “DRK is a tank with vampiric self healing, minor DoTs and debuffs (like blind to increase parry or dodging)”

    Like, on paper a PLD’s ability to be a sub tank and shield and heal the main tank sounds awesome...but nowhere has it ever really been a strategy. I mean it was pretty cool to do when low-manning treasure hunts...but it could have been a more important and flavorful mechanic.

    Because every player can be every job, I just don’t really see a problem with certain jobs within the same role being better suited to certain content if it allows each to be a little more flavorful.

    Mch/DNC/Brd also suffer from this imo. Brd should absolutely be more buff/debuff, Mch more spike and DNC more healing support. IMHO of course.
    (2)

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