Imagine the lengths people would go to unlock an extra Glam plate. They could keep players busy with that for weeks.


Imagine the lengths people would go to unlock an extra Glam plate. They could keep players busy with that for weeks.

I keep thinking about how 5.3 was most likely gonna be out in a week and a half and have to keep reminding myself to knock it off.
take longer breaks. the faithful and new players will keep the game going. don't punish yourself needlessly by forcing yourself to do stuff that will only make you hate the game even more. blame the covid for what we could be having a couple weeks from now originally.
It's a real shame that the game is held back in many ways by it's own community at times. FFXIV has a lot of potential to be so much more than it is. The game isn't terrible, but there's been a notable drop in the amount of content we're getting combined with a lack of staying power for what we do get.
It's rather baffling to me that the response to people asking for more content that has staying power ends up being to go and play other games because Yoshi-P happened to say that in an interview a while back. At a time where the game wasn't in the situation it is in at present.
I suppose I'll cross my fingers and hope that 5.3 has more meat to it and remains relevant for longer.
how long? year long breaks?, i am faithful(i hardly took breaks since arr), but even myself i am getting tired of how little there is to do outside of raids/ex trial mount farm
what i do in the game per week now is this:
1. do me daily expert roulette, it takes me less than half hour to do
2. do custom deliveries to level me crafters, is a weekly, so takes like 15 minutes to do
3. beast tribes if i am willing to do them(lets be real, the dailies are very boring), i stop doing them when i reach the reputation cap/got whatever i wanted to get from them
4. nier every now and then, 40 minutes tops
5. every now and then do some leveling, half hour or so
i hardly play more than 2 hours at max per day now due how fast can be complete most of the content
the only thing i could do outside of that is socialising, but you know what? everyone i know is generally offline playing something else because the game does not deliver long lasting content, most of them where waiting for the relic to come.... to find out it was super fast to complete
Last edited by Xau; 06-04-2020 at 06:44 PM.

I think it's an issue that alot of the long-term content is usually delayed until 5.2/5.3 such as the relic weapon. We don't have a new deep dungeon, no lengthy hildibrand questline or anything similar to tide us over. Shadowbringers has done alot for gatherer/crafters this expansion but sadly not so much for people who'd rather do some...fighting. Grinding fates for the vendors was done with 5.0, the trust system has been pretty much irrelevant apart from using them to grind dungeons for glamour/retainer gear and the 1h relic "quest" really didn't do SE any favours. I keep myself busy by playing/leveling alts but even that gets boring when you're doing it for the sixth time (send help).
I wish. I'd say Shadowbringers has almost killed off crafting/gathering for the veterans. There is nothing left worth crafting now. 500 hours of grind on the same collectibles for a single mount is literally all the endgame crafting has.
I think a large part of the problem is the lack of ways to take excess items out of the game/economy. It doesn't help that there's no consistent market for a lot of items that should be selling like hotcakes, either - furniture being the biggest culprit. If everybody had access to a house then it'd sell much more frequently.


I use to make millions selling furniture, then they added all the Hingan stuff to the Venture Exploration so now many of the items on the market like the Hingan Fences are far cheaper then their own mats. The result being that I craft far less now.I think a large part of the problem is the lack of ways to take excess items out of the game/economy. It doesn't help that there's no consistent market for a lot of items that should be selling like hotcakes, either - furniture being the biggest culprit. If everybody had access to a house then it'd sell much more frequently.
That's a good point. I think ventures could do with some tweaks. I've been getting a lot of sky pirate gear and Hingan furniture and neither are really worth putting onto the market on my server. Even in late Stormblood, I was making a respectable amount of gil selling the Hingan items if I took the time to gather the materials myself. Now it just isn't worth it.
The most profitable furniture item I've been selling lately comes from FATE tokens...which seems counterproductive to me but it is what it is for now, I guess.
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