I am not happy with healers because even though the devs said that there would be more healing to do or "shift to more healing" prior to 5.0, it feels the same but they gutted their DPS kits so healing is even more boring.
My opinion on WHM is that while it was improved on in several ways, there's a lot to be desired. The lillies are moving in a better direction, but WHM in my opinion needs more than just "big healing and big damage." It needs more utility but the devs refuse to give them anything than more healing spells. As far as their utility is concerned in SB, they had none.
AST had cards, and time extenders and SCH had Chain and Fey Wind, Illumination, and Covenant. While some of those got combined or deleted (rip Time Mage AST), they still have more value than WHM's current utility. WHM got Temperance, a 10% mitigation with more healing and a Mantra add-on to Asylum. Both SCH and AST still have more value. But the unfortunate part is, that both SCH and AST aren't as fun to part anymore (at least for me) and were altered to match WHM's level rather than bring WHM up to their level.
Personally SCH and AST were in much better positions in SB just due to how fun they were (especially AST). But SE didn't want people bullying WHM players anymore and brought the other two down.
But as someone said, the change to rDPS made more selfish jobs more favorable so there isn't real bullying over job choices anymore.
While I do understand the card change, it's very unfortunate that they couldn't find a happy medium with the old system. And I agree, AST's opener is pure hell. It's funny that the devs wanted less RNG with the cards but fishing for seals is also pretty tedious so it's the same feeling honestly but now controller players suffer.
I really hope they truly fix healers or they'll just have another expansion of messy healer balance. Tbh, after raiding for a two expansions, I'd rather have fun raiding on healers with unique and rewarding job mechanics than perfect numbers.


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