My opinion on this topic differs from yours, so I'm gonna go ahead and open a new topic about it because I can.
My opinion on this topic differs from yours, so I'm gonna go ahead and open a new topic about it because I can.
So, by your logic, if I only work 1 hour a day I should have my wage inflated so I bring home as much as you do in an 8 hour day?Could not agree more.
I also find it fascinating that the people making the point "I play 8 hours a day and it's unfair that people playing 1 hour a day gets a bonus" almost all seem to miss the point. I completely agree that it's unfair, but what is unfair is that you have time to play the game 8 hours a day and I only have time to play 1 hour.
...can I come work in your world?
Actually, by her logic, the person who works one hour a day works a position/time that is largely unwanted, and gets a higher wage. However, given that she only works one hour a day, she will still net far, far less money than your eight hour brethren.
This world is called 'real life', and yes, it sucks as much as you think it does.
I'm allergic to effort.
I heard the rested xp bonus means, you log in, kill one monster and hit level 50. It never runs out and gives you three times experience per kill (except you only need to kill one thing to hit level 50). Also if you play 8 hours a day, you don't get the rested bonus... uh just because you don't!
If you play 1 hour a day your rested xp bonus lasts forever and if you play 10 minutes a week, your rested exp never runs up for any class doh/l dow/m and it only takes you 1 synth or kill to ding 50! This is how it will work!!
/endstypicalforumgoerlogic,especiallywhentheydontknowdetails
While i was not a part of it.. i think this same exact discussion was held when WoW implemented there rested xp system.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Vanilla WoW was quite a long time ago... but I'm pretty sure it was always there.
Update: it didn't exist for a while in BETA
iNfo:
In the beta version of the original game, rest did not exist and experience was designed to prevent players from playing more than few hours in a row. Experience gained was divided by 50% after few hours. However, beta-testers did not like it and rest was implemented, giving instead 200% of experience for few hours, which Blizzard's developers later reported as being the "same numbers seen from the opposite point of view"
Why the individual in the unwanted position paid a higher wage? Your example seems analogous to an overnight shift differential. I would interpret that more as waking up at 3:17 am to camp Fafnir windows. Then you're reaping increased rewards.Actually, by her logic, the person who works one hour a day works a position/time that is largely unwanted, and gets a higher wage. However, given that she only works one hour a day, she will still net far, far less money than your eight hour brethren.
This world is called 'real life', and yes, it sucks as much as you think it does.
I often frolic in this real world... working full time, going to school full time, and maintaining a family. I am definitely a casual player if you look at only my time availability; and I really enjoy accessing the difficult to obtain rewards. However, I understand that MMOs are just a time sink. All of the attainable goals within them are dependent on how much time & repetition you pour in. If people are willing and/or able to put in more time (for a game) then more power to them. They should be rewarded more for putting more time in.
I do not feel that my performance should be artificially inflated simply because I put less time in.
I very much enjoyed reading this. Well played sir. Best supporting role performance in a forum thread this month.*cry*
In 11...
In ffxi...
But in ffxi...
But you're not listening... In ffxi...
In final fantasy xi...
*cry some more*
In xi...
*tears slowly give way to unaldulterated anger*
IN XI!
*now your shouting*
*ppl are starting to stare as a once human figure suffers the sort of mental torture that morphs it's carnal form into something grotesque and writhing with hatred*
IN FINAL FANTASY XI/11!!!!!!!!!1!1!1!1!1!!!1!!!1!!1!1!!!1!1!1!!1!!
*smashes a nearby wall in.. Causing the walls nearby to crumble and decay as his animosity seeps into every pore of carbon in close proximity*
XI!!!!!!!!!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1!1
*the molecular dissonance lessens and all form of self control has been lost. This creature was once human. It's every extremity pulses with the severity of an anger so extreme that it nears critical mass. Implosion is imminent...*
The gathered crowd begins to weep... the sadness of the loss o life they just witnessed far too much for their humanity to comprehend... What had caused this they puzzled as it was the very air of their puzzlement so common as to be noticeable...
What was this FFXI?
Would it strike again?
If so... Who was next...?
*huggles~!* :3
The iNfo portion of this is what you should take home children. That's exactly what this system is, "fatigue" renamed. Either way who the hell cares it never stopped anyone from anything. People used to hammer away at their classes fatigue or not consequences be damned. Now will be no different.Vanilla WoW was quite a long time ago... but I'm pretty sure it was always there.
Update: it didn't exist for a while in BETA
iNfo:
In the beta version of the original game, rest did not exist and experience was designed to prevent players from playing more than few hours in a row. Experience gained was divided by 50% after few hours. However, beta-testers did not like it and rest was implemented, giving instead 200% of experience for few hours, which Blizzard's developers later reported as being the "same numbers seen from the opposite point of view"
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