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  1. #11
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by EthanXdeath View Post
    E6S really isn't that bad of a fight, it's definitely tough and a wall for some. But in all honesty it's not that bad if everyone in the group understands their job, the Tank Buster's are up to the tanks to handle and mitigate damage and swap properly.

    Also this tier isn't over tuned it's fine as is, it just happens to be PUNISHING for mistakes, as savage should be, yes you can recover from mistakes in savage and it'll come down to the wire. However, Savage is no where near ultimate, you make one mistake in an ultimate and it's basically over. Ultimate also requires 20 to 25 minutes of perfect play which that in of itself is the what makes it so difficult and rewarding. Savage is tough and is a 2 steps up from Ex trials. I'd honestly suggest anyone who wants to do savage content should be breezing through Ex trials, otherwise yes you'll struggle quite a bit in Savage.
    The issue with the fight is that the DPS check is tough as is and you can't actually practice the entire fight like you can with Ramuh when others are not up to speed. Ramuh you still essentially "see" the furious 14 before he gets to double horses and you see chain lightning pretty much mid fight. There is no way to see a lesser conflag before getting to conflag, and there is no way to really practice the exact positioning and movements needed for post conflag before post conflag.

    Changes I'd make to the fight is having ifrit himself do a conflag in the first part of the fight with a slightly simplified version of the late fight conflag. Then make positioning a bit more clear on hands of hell by having ifrit center in the room after the first conflag and force people to position the tethers on inter-cardinals to avoid getting a debuff. This would replace the pointless dead weight transformation sequence they kept in there with an interactive one.

    If those two changes were there, I'd have no complaints because then everyone regardless of how far they really have made it would have been forced to go through the Conflag.

    It basically comes down to "people are not psychic". There's no way to know how to handle something if they have never even seen the effect before, especially if they are dying to other mechanics the entire time, and the part people are dying to in the pugs is really far into the fight.
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    Last edited by Colt47; 05-26-2020 at 08:51 PM.