1. What you created, for starters, drops the balance of White and Black and Sword which is a trait of the current design. The White aspect of it is mostly fluff. While I have issues with Red Mages current White Magic it's kind of necessary for things. And what you're proposing is just a melee DPS really as well. The range aspect is kind of moot because you're expected to spend your time in melee range the entire time, using buffs to make the casting not an issue. So yes, what you're proposing then is a Melee Caster, which isn't an option. That or it's a Ranged Caster which... does most of its stuff at melee range, which again, isn't an option. While you aren't proposing a hybrid then you're proposing a new role, which still isn't reasonable.
2. What you propose is a gimmick still. All jobs, ultimately, are gimmicks. They have to have some basic minimum functionality, and beyond that they have gimmicks that flesh them out a bit more. Nor is Dualcast the "gimmick" of Red Mage, it's the utilization of Black/White Magic in tandem and then finishing with a Sword. You keep focusing on Dualcast when that's really not what I'd call the main thing you're focusing on while using a Red Mage.
3. That... is my point. Red Mage is still fitting the job, even if you want to argue they tweaked it some, so if you're for tweaking Sage to fit what we have then Red Mage is perfectly justified as well.
4. If you have to replace the abilities then that means they're critical to the current design. They aren't just fluff. You can say they should have more, but they aren't minor. Which is what you keep implying if not outright stating.
5. You hypothetically could, sure. That's probably not the optimal play most of the time in a group setting though. Being able to do something that isn't optimal doesn't exactly carry a lot of value.
6. The current implementation, again, has sword use for a third, roughly, of its moveset. And the Sword part is critical to how it plays. It is not melee mostly with the rare range option, nor is that a role option.
7. As I said, what you have doesn't actually work in the current system. You've either made a Melee Physical DPS or a suboptimal Ranged Caster DPS. The former has too much magic really, and ultimately is emphasizing sword far, far too much. It's not the defining feature of the job, at all. Ultimately what you're putting forward doesn't fit what it's like in the series, where it is marginally better than other mages with a weapon outright.
8. The White Magic thing isn't because of how White Magic was established, it's because, again, that's the role it is. It's not a Healer. It's a Ranged DPS. That means that the other moves it has revolve around that concept, because that's how the system works. You can't have a job that is equally as good at healing as it is at damage/support functions, which is ultimately what Red Mages are in the core games. It's also incredibly bad at those functions because of that, which isn't a great tradeoff for a balanced game either.
9. And the current Red Mage does use Sword to bump up its DPS. At the end of the day though, it's a Ranged Caster. Again, it has to be able to be roughly comparable to the other two, or it gets dumped. A Ranged Caster who has to spend most of its time at melee range isn't going to fly. Like I said, we had a fourth DPS slot, or a Support slot? Red Mage would fit there. But as we only have three DPS slots, Healer, and Tank then it needs to fit into one of those five roles, and it needs to be comparable to the others in it. It can have a unique gimmick, but at the end of the day it needs to be able to do what the other two can.
10. To you it's a wash, but regardless it gained more Sword skills than it did Black or White. Sword is not being discounted just because it isn't taking up 80% of the moveset. And like I said, you could definitely make a Melee DPS Red Mage. But if you do that you need to tone down the magic.
Shurrikhan
1. I'm talking about Red Mages in the sense of the series as a whole. What you seem to be discussing is specifically Red Mage in XIV. As what you're discussing is Red Mage Dualcast in the context of XIV you're really taking my comment out of context.