1. My point is that it's a different role, and you are wanting them to more fully be a hybrid. It isn't just a numbers issue, it's a full on gameplay issue. There is a difference between melee and ranged. I suppose they could have just gone full on melee caster but as there isn't a role for that it wasn't likely.
2. Regardless of why Dualcast was added almost thirty years ago is irrelevant to where Red Mage is now. Red Mage was originally added because of Bards in DnD, but it's not like we have them doing minstrel stuff, so the origin only carries so much weight. And I would argue that while Dualcast itself may not be a major part of the job what Dualcast represents (again, speedy spellcaster) has helped to solidify Red Mage from here on out. It's a fast spellcaster, relying on quantity not quality with its spells (further represented by not using high end spells), and this carries over in to how it fights with a sword too, using a rapier and such. Prior to that? It's only real defining feature was simply being a jack of all trades, this helped to give it something of a trade to call its own.
3. Again, Sages aren't about speedy casting. And removing swords is again removing a decent chunk of their current moveset (I want to say somewhere between a third and a fourth). Given that Red Mages are specifically Caster DPS, and that when you look at the original combination (swords, black magic, white magic) swords only represent a third, that's a perfectly respectable amount. If anything it's White Mages that have the right to complain about it given that it just gets to be different forms of Black Magic basically instead of a more healing approach.
4. Being part of its aesthetic and being a major part of how it actually deals damage are different things. But ultimately? No one wanted Red Mages. You wanted Dualcast. This has been the case almost all of the time Red Mages have been a thing. The exceptions are XI and the first two games where it couldn't Dualcast. And in XI you weren't ultimately doing sword stuff the majority of the time (granted I don't think spamming Refresh is the best of situations either (I'm being hyperbolic in case you want to go after me on that, and it may have changed recently but I still strongly doubt the sword skills were why you did Red Mage)). At the end of the day swords are still part of the aesthetic. And arguably more important than it has been previously because it actually has the means to work with its sword skills.
5. FFXI was almost twenty years ago, it's not "recent" when the series has only been around 33 years (not even that yet). That's over half the time the series has been around that Red Mages have had enchanted swords. Now we can argue about how consistently they depict that in terms of depictions of Red Mages, but there haven't been a ton of job system games since then, and of them FFD and XIV both have Red Mages with enchanted swords too, while the only exception off the top of my head is XII. It also perfectly ties in how Red Mages should work. Their sword skills are bad. They are not as good as a Warrior. How do they keep up on the front lines? Magic.
6. Long and the short of it, ideally a Red Mage would be a Melee Magic job. We don't have that. So they went with a Caster job as opposed to making it a Melee DPS with some magic, because ultimately it is a mage, even in the title. And even being a Caster DPS, it has multiple sword skills. The entire point of its gimmick is to build up to a fancy flashy sword move or two. It's not a melee fighter, two thirds of it in terms of how it's a hybrid is magic related, so ultimately it has more than enough. Not getting into the fact, again, that there is a difference between a melee fighter and a ranged fighter in this game. Having a character who plays around in both enough to be a full on hybrid would be problematic. Since we don't have Melee Magic jobs (and even then I would still keep the focus on magic because it's a mage, they would just be short ranged spells most likely) it has to bend a bit. Compared to other jobs it got off pretty lightly as it still really feels like a Red Mage. It's a fast mage with some fancy sword stuff.

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