Quote Originally Posted by Crushnight View Post
I'll stop using rescue when people stay in my heal/buff range.

I've had too many weaker divinations or have to waste extra ogcds that didn't need to be wasted due to half the range spread everywhere and thats way more frequent to happen than a rescue misuse.
Rescue a DPS out of a mechanic.

They proceed to pop Sprint just so they can get back in time to eat the mechanic. "Healer y u no adjust."

I'd like Rescue to have a shorter cooldown. Maybe a charge system. Perhaps it can holmgang the target to you as well? These are sarcastic ideas, calm down.